Commit 3aaa6ee6 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.

parent 4cd69b8a
......@@ -6720,7 +6720,7 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum complex_fixup yuv_
}
/* Context activation is done by the caller. */
static HRESULT arbfp_blit_set(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
static HRESULT arbfp_blit_set(IWineD3DDevice *iface, const struct wined3d_format_desc *format_desc,
GLenum textype, UINT width, UINT height)
{
GLenum shader;
......
......@@ -28,7 +28,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{
HRESULT hr;
......
......@@ -1349,7 +1349,7 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint,
const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, &device->adapter->gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(format, &device->adapter->gl_info);
HRESULT hr;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
BOOL dynamic_buffer_ok;
......
......@@ -1045,7 +1045,7 @@ static void Context_MarkStateDirty(struct wined3d_context *context, DWORD state,
/* This function takes care of WineD3D pixel format selection. */
static int WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc,
const struct GlPixelFormatDesc *color_format_desc, const struct GlPixelFormatDesc *ds_format_desc,
const struct wined3d_format_desc *color_format_desc, const struct wined3d_format_desc *ds_format_desc,
BOOL auxBuffers, int numSamples, BOOL findCompatible)
{
int iPixelFormat=0;
......@@ -1233,8 +1233,8 @@ struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3
{
IWineD3DDeviceImpl *device = swapchain->device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *color_format_desc;
const struct GlPixelFormatDesc *ds_format_desc;
const struct wined3d_format_desc *color_format_desc;
const struct wined3d_format_desc *ds_format_desc;
struct wined3d_context *ret;
PIXELFORMATDESCRIPTOR pfd;
BOOL auxBuffers = FALSE;
......@@ -1912,8 +1912,8 @@ static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSur
}
else
{
const struct GlPixelFormatDesc *old = ((IWineD3DSurfaceImpl *)context->current_rt)->resource.format_desc;
const struct GlPixelFormatDesc *new = ((IWineD3DSurfaceImpl *)target)->resource.format_desc;
const struct wined3d_format_desc *old = ((IWineD3DSurfaceImpl *)context->current_rt)->resource.format_desc;
const struct wined3d_format_desc *new = ((IWineD3DSurfaceImpl *)target)->resource.format_desc;
if (old->format != new->format)
{
......
......@@ -433,7 +433,7 @@ HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UIN
IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(format, gl_info);
UINT pow2_edge_length;
unsigned int i, j;
UINT tmp_w;
......
......@@ -334,7 +334,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
static void stream_info_element_from_strided(const struct wined3d_gl_info *gl_info,
const struct WineDirect3DStridedData *strided, struct wined3d_stream_info_element *e)
{
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(strided->format, gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(strided->format, gl_info);
e->format_desc = format_desc;
e->stride = strided->dwStride;
e->data = strided->lpData;
......@@ -1218,7 +1218,8 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
/* Now compute offsets, and initialize the rest of the fields */
for (idx = 0, offset = 0; idx < size; ++idx)
{
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(elements[idx].format, &This->adapter->gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(elements[idx].format,
&This->adapter->gl_info);
elements[idx].input_slot = 0;
elements[idx].method = WINED3DDECLMETHOD_DEFAULT;
elements[idx].offset = offset;
......@@ -1930,8 +1931,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, U
const WINED3DDISPLAYMODE* pMode) {
DEVMODEW devmode;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_format_desc *format_desc = getFormatDescEntry(pMode->Format, &This->adapter->gl_info);
LONG ret;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(pMode->Format, &This->adapter->gl_info);
RECT clip_rc;
TRACE("(%p)->(%d,%p) Mode=%dx%dx@%d, %s\n", This, iSwapChain, pMode, pMode->Width, pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
......@@ -5147,6 +5148,7 @@ static float WINAPI IWineD3DDeviceImpl_GetNPatchMode(IWineD3DDevice *iface)
}
static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface, IWineD3DSurface *pSourceSurface, CONST RECT* pSourceRect, IWineD3DSurface *pDestinationSurface, CONST POINT* pDestPoint) {
const struct wined3d_format_desc *src_format_desc, *dst_format_desc;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
/** TODO: remove casts to IWineD3DSurfaceImpl
* NOTE: move code to surface to accomplish this
......@@ -5161,7 +5163,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
WINED3DPOOL srcPool, destPool;
int offset = 0;
int rowoffset = 0; /* how many bytes to add onto the end of a row to wraparound to the beginning of the next */
const struct GlPixelFormatDesc *src_format_desc, *dst_format_desc;
GLenum dummy;
DWORD sampler;
int bpp;
......@@ -6110,15 +6111,15 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice* i
if (SUCCEEDED(IWineD3DSurface_LockRect(pCursorBitmap, &rect, NULL, WINED3DLOCK_READONLY)))
{
