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wine
wine-winehq
Commits
39a8ed3a
Commit
39a8ed3a
authored
Oct 09, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 10, 2011
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wined3d: Make the device parameter to wined3d_device_get_primitive_type() const.
parent
dbe05824
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2 changed files
with
3 additions
and
2 deletions
+3
-2
device.c
dlls/wined3d/device.c
+1
-1
wined3d.h
include/wine/wined3d.h
+2
-1
No files found.
dlls/wined3d/device.c
View file @
39a8ed3a
...
@@ -4109,7 +4109,7 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
...
@@ -4109,7 +4109,7 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
device
->
updateStateBlock
->
state
.
gl_primitive_type
=
gl_primitive_type_from_d3d
(
primitive_type
);
device
->
updateStateBlock
->
state
.
gl_primitive_type
=
gl_primitive_type_from_d3d
(
primitive_type
);
}
}
void
CDECL
wined3d_device_get_primitive_type
(
struct
wined3d_device
*
device
,
void
CDECL
wined3d_device_get_primitive_type
(
const
struct
wined3d_device
*
device
,
WINED3DPRIMITIVETYPE
*
primitive_type
)
WINED3DPRIMITIVETYPE
*
primitive_type
)
{
{
TRACE
(
"device %p, primitive_type %p
\n
"
,
device
,
primitive_type
);
TRACE
(
"device %p, primitive_type %p
\n
"
,
device
,
primitive_type
);
...
...
include/wine/wined3d.h
View file @
39a8ed3a
...
@@ -2230,7 +2230,8 @@ float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
...
@@ -2230,7 +2230,8 @@ float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
HRESULT
__cdecl
wined3d_device_get_palette_entries
(
struct
wined3d_device
*
device
,
HRESULT
__cdecl
wined3d_device_get_palette_entries
(
struct
wined3d_device
*
device
,
UINT
palette_idx
,
PALETTEENTRY
*
entries
);
UINT
palette_idx
,
PALETTEENTRY
*
entries
);
struct
wined3d_shader
*
__cdecl
wined3d_device_get_pixel_shader
(
const
struct
wined3d_device
*
device
);
struct
wined3d_shader
*
__cdecl
wined3d_device_get_pixel_shader
(
const
struct
wined3d_device
*
device
);
void
__cdecl
wined3d_device_get_primitive_type
(
struct
wined3d_device
*
device
,
WINED3DPRIMITIVETYPE
*
primitive_topology
);
void
__cdecl
wined3d_device_get_primitive_type
(
const
struct
wined3d_device
*
device
,
WINED3DPRIMITIVETYPE
*
primitive_topology
);
HRESULT
__cdecl
wined3d_device_get_ps_consts_b
(
const
struct
wined3d_device
*
device
,
HRESULT
__cdecl
wined3d_device_get_ps_consts_b
(
const
struct
wined3d_device
*
device
,
UINT
start_register
,
BOOL
*
constants
,
UINT
bool_count
);
UINT
start_register
,
BOOL
*
constants
,
UINT
bool_count
);
HRESULT
__cdecl
wined3d_device_get_ps_consts_f
(
const
struct
wined3d_device
*
device
,
HRESULT
__cdecl
wined3d_device_get_ps_consts_f
(
const
struct
wined3d_device
*
device
,
...
...
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