Commit 3bb41771 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Move WINED3DRS_NORMALDEGREE to the state table.

parent 052197ac
......@@ -3429,6 +3429,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
case WINED3DRS_PATCHSEGMENTS :
case WINED3DRS_DEBUGMONITORTOKEN :
case WINED3DRS_POSITIONDEGREE :
case WINED3DRS_NORMALDEGREE :
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
......@@ -3439,13 +3440,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
return WINED3DERR_INVALIDCALL;
}
case WINED3DRS_NORMALDEGREE :
{
if(WINED3DDEGREE_LINEAR != Value)
ERR("(%p)->(%s,%d) not yet implemented\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_MINTESSELLATIONLEVEL :
case WINED3DRS_MAXTESSELLATIONLEVEL :
case WINED3DRS_ADAPTIVETESS_X :
......
......@@ -1196,6 +1196,12 @@ static void state_positiondegree(DWORD state, IWineD3DStateBlockImpl *stateblock
ERR("(WINED3DRS_POSITIONDEGREE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_POSITIONDEGREE]);
}
static void state_normaldegree(DWORD state, IWineD3DStateBlockImpl *stateblock) {
TRACE("Stub\n");
if (stateblock->renderState[WINED3DRS_NORMALDEGREE] != D3DDEGREE_LINEAR)
ERR("(WINED3DRS_NORMALDEGREE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_NORMALDEGREE]);
}
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
......@@ -1374,7 +1380,7 @@ const struct StateEntry StateTable[] =
{ /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl },
{ /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_blendop },
{ /*172, WINED3DRS_POSITIONDEGREE */ STATE_RENDER(WINED3DRS_POSITIONDEGREE), state_positiondegree},
{ /*173, WINED3DRS_NORMALDEGREE */ STATE_RENDER(WINED3DRS_NORMALDEGREE), state_unknown },
{ /*173, WINED3DRS_NORMALDEGREE */ STATE_RENDER(WINED3DRS_NORMALDEGREE), state_normaldegree },
/*172, WINED3DRS_POSITIONORDER */ /* Value assigned to 2 state names */
/*173, WINED3DRS_NORMALORDER */ /* Value assigned to 2 state names */
{ /*174, WINED3DRS_SCISSORTESTENABLE */ STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_scissor },
......
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