const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
const struct GlPixelFormatDesc *glDesc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, gl_info);
struct wined3d_context *context;
char *mem, *bits = rect.pBits;
GLint intfmt = glDesc->glInternal;
GLint format = glDesc->glFormat;
GLint type = glDesc->glType;
GLint intfmt = format_desc->glInternal;
GLint format = format_desc->glFormat;
GLint type = format_desc->glType;
INT height = This->cursorHeight;
INT width = This->cursorWidth;
INT bpp = glDesc->byte_count;
INT bpp = format_desc->byte_count;
DWORD sampler;
INT i;
......
......@@ -2646,7 +2646,7 @@ static UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Ad
/* TODO: Store modes per adapter and read it from the adapter structure */
if (Adapter == 0) { /* Display */
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(Format, &This->adapters[Adapter].gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(Format, &This->adapters[Adapter].gl_info);
UINT format_bits = format_desc->byte_count * CHAR_BIT;
unsigned int i = 0;
unsigned int j = 0;
......@@ -2693,7 +2693,7 @@ static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapte
/* TODO: Store modes per adapter and read it from the adapter structure */
if (Adapter == 0)
{
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(Format, &This->adapters[Adapter].gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(Format, &This->adapters[Adapter].gl_info);
UINT format_bits = format_desc->byte_count * CHAR_BIT;
DEVMODEW DevModeW;
int ModeIdx = 0;
......@@ -2858,7 +2858,7 @@ static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Ad
}
static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined3d_gl_info *gl_info,
const WineD3D_PixelFormat *cfg, const struct GlPixelFormatDesc *format_desc)
const WineD3D_PixelFormat *cfg, const struct wined3d_format_desc *format_desc)
{
short redSize, greenSize, blueSize, alphaSize, colorBits;
......@@ -2907,7 +2907,7 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined
}
static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const struct wined3d_gl_info *gl_info,
const WineD3D_PixelFormat *cfg, const struct GlPixelFormatDesc *format_desc)
const WineD3D_PixelFormat *cfg, const struct wined3d_format_desc *format_desc)
{
short depthSize, stencilSize;
BOOL lockable = FALSE;
......@@ -2946,8 +2946,8 @@ static HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT
int nCfgs;
const WineD3D_PixelFormat *cfgs;
const struct wined3d_adapter *adapter;
const struct GlPixelFormatDesc *rt_format_desc;
const struct GlPixelFormatDesc *ds_format_desc;
const struct wined3d_format_desc *rt_format_desc;
const struct wined3d_format_desc *ds_format_desc;
int it;
WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
......@@ -2986,7 +2986,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, U
WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
{
IWineD3DImpl *This = (IWineD3DImpl *)iface;
const struct GlPixelFormatDesc *glDesc;
const struct wined3d_format_desc *glDesc;
const struct wined3d_adapter *adapter;
TRACE_(d3d_caps)("(%p)-> (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
......@@ -3166,7 +3166,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter
/* Check if we support bumpmapping for a format */
static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc)
{
switch(format_desc->format)
{
......@@ -3194,7 +3194,7 @@ static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter,
/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
const struct GlPixelFormatDesc *display_format_desc, const struct GlPixelFormatDesc *ds_format_desc)
const struct wined3d_format_desc *display_format_desc, const struct wined3d_format_desc *ds_format_desc)
{
int it=0;
......@@ -3217,7 +3217,7 @@ static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
return FALSE;
}
static BOOL CheckFilterCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
static BOOL CheckFilterCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc)
{
/* The flags entry of a format contains the filtering capability */
if (format_desc->Flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
......@@ -3227,7 +3227,7 @@ static BOOL CheckFilterCapability(struct wined3d_adapter *adapter, const struct
/* Check the render target capabilities of a format */
static BOOL CheckRenderTargetCapability(struct wined3d_adapter *adapter,
const struct GlPixelFormatDesc *adapter_format_desc, const struct GlPixelFormatDesc *check_format_desc)
const struct wined3d_format_desc *adapter_format_desc, const struct wined3d_format_desc *check_format_desc)
{
/* Filter out non-RT formats */
if (!(check_format_desc->Flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
......@@ -3270,7 +3270,7 @@ static BOOL CheckRenderTargetCapability(struct wined3d_adapter *adapter,
return FALSE;
}
static BOOL CheckSrgbReadCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
static BOOL CheckSrgbReadCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
......@@ -3304,7 +3304,7 @@ static BOOL CheckSrgbReadCapability(struct wined3d_adapter *adapter, const struc
}
static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc)
{
/* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
* doing the color fixup in shaders.
