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wine
wine-winehq
Commits
3a5bbe6a
Commit
3a5bbe6a
authored
Apr 10, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 10, 2009
Browse files
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Plain Diff
wined3d: Split vshader_program_add_param() in shader_arb_add_src_param() and…
wined3d: Split vshader_program_add_param() in shader_arb_add_src_param() and shader_arb_add_dst_param().
parent
e6031afd
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Showing
1 changed file
with
34 additions
and
28 deletions
+34
-28
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+34
-28
No files found.
dlls/wined3d/arb_program_shader.c
View file @
3a5bbe6a
...
...
@@ -525,32 +525,39 @@ static void shader_arb_get_register_name(IWineD3DBaseShader *iface, WINED3DSHADE
}
}
/* TODO: merge with pixel shader */
static
void
vshader_program_add_param
(
const
struct
wined3d_shader_instruction
*
ins
,
const
DWORD
param
,
BOOL
is_input
,
char
*
hwLine
)
static
void
shader_arb_add_src_param
(
const
struct
wined3d_shader_instruction
*
ins
,
DWORD
param
,
char
*
str
)
{
char
tmpReg
[
255
];
char
register_name
[
255
];
char
swizzle
[
6
];
BOOL
is_color
;
if
((
param
&
WINED3DSP_SRCMOD_MASK
)
==
WINED3DSPSM_NEG
)
strcat
(
hwLine
,
" -"
);
else
strcat
(
hwLine
,
" "
);
if
((
param
&
WINED3DSP_SRCMOD_MASK
)
==
WINED3DSPSM_NEG
)
strcat
(
str
,
" -"
);
else
strcat
(
str
,
" "
);
shader_arb_get_register_name
(
ins
->
shader
,
shader_get_regtype
(
param
),
param
&
WINED3DSP_REGNUM_MASK
,
param
&
WINED3DSHADER_ADDRMODE_RELATIVE
,
tmpReg
,
&
is_color
);
strcat
(
hwLine
,
tmpReg
);
param
&
WINED3DSHADER_ADDRMODE_RELATIVE
,
register_name
,
&
is_color
);
strcat
(
str
,
register_name
);
if
(
!
is_input
)
{
char
write_mask
[
6
];
shader_arb_get_write_mask
(
ins
,
param
,
write_mask
);
strcat
(
hwLine
,
write_mask
);
}
else
{
char
swizzle
[
6
];
shader_arb_get_swizzle
(
param
,
is_color
,
swizzle
);
strcat
(
hwLine
,
swizzle
);
}
shader_arb_get_swizzle
(
param
,
is_color
,
swizzle
);
strcat
(
str
,
swizzle
);
}
static
void
shader_arb_add_dst_param
(
const
struct
wined3d_shader_instruction
*
ins
,
const
struct
wined3d_shader_dst_param
*
wined3d_dst
,
char
*
str
)
{
char
register_name
[
255
];
char
write_mask
[
6
];
BOOL
is_color
;
strcat
(
str
,
" "
);
shader_arb_get_register_name
(
ins
->
shader
,
wined3d_dst
->
register_type
,
wined3d_dst
->
register_idx
,
wined3d_dst
->
has_rel_addr
,
register_name
,
&
is_color
);
strcat
(
str
,
register_name
);
shader_arb_get_write_mask
(
ins
,
wined3d_dst
->
token
,
write_mask
);
strcat
(
str
,
write_mask
);
}
static
const
char
*
shader_arb_get_fixup_swizzle
(
enum
fixup_channel_source
channel_source
)
...
...
@@ -996,16 +1003,16 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
/* A shift requires another line. */
if
(
shift
)
pshader_gen_output_modifier_line
(
buffer
,
saturate
,
output_wmask
,
shift
,
output_rname
);
}
else
{
/* Note that
vshader_program_add
_param() adds spaces. */
/* Note that
shader_arb_add_*
_param() adds spaces. */
arguments
[
0
]
=
'\0'
;
if
(
ins
->
dst_count
)
{
vshader_program_add_param
(
ins
,
ins
->
dst
[
0
].
token
,
FALSE
,
arguments
);
shader_arb_add_dst_param
(
ins
,
&
ins
->
dst
[
0
]
,
arguments
);
for
(
i
=
0
;
i
<
ins
->
src_count
;
++
i
)
{
strcat
(
arguments
,
","
);
vshader_program_add_param
(
ins
,
src
[
i
],
TRUE
,
arguments
);
shader_arb_add_src_param
(
ins
,
src
[
i
]
,
arguments
);
}
}
shader_addline
(
buffer
,
"%s%s;
\n
"
,
instruction
,
arguments
);
...
...
@@ -1030,7 +1037,7 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
src0_param
[
0
]
=
'\0'
;
if
(((
IWineD3DVertexShaderImpl
*
)
shader
)
->
rel_offset
)
{
vshader_program_add_param
(
ins
,
ins
->
src
[
0
],
TRUE
,
src0_param
);
shader_arb_add_src_param
(
ins
,
ins
->
src
[
0
]
,
src0_param
);
shader_addline
(
buffer
,
"ADD TMP.x, %s, helper_const.z;
\n
"
,
src0_param
);
shader_addline
(
buffer
,
"ARL A0.x, TMP.x;
\n
"
);
}
...
...
@@ -1049,7 +1056,7 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
parm
|=
WINED3DVS_X_Y
|
WINED3DVS_Y_Y
|
WINED3DVS_Z_Y
|
WINED3DVS_W_Y
;
else
if
((
ins
->
src
[
0
]
&
WINED3DVS_X_X
)
==
WINED3DVS_X_X
)
parm
|=
WINED3DVS_X_X
|
WINED3DVS_Y_X
|
WINED3DVS_Z_X
|
WINED3DVS_W_X
;
vshader_program_add_param
(
ins
,
parm
,
TRUE
,
src0_param
);
shader_arb_add_src_param
(
ins
,
parm
,
src0_param
);
shader_addline
(
buffer
,
"ARL A0.x, %s;
\n
"
,
src0_param
);
}
}
...
...
@@ -1607,7 +1614,6 @@ static void shader_hw_mnxn(const struct wined3d_shader_instruction *ins)
static
void
vshader_hw_rsq_rcp
(
const
struct
wined3d_shader_instruction
*
ins
)
{
SHADER_BUFFER
*
buffer
=
ins
->
buffer
;
DWORD
dst
=
ins
->
dst
[
0
].
token
;
DWORD
src
=
ins
->
src
[
0
];
DWORD
swizzle
=
(
src
&
WINED3DSP_SWIZZLE_MASK
)
>>
WINED3DSP_SWIZZLE_SHIFT
;
const
char
*
instruction
;
...
...
@@ -1624,9 +1630,9 @@ static void vshader_hw_rsq_rcp(const struct wined3d_shader_instruction *ins)
}
strcpy
(
tmpLine
,
instruction
);
vshader_program_add_param
(
ins
,
dst
,
FALSE
,
tmpLine
);
/* Destination */
shader_arb_add_dst_param
(
ins
,
&
ins
->
dst
[
0
]
,
tmpLine
);
/* Destination */
strcat
(
tmpLine
,
","
);
vshader_program_add_param
(
ins
,
src
,
TRUE
,
tmpLine
);
shader_arb_add_src_param
(
ins
,
src
,
tmpLine
);
if
((
WINED3DSP_NOSWIZZLE
>>
WINED3DSP_SWIZZLE_SHIFT
)
==
swizzle
)
{
/* Dx sdk says .x is used if no swizzle is given, but our test shows that
* .w is used
...
...
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