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wine
wine-winehq
Commits
3920d42f
Commit
3920d42f
authored
Dec 30, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 31, 2008
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wined3d: Convert some BOOLs to bitfields in struct SAVEDSTATES.
parent
29a0d065
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21 deletions
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wined3d_private.h
dlls/wined3d/wined3d_private.h
+22
-21
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dlls/wined3d/wined3d_private.h
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3920d42f
...
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@@ -1760,27 +1760,28 @@ extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
/* Note: Very long winded but gl Lists are not flexible enough */
/* to resolve everything we need, so doing it manually for now */
typedef
struct
SAVEDSTATES
{
BOOL
indices
;
BOOL
material
;
BOOL
streamSource
[
MAX_STREAMS
];
BOOL
streamFreq
[
MAX_STREAMS
];
BOOL
textures
[
MAX_COMBINED_SAMPLERS
];
BOOL
transform
[
HIGHEST_TRANSFORMSTATE
+
1
];
BOOL
viewport
;
BOOL
renderState
[
WINEHIGHEST_RENDER_STATE
+
1
];
BOOL
textureState
[
MAX_TEXTURES
][
WINED3D_HIGHEST_TEXTURE_STATE
+
1
];
BOOL
samplerState
[
MAX_COMBINED_SAMPLERS
][
WINED3D_HIGHEST_SAMPLER_STATE
+
1
];
BOOL
clipplane
[
MAX_CLIPPLANES
];
BOOL
vertexDecl
;
BOOL
pixelShader
;
WORD
pixelShaderConstantsB
;
WORD
pixelShaderConstantsI
;
BOOL
*
pixelShaderConstantsF
;
BOOL
vertexShader
;
WORD
vertexShaderConstantsB
;
WORD
vertexShaderConstantsI
;
BOOL
*
vertexShaderConstantsF
;
BOOL
scissorRect
;
BOOL
streamSource
[
MAX_STREAMS
];
BOOL
streamFreq
[
MAX_STREAMS
];
BOOL
textures
[
MAX_COMBINED_SAMPLERS
];
BOOL
transform
[
HIGHEST_TRANSFORMSTATE
+
1
];
BOOL
renderState
[
WINEHIGHEST_RENDER_STATE
+
1
];
BOOL
textureState
[
MAX_TEXTURES
][
WINED3D_HIGHEST_TEXTURE_STATE
+
1
];
BOOL
samplerState
[
MAX_COMBINED_SAMPLERS
][
WINED3D_HIGHEST_SAMPLER_STATE
+
1
];
BOOL
clipplane
[
MAX_CLIPPLANES
];
WORD
pixelShaderConstantsB
;
/* MAX_CONST_B, 16 */
WORD
pixelShaderConstantsI
;
/* MAX_CONST_I, 16 */
BOOL
*
pixelShaderConstantsF
;
WORD
vertexShaderConstantsB
;
/* MAX_CONST_B, 16 */
WORD
vertexShaderConstantsI
;
/* MAX_CONST_I, 16 */
BOOL
*
vertexShaderConstantsF
;
BYTE
indices
:
1
;
BYTE
material
:
1
;
BYTE
viewport
:
1
;
BYTE
vertexDecl
:
1
;
BYTE
pixelShader
:
1
;
BYTE
vertexShader
:
1
;
BYTE
scissorRect
:
1
;
BYTE
padding
:
1
;
}
SAVEDSTATES
;
struct
StageState
{
...
...
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