......@@ -3327,7 +3327,7 @@ static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter,
/* Check if a format support blending in combination with pixel shaders */
static BOOL CheckPostPixelShaderBlendingCapability(struct wined3d_adapter *adapter,
const struct GlPixelFormatDesc *format_desc)
const struct wined3d_format_desc *format_desc)
{
/* The flags entry of a format contains the post pixel shader blending capability */
if (format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
......@@ -3335,7 +3335,7 @@ static BOOL CheckPostPixelShaderBlendingCapability(struct wined3d_adapter *adapt
return FALSE;
}
static BOOL CheckWrapAndMipCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
static BOOL CheckWrapAndMipCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc)
{
/* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
* but we have to report mipmapping so we cannot reject this flag. Tests show that
......@@ -3351,7 +3351,7 @@ static BOOL CheckWrapAndMipCapability(struct wined3d_adapter *adapter, const str
/* Check if a texture format is supported on the given adapter */
static BOOL CheckTextureCapability(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
......@@ -3581,8 +3581,10 @@ static BOOL CheckTextureCapability(struct wined3d_adapter *adapter,
return FALSE;
}
static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *adapter_format_desc,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *check_format_desc, WINED3DSURFTYPE SurfaceType)
static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter,
const struct wined3d_format_desc *adapter_format_desc,
WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *check_format_desc,
WINED3DSURFTYPE SurfaceType)
{
if(SurfaceType == SURFACE_GDI) {
switch(check_format_desc->format)
......@@ -3630,7 +3632,8 @@ static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter, const struct
return FALSE;
}
static BOOL CheckVertexTextureCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
static BOOL CheckVertexTextureCapability(struct wined3d_adapter *adapter,
const struct wined3d_format_desc *format_desc)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
......@@ -3665,8 +3668,8 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
IWineD3DImpl *This = (IWineD3DImpl *)iface;
struct wined3d_adapter *adapter = &This->adapters[Adapter];
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(CheckFormat, gl_info);
const struct GlPixelFormatDesc *adapter_format_desc = getFormatDescEntry(AdapterFormat, gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(CheckFormat, gl_info);
const struct wined3d_format_desc *adapter_format_desc = getFormatDescEntry(AdapterFormat, gl_info);
DWORD UsageCaps = 0;
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%u,%s,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n",
......
......@@ -28,7 +28,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{
struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource;
......
