Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
38a4f633
Commit
38a4f633
authored
Jan 08, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 14, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Implement IWineD3DCubeTexture::UnLoad.
parent
5d7b8daf
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
23 additions
and
1 deletion
+23
-1
cubetexture.c
dlls/wined3d/cubetexture.c
+23
-1
No files found.
dlls/wined3d/cubetexture.c
View file @
38a4f633
...
@@ -159,7 +159,29 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
...
@@ -159,7 +159,29 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
}
}
static
void
WINAPI
IWineD3DCubeTextureImpl_UnLoad
(
IWineD3DCubeTexture
*
iface
)
{
static
void
WINAPI
IWineD3DCubeTextureImpl_UnLoad
(
IWineD3DCubeTexture
*
iface
)
{
IWineD3DResourceImpl_UnLoad
((
IWineD3DResource
*
)
iface
);
unsigned
int
i
,
j
;
IWineD3DCubeTextureImpl
*
This
=
(
IWineD3DCubeTextureImpl
*
)
iface
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
TRACE
(
"(%p)
\n
"
,
This
);
/* Unload all the surfaces and reset the texture name. If UnLoad was called on the
* surface before, this one will be a NOP and vice versa. Unloading an unloaded
* surface is fine
*/
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
i
++
)
{
for
(
j
=
WINED3DCUBEMAP_FACE_POSITIVE_X
;
j
<=
WINED3DCUBEMAP_FACE_NEGATIVE_Z
;
j
++
)
{
IWineD3DSurface_UnLoad
(
This
->
surfaces
[
j
][
i
]);
IWineD3DSurface_SetGlTextureDesc
(
This
->
surfaces
[
j
][
i
],
0
,
IWineD3DTexture_GetTextureDimensions
(
iface
));
}
}
if
(
This
->
baseTexture
.
textureName
)
{
ActivateContext
(
device
,
device
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
glDeleteTextures
(
1
,
&
This
->
baseTexture
.
textureName
);
This
->
baseTexture
.
textureName
=
0
;
LEAVE_GL
();
}
}
}
static
WINED3DRESOURCETYPE
WINAPI
IWineD3DCubeTextureImpl_GetType
(
IWineD3DCubeTexture
*
iface
)
{
static
WINED3DRESOURCETYPE
WINAPI
IWineD3DCubeTextureImpl_GetType
(
IWineD3DCubeTexture
*
iface
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment