Commit 3b54ec6a authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Implement d3d11_immediate_context_DrawInstanced().

parent 1b9ce767
...@@ -259,10 +259,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D1 ...@@ -259,10 +259,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface, static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface,
UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location) UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
{ {
FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, " struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
"start_instance_location %u stub!\n",
TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
"start_instance_location %u.\n",
iface, instance_vertex_count, instance_count, start_vertex_location, iface, instance_vertex_count, instance_count, start_vertex_location,
start_instance_location); start_instance_location);
wined3d_mutex_lock();
wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
instance_vertex_count, start_instance_location, instance_count);
wined3d_mutex_unlock();
} }
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface, static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface,
......
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