......@@ -98,7 +98,7 @@ static void surface_cleanup(IWineD3DSurfaceImpl *This)
if (context) context_release(context);
}
UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc, UINT alignment, UINT width, UINT height)
UINT surface_calculate_size(const struct wined3d_format_desc *format_desc, UINT alignment, UINT width, UINT height)
{
UINT size;
......@@ -336,7 +336,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(format, gl_info);
void (*cleanup)(IWineD3DSurfaceImpl *This);
unsigned int resource_size;
HRESULT hr;
......@@ -555,7 +555,7 @@ static BOOL primary_render_target_is_p8(IWineD3DDeviceImpl *device)
/* Context activation is done by the caller. */
static void surface_download_data(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info)
{
const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
const struct wined3d_format_desc *format_desc = This->resource.format_desc;
/* Only support read back of converted P8 surfaces */
if (This->Flags & SFLAG_CONVERTED && format_desc->format != WINED3DFMT_P8_UINT)
......@@ -709,7 +709,7 @@ static void surface_download_data(IWineD3DSurfaceImpl *This, const struct wined3
static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info,
GLenum internal, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data)
{
const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
const struct wined3d_format_desc *format_desc = This->resource.format_desc;
TRACE("This %p, internal %#x, width %d, height %d, format %#x, type %#x, data %p.\n",
This, internal, width, height, format, type, data);
......@@ -772,7 +772,7 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_
static void surface_allocate_surface(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info,
GLenum internal, GLsizei width, GLsizei height, GLenum format, GLenum type)
{
const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
const struct wined3d_format_desc *format_desc = This->resource.format_desc;
BOOL enable_client_storage = FALSE;
const BYTE *mem = NULL;
......@@ -2049,7 +2049,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC
HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode) {
BOOL colorkey_active = need_alpha_ck && (This->CKeyFlags & WINEDDSD_CKSRCBLT);
const struct GlPixelFormatDesc *glDesc = This->resource.format_desc;
const struct wined3d_format_desc *glDesc = This->resource.format_desc;
IWineD3DDeviceImpl *device = This->resource.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
......@@ -5165,7 +5165,7 @@ static HRESULT ffp_blit_alloc(IWineD3DDevice *iface) { return WINED3D_OK; }
static void ffp_blit_free(IWineD3DDevice *iface) { }
/* Context activation is done by the caller. */
static HRESULT ffp_blit_set(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
static HRESULT ffp_blit_set(IWineD3DDevice *iface, const struct wined3d_format_desc *format_desc,
GLenum textype, UINT width, UINT height)
{
ENTER_GL();
......
......@@ -326,7 +326,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
const struct wined3d_format_desc *format_desc = This->resource.format_desc;
DWORD ret;
TRACE("(%p)\n", This);
......@@ -502,7 +502,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWin
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format,
const struct wined3d_format_desc *format_desc = getFormatDescEntry(format,
&This->resource.device->adapter->gl_info);
if (This->resource.format_desc->format != WINED3DFMT_UNKNOWN)
......@@ -527,7 +527,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3D
HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
const struct wined3d_format_desc *format_desc = This->resource.format_desc;
int extraline = 0;
SYSTEM_INFO sysInfo;
BITMAPINFO* b_info;
......@@ -959,7 +959,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
HRESULT ret = WINED3D_OK;
WINED3DLOCKED_RECT dlock, slock;
int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
const struct GlPixelFormatDesc *sEntry, *dEntry;
const struct wined3d_format_desc *sEntry, *dEntry;
int x, y;
const BYTE *sbuf;
BYTE *dbuf;
......@@ -1602,7 +1602,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
RECT lock_src, lock_dst, lock_union;
const BYTE *sbuf;
BYTE *dbuf;
const struct GlPixelFormatDesc *sEntry, *dEntry;
const struct wined3d_format_desc *sEntry, *dEntry;
if (TRACE_ON(d3d_surface))
{
......@@ -1883,7 +1883,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DL
}
else
{
const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
const struct wined3d_format_desc *format_desc = This->resource.format_desc;
TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
......
......@@ -296,9 +296,9 @@ const char* filename)
FILE* f = NULL;
UINT y = 0, x = 0;
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
const struct wined3d_format_desc *format_desc = This->resource.format_desc;
static char *output = NULL;
static UINT size = 0;
const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
if (This->pow2Width > size) {
output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
......
......@@ -649,7 +649,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent)
{
const struct wined3d_adapter *adapter = device->adapter;
const struct GlPixelFormatDesc *format_desc;
const struct wined3d_format_desc *format_desc;
BOOL displaymode_set = FALSE;
WINED3DDISPLAYMODE mode;
RECT client_rect;
......
......@@ -434,7 +434,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(format, gl_info);
UINT pow2_width, pow2_height;
UINT tmp_w, tmp_h;
unsigned int i;
......
......@@ -560,7 +560,7 @@ static BOOL init_format_base_info(struct wined3d_gl_info *gl_info)
for (i = 0; i < format_count; ++i)
{
struct GlPixelFormatDesc *desc = &gl_info->gl_formats[i];
struct wined3d_format_desc *desc = &gl_info->gl_formats[i];
desc->format = formats[i].format;
desc->red_mask = formats[i].redMask;
desc->green_mask = formats[i].greenMask;
......@@ -595,7 +595,7 @@ static BOOL init_format_compression_info(struct wined3d_gl_info *gl_info)
for (i = 0; i < (sizeof(format_compression_info) / sizeof(*format_compression_info)); ++i)
{
struct GlPixelFormatDesc *format_desc;
struct wined3d_format_desc *format_desc;
int fmt_idx = getFmtIdx(format_compression_info[i].format);
if (fmt_idx == -1)
......@@ -616,7 +616,7 @@ static BOOL init_format_compression_info(struct wined3d_gl_info *gl_info)
}
/* Context activation is done by the caller. */
static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct GlPixelFormatDesc *format_desc)
static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined3d_format_desc *format_desc)
{
/* Check if the default internal format is supported as a frame buffer
* target, otherwise fall back to the render target internal.
......@@ -755,7 +755,7 @@ static void init_format_fbo_compat_info(struct wined3d_gl_info *gl_info)
for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
{
struct GlPixelFormatDesc *desc = &gl_info->gl_formats[i];
struct wined3d_format_desc *desc = &gl_info->gl_formats[i];
if (!desc->glInternal) continue;
......@@ -801,7 +801,7 @@ static BOOL init_format_texture_info(struct wined3d_gl_info *gl_info)
for (i = 0; i < sizeof(gl_formats_template) / sizeof(gl_formats_template[0]); ++i)
{
int fmt_idx = getFmtIdx(gl_formats_template[i].fmt);
struct GlPixelFormatDesc *desc;
struct wined3d_format_desc *desc;
if (fmt_idx == -1)
{
......@@ -938,6 +938,7 @@ static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal)
static void init_format_filter_info(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor)
{
struct wined3d_format_desc *desc;
unsigned int fmt_idx, i;
WINED3DFORMAT fmts16[] = {
WINED3DFMT_R16_FLOAT,
......@@ -945,7 +946,6 @@ static void init_format_filter_info(struct wined3d_gl_info *gl_info, enum wined3
WINED3DFMT_R16G16B16A16_FLOAT,
};
BOOL filtered;
struct GlPixelFormatDesc *desc;
if(wined3d_settings.offscreen_rendering_mode != ORM_FBO)
{
......@@ -1128,7 +1128,7 @@ static BOOL init_format_vertex_info(struct wined3d_gl_info *gl_info)
for (i = 0; i < (sizeof(format_vertex_info) / sizeof(*format_vertex_info)); ++i)
{
struct GlPixelFormatDesc *format_desc;
struct wined3d_format_desc *format_desc;
int fmt_idx = getFmtIdx(format_vertex_info[i].format);
if (fmt_idx == -1)
......@@ -1185,7 +1185,7 @@ fail:
return FALSE;
}
const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, const struct wined3d_gl_info *gl_info)
const struct wined3d_format_desc *getFormatDescEntry(WINED3DFORMAT fmt, const struct wined3d_gl_info *gl_info)
{
int idx = getFmtIdx(fmt);
......@@ -2128,7 +2128,7 @@ unsigned int count_bits(unsigned int mask)
/* Helper function for retrieving color info for ChoosePixelFormat and wglChoosePixelFormatARB.
* The later function requires individual color components. */
BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
BOOL getColorBits(const struct wined3d_format_desc *format_desc,
short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize)
{
TRACE("fmt: %s\n", debug_d3dformat(format_desc->format));
......@@ -2165,7 +2165,7 @@ BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
}
/* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */
BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc, short *depthSize, short *stencilSize)
BOOL getDepthStencilBits(const struct wined3d_format_desc *format_desc, short *depthSize, short *stencilSize)
{
TRACE("fmt: %s\n", debug_d3dformat(format_desc->format));
switch(format_desc->format)
......
