Commit 39a8ed3a authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the device parameter to wined3d_device_get_primitive_type() const.

parent dbe05824
...@@ -4109,7 +4109,7 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, ...@@ -4109,7 +4109,7 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
device->updateStateBlock->state.gl_primitive_type = gl_primitive_type_from_d3d(primitive_type); device->updateStateBlock->state.gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
} }
void CDECL wined3d_device_get_primitive_type(struct wined3d_device *device, void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device,
WINED3DPRIMITIVETYPE *primitive_type) WINED3DPRIMITIVETYPE *primitive_type)
{ {
TRACE("device %p, primitive_type %p\n", device, primitive_type); TRACE("device %p, primitive_type %p\n", device, primitive_type);
......
...@@ -2230,7 +2230,8 @@ float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device); ...@@ -2230,7 +2230,8 @@ float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
UINT palette_idx, PALETTEENTRY *entries); UINT palette_idx, PALETTEENTRY *entries);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device); struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology); void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
WINED3DPRIMITIVETYPE *primitive_topology);
HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count); UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
......
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