Commit 392a65fe authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Unify sampler binding points.

parent 3caefc83
...@@ -2144,20 +2144,19 @@ struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_devi ...@@ -2144,20 +2144,19 @@ struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_devi
return device->state.cb[WINED3D_SHADER_TYPE_VERTEX][idx]; return device->state.cb[WINED3D_SHADER_TYPE_VERTEX][idx];
} }
void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler) static void wined3d_device_set_sampler(struct wined3d_device *device,
enum wined3d_shader_type type, UINT idx, struct wined3d_sampler *sampler)
{ {
struct wined3d_sampler *prev; struct wined3d_sampler *prev;
TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
if (idx >= MAX_SAMPLER_OBJECTS) if (idx >= MAX_SAMPLER_OBJECTS)
{ {
WARN("Invalid sampler index %u.\n", idx); WARN("Invalid sampler index %u.\n", idx);
return; return;
} }
prev = device->update_state->vs_sampler[idx]; prev = device->update_state->sampler[type][idx];
device->update_state->vs_sampler[idx] = sampler; device->update_state->sampler[type][idx] = sampler;
if (sampler) if (sampler)
wined3d_sampler_incref(sampler); wined3d_sampler_incref(sampler);
...@@ -2165,6 +2164,13 @@ void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx ...@@ -2165,6 +2164,13 @@ void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx
wined3d_sampler_decref(prev); wined3d_sampler_decref(prev);
} }
void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
{
TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_VERTEX, idx, sampler);
}
struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx) struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx)
{ {
TRACE("device %p, idx %u.\n", device, idx); TRACE("device %p, idx %u.\n", device, idx);
...@@ -2175,7 +2181,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3 ...@@ -2175,7 +2181,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3
return NULL; return NULL;
} }
return device->state.vs_sampler[idx]; return device->state.sampler[WINED3D_SHADER_TYPE_VERTEX][idx];
} }
static void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) static void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
...@@ -2382,23 +2388,9 @@ struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_devi ...@@ -2382,23 +2388,9 @@ struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_devi
void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler) void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
{ {
struct wined3d_sampler *prev;
TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler); TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
if (idx >= MAX_SAMPLER_OBJECTS) wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_PIXEL, idx, sampler);
{
WARN("Invalid sampler index %u.\n", idx);
return;
}
prev = device->update_state->ps_sampler[idx];
device->update_state->ps_sampler[idx] = sampler;
if (sampler)
wined3d_sampler_incref(sampler);
if (prev)
wined3d_sampler_decref(prev);
} }
struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx) struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx)
...@@ -2411,7 +2403,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3 ...@@ -2411,7 +2403,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3
return NULL; return NULL;
} }
return device->state.ps_sampler[idx]; return device->state.sampler[WINED3D_SHADER_TYPE_PIXEL][idx];
} }
HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device, HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
...@@ -2603,23 +2595,9 @@ struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_devi ...@@ -2603,23 +2595,9 @@ struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_devi
void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler) void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
{ {
struct wined3d_sampler *prev;
TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler); TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
if (idx >= MAX_SAMPLER_OBJECTS) wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_GEOMETRY, idx, sampler);
{
WARN("Invalid sampler index %u.\n", idx);
return;
}
prev = device->update_state->gs_sampler[idx];
device->update_state->gs_sampler[idx] = sampler;
if (sampler)
wined3d_sampler_incref(sampler);
if (prev)
wined3d_sampler_decref(prev);
} }
struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx) struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx)
...@@ -2632,7 +2610,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3 ...@@ -2632,7 +2610,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3
return NULL; return NULL;
} }
return device->state.gs_sampler[idx]; return device->state.sampler[WINED3D_SHADER_TYPE_GEOMETRY][idx];
} }
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
......
...@@ -520,33 +520,15 @@ void state_unbind_resources(struct wined3d_state *state) ...@@ -520,33 +520,15 @@ void state_unbind_resources(struct wined3d_state *state)
wined3d_buffer_decref(buffer); wined3d_buffer_decref(buffer);
} }
} }
}
for (i = 0; i < MAX_SAMPLER_OBJECTS; ++i)
{
if ((sampler = state->vs_sampler[i]))
{
state->vs_sampler[i] = NULL;
wined3d_sampler_decref(sampler);
}
}
for (i = 0; i < MAX_SAMPLER_OBJECTS; ++i) for (j = 0; j < MAX_SAMPLER_OBJECTS; ++j)
{ {
if ((sampler = state->gs_sampler[i])) if ((sampler = state->sampler[i][j]))
{ {
state->gs_sampler[i] = NULL; state->sampler[i][j] = NULL;
wined3d_sampler_decref(sampler); wined3d_sampler_decref(sampler);
} }
} }
for (i = 0; i < MAX_SAMPLER_OBJECTS; ++i)
{
if ((sampler = state->ps_sampler[i]))
{
state->ps_sampler[i] = NULL;
wined3d_sampler_decref(sampler);
}
} }
} }
......
...@@ -1819,15 +1819,12 @@ struct wined3d_state ...@@ -1819,15 +1819,12 @@ struct wined3d_state
struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT]; struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS]; struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
struct wined3d_sampler *vs_sampler[MAX_SAMPLER_OBJECTS];
BOOL vs_consts_b[MAX_CONST_B]; BOOL vs_consts_b[MAX_CONST_B];
INT vs_consts_i[MAX_CONST_I * 4]; INT vs_consts_i[MAX_CONST_I * 4];
float *vs_consts_f; float *vs_consts_f;
struct wined3d_sampler *gs_sampler[MAX_SAMPLER_OBJECTS];
struct wined3d_sampler *ps_sampler[MAX_SAMPLER_OBJECTS];
BOOL ps_consts_b[MAX_CONST_B]; BOOL ps_consts_b[MAX_CONST_B];
INT ps_consts_i[MAX_CONST_I * 4]; INT ps_consts_i[MAX_CONST_I * 4];
float *ps_consts_f; float *ps_consts_f;
......
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