......@@ -315,7 +315,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWi
/* Context activation is done by the caller. */
static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int gl_level, BOOL srgb_mode) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
const struct GlPixelFormatDesc *glDesc = This->resource.format_desc;
const struct wined3d_format_desc *glDesc = This->resource.format_desc;
TRACE("(%p) : level %u, format %s (0x%08x)\n", This, gl_level, debug_d3dformat(glDesc->format), glDesc->format);
......@@ -386,7 +386,7 @@ HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT
IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(format, gl_info);
HRESULT hr;
if (!gl_info->supported[EXT_TEXTURE3D])
......
......@@ -355,7 +355,7 @@ HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT
WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
const struct wined3d_format_desc *format_desc = getFormatDescEntry(format, gl_info);
UINT tmp_w, tmp_h, tmp_d;
unsigned int i;
HRESULT hr;
......
......@@ -903,7 +903,7 @@ enum wined3d_ffp_emit_idx
struct wined3d_stream_info_element
{
const struct GlPixelFormatDesc *format_desc;
const struct wined3d_format_desc *format_desc;
GLsizei stride;
const BYTE *data;
UINT stream_idx;
......@@ -1166,7 +1166,7 @@ struct blit_shader
{
HRESULT (*alloc_private)(IWineD3DDevice *iface);
void (*free_private)(IWineD3DDevice *iface);
HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
HRESULT (*set_shader)(IWineD3DDevice *iface, const struct wined3d_format_desc *format_desc,
GLenum textype, UINT width, UINT height);
void (*unset_shader)(IWineD3DDevice *iface);
BOOL (*color_fixup_supported)(const struct wined3d_gl_info *gl_info, struct color_fixup_desc fixup);
......@@ -1426,7 +1426,7 @@ struct wined3d_gl_info
WGL_EXT_FUNCS_GEN
#undef USE_GL_FUNC
struct GlPixelFormatDesc *gl_formats;
struct wined3d_format_desc *gl_formats;
};
struct wined3d_driver_info
......@@ -1763,7 +1763,7 @@ typedef struct IWineD3DResourceClass
WINED3DPOOL pool;
UINT size;
DWORD usage;
const struct GlPixelFormatDesc *format_desc;
const struct wined3d_format_desc *format_desc;
DWORD priority;
BYTE *allocatedMemory; /* Pointer to the real data location */
BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
......@@ -1786,7 +1786,7 @@ DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
......@@ -1878,7 +1878,7 @@ BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
......@@ -2091,7 +2091,7 @@ struct IWineD3DSurfaceImpl
extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc,
UINT surface_calculate_size(const struct wined3d_format_desc *format_desc,
UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
......@@ -2241,7 +2241,7 @@ BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
struct wined3d_vertex_declaration_element
{
const struct GlPixelFormatDesc *format_desc;
const struct wined3d_format_desc *format_desc;
BOOL ffp_valid;
WORD input_slot;
WORD offset;
......@@ -2650,9 +2650,9 @@ void surface_set_compatible_renderbuffer(IWineD3DSurface *iface,
void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN;
BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
BOOL getColorBits(const struct wined3d_format_desc *format_desc,
short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc,
BOOL getDepthStencilBits(const struct wined3d_format_desc *format_desc,
short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
/* Math utils */
......@@ -2953,7 +2953,7 @@ extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
#define WINED3DFMT_FLAG_COMPRESSED 0x80
#define WINED3DFMT_FLAG_GETDC 0x100
struct GlPixelFormatDesc
struct wined3d_format_desc
{
WINED3DFORMAT format;
DWORD red_mask;
......@@ -2985,7 +2985,7 @@ struct GlPixelFormatDesc
struct color_fixup_desc color_fixup;
};
const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
const struct wined3d_format_desc *getFormatDescEntry(WINED3DFORMAT fmt,
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
......
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