Commit 3b9e49b4 authored by Austin English's avatar Austin English Committed by Alexandre Julliard

user32: Add LogicalToPhysicalPoint/PhysicalToLogicalPoint stubs.

parent 0ad76226
......@@ -36,7 +36,7 @@
@ stdcall IsWindow(long) user32.IsWindow
@ stdcall IsWindowUnicode(long) user32.IsWindowUnicode
@ stdcall IsWindowVisible(long) user32.IsWindowVisible
@ stub LogicalToPhysicalPoint
@ stdcall LogicalToPhysicalPoint(long ptr) user32.LogicalToPhysicalPoint
@ stdcall MoveWindow(long long long long long long) user32.MoveWindow
@ stdcall RemovePropW(long wstr) user32.RemovePropW
@ stdcall SetForegroundWindow(long) user32.SetForegroundWindow
......
......@@ -36,7 +36,7 @@
@ stdcall IsWindow(long) user32.IsWindow
@ stdcall IsWindowUnicode(long) user32.IsWindowUnicode
@ stdcall IsWindowVisible(long) user32.IsWindowVisible
@ stub LogicalToPhysicalPoint
@ stdcall LogicalToPhysicalPoint(long ptr) user32.LogicalToPhysicalPoint
@ stdcall MoveWindow(long long long long long long) user32.MoveWindow
@ stdcall RemovePropW(long wstr) user32.RemovePropW
@ stdcall SetForegroundWindow(long) user32.SetForegroundWindow
......
......@@ -491,6 +491,7 @@
@ stub LockWindowStation
@ stdcall LockWindowUpdate(long)
@ stdcall LockWorkStation()
@ stdcall LogicalToPhysicalPoint(long ptr)
@ stdcall LookupIconIdFromDirectory(ptr long)
@ stdcall LookupIconIdFromDirectoryEx(ptr long long long long)
@ stub MBToWCSEx
......@@ -541,6 +542,7 @@
# @ stub PaintMenuBar
@ stdcall PeekMessageA(ptr long long long long)
@ stdcall PeekMessageW(ptr long long long long)
@ stdcall PhysicalToLogicalPoint(long ptr)
@ stub PlaySoundEvent
@ stdcall PostMessageA(long long long long)
@ stdcall PostMessageW(long long long long)
......
......@@ -2949,3 +2949,27 @@ void WINPOS_SysCommandSizeMove( HWND hwnd, WPARAM wParam )
else WINPOS_ShowIconTitle( hwnd, TRUE );
}
}
/***********************************************************************
* LogicalToPhysicalPoint (USER32.@)
*/
BOOL WINAPI LogicalToPhysicalPoint(HWND hwnd, POINT *point)
{
static int once;
if (!once++)
FIXME("(%p %p) stub\n", hwnd, point);
return TRUE;
}
/***********************************************************************
* PhysicalToLogicalPoint (USER32.@)
*/
BOOL WINAPI PhysicalToLogicalPoint(HWND hwnd, POINT *point)
{
static int once;
if (!once++)
FIXME("(%p %p) stub\n", hwnd, point);
return TRUE;
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment