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wine
wine-winehq
Commits
3a386645
Commit
3a386645
authored
Dec 04, 2018
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 04, 2018
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wined3d: Get rid of the "colRGBA" variable in light().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
8ba075a0
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1 changed file
with
3 additions
and
23 deletions
+3
-23
state.c
dlls/wined3d/state.c
+3
-23
No files found.
dlls/wined3d/state.c
View file @
3a386645
...
@@ -4152,35 +4152,15 @@ static void light(struct wined3d_context *context, const struct wined3d_state *s
...
@@ -4152,35 +4152,15 @@ static void light(struct wined3d_context *context, const struct wined3d_state *s
else
else
{
{
float
quad_att
;
float
quad_att
;
float
colRGBA
[]
=
{
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
};
/* Light settings are affected by the model view in OpenGL, the View transform in direct3d*/
/* Light settings are affected by the model view in OpenGL, the View transform in direct3d*/
gl_info
->
gl_ops
.
gl
.
p_glMatrixMode
(
GL_MODELVIEW
);
gl_info
->
gl_ops
.
gl
.
p_glMatrixMode
(
GL_MODELVIEW
);
gl_info
->
gl_ops
.
gl
.
p_glPushMatrix
();
gl_info
->
gl_ops
.
gl
.
p_glPushMatrix
();
gl_info
->
gl_ops
.
gl
.
p_glLoadMatrixf
(
&
state
->
transforms
[
WINED3D_TS_VIEW
].
_11
);
gl_info
->
gl_ops
.
gl
.
p_glLoadMatrixf
(
&
state
->
transforms
[
WINED3D_TS_VIEW
].
_11
);
/* Diffuse: */
gl_info
->
gl_ops
.
gl
.
p_glLightfv
(
GL_LIGHT0
+
Index
,
GL_DIFFUSE
,
&
lightInfo
->
OriginalParms
.
diffuse
.
r
);
colRGBA
[
0
]
=
lightInfo
->
OriginalParms
.
diffuse
.
r
;
gl_info
->
gl_ops
.
gl
.
p_glLightfv
(
GL_LIGHT0
+
Index
,
GL_SPECULAR
,
&
lightInfo
->
OriginalParms
.
specular
.
r
);
colRGBA
[
1
]
=
lightInfo
->
OriginalParms
.
diffuse
.
g
;
gl_info
->
gl_ops
.
gl
.
p_glLightfv
(
GL_LIGHT0
+
Index
,
GL_AMBIENT
,
&
lightInfo
->
OriginalParms
.
ambient
.
r
);
colRGBA
[
2
]
=
lightInfo
->
OriginalParms
.
diffuse
.
b
;
colRGBA
[
3
]
=
lightInfo
->
OriginalParms
.
diffuse
.
a
;
gl_info
->
gl_ops
.
gl
.
p_glLightfv
(
GL_LIGHT0
+
Index
,
GL_DIFFUSE
,
colRGBA
);
checkGLcall
(
"glLightfv"
);
/* Specular */
colRGBA
[
0
]
=
lightInfo
->
OriginalParms
.
specular
.
r
;
colRGBA
[
1
]
=
lightInfo
->
OriginalParms
.
specular
.
g
;
colRGBA
[
2
]
=
lightInfo
->
OriginalParms
.
specular
.
b
;
colRGBA
[
3
]
=
lightInfo
->
OriginalParms
.
specular
.
a
;
gl_info
->
gl_ops
.
gl
.
p_glLightfv
(
GL_LIGHT0
+
Index
,
GL_SPECULAR
,
colRGBA
);
checkGLcall
(
"glLightfv"
);
/* Ambient */
colRGBA
[
0
]
=
lightInfo
->
OriginalParms
.
ambient
.
r
;
colRGBA
[
1
]
=
lightInfo
->
OriginalParms
.
ambient
.
g
;
colRGBA
[
2
]
=
lightInfo
->
OriginalParms
.
ambient
.
b
;
colRGBA
[
3
]
=
lightInfo
->
OriginalParms
.
ambient
.
a
;
gl_info
->
gl_ops
.
gl
.
p_glLightfv
(
GL_LIGHT0
+
Index
,
GL_AMBIENT
,
colRGBA
);
checkGLcall
(
"glLightfv"
);
checkGLcall
(
"glLightfv"
);
if
((
lightInfo
->
OriginalParms
.
range
*
lightInfo
->
OriginalParms
.
range
)
>=
FLT_MIN
)
if
((
lightInfo
->
OriginalParms
.
range
*
lightInfo
->
OriginalParms
.
range
)
>=
FLT_MIN
)
...
...
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