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wine
wine-winehq
Commits
3c5a2549
Commit
3c5a2549
authored
Feb 28, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Feb 29, 2012
Browse files
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Plain Diff
ddraw/tests: Add tests for color keyed texturing with an alpha channel.
parent
9c257586
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4 changed files
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and
0 deletions
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-0
ddraw1.c
dlls/ddraw/tests/ddraw1.c
+0
-0
ddraw2.c
dlls/ddraw/tests/ddraw2.c
+208
-0
ddraw4.c
dlls/ddraw/tests/ddraw4.c
+191
-0
ddraw7.c
dlls/ddraw/tests/ddraw7.c
+158
-0
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dlls/ddraw/tests/ddraw1.c
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3c5a2549
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dlls/ddraw/tests/ddraw2.c
View file @
3c5a2549
...
...
@@ -1383,6 +1383,213 @@ static void test_zenable(void)
DestroyWindow
(
window
);
}
static
void
test_ck_rgba
(
void
)
{
static
D3DRECT
clear_rect
=
{{
0
},
{
0
},
{
640
},
{
480
}};
static
D3DTLVERTEX
tquad
[]
=
{
{{
0
.
0
f
},
{
480
.
0
f
},
{
0
.
25
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
25
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
0
.
0
f
},
{
1
.
0
f
}},
{{
640
.
0
f
},
{
480
.
0
f
},
{
0
.
25
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
1
.
0
f
},
{
0
.
0
f
}},
{{
640
.
0
f
},
{
0
.
0
f
},
{
0
.
25
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
1
.
0
f
},
{
1
.
0
f
}},
{{
0
.
0
f
},
{
480
.
0
f
},
{
0
.
75
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
75
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
0
.
0
f
},
{
1
.
0
f
}},
{{
640
.
0
f
},
{
480
.
0
f
},
{
0
.
75
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
1
.
0
f
},
{
0
.
0
f
}},
{{
640
.
0
f
},
{
0
.
0
f
},
{
0
.
75
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0x00000000
},
{
1
.
0
f
},
{
1
.
0
f
}},
};
static
const
struct
{
D3DCOLOR
fill_color
;
BOOL
color_key
;
BOOL
blend
;
D3DCOLOR
result1
;
D3DCOLOR
result2
;
}
tests
[]
=
{
{
0xff00ff00
,
TRUE
,
TRUE
,
0x00ff0000
,
0x000000ff
},
{
0xff00ff00
,
TRUE
,
FALSE
,
0x00ff0000
,
0x000000ff
},
{
0xff00ff00
,
FALSE
,
TRUE
,
0x0000ff00
,
0x0000ff00
},
{
0xff00ff00
,
FALSE
,
FALSE
,
0x0000ff00
,
0x0000ff00
},
{
0x7f00ff00
,
TRUE
,
TRUE
,
0x00807f00
,
0x00807f00
},
{
0x7f00ff00
,
TRUE
,
FALSE
,
0x0000ff00
,
0x0000ff00
},
{
0x7f00ff00
,
FALSE
,
TRUE
,
0x00807f00
,
0x00807f00
},
{
0x7f00ff00
,
FALSE
,
FALSE
,
0x0000ff00
,
0x0000ff00
},
};
D3DMATERIALHANDLE
background_handle
;
D3DTEXTUREHANDLE
texture_handle
;
IDirect3DMaterial2
*
background
;
IDirectDrawSurface
*
surface
;
IDirect3DViewport2
*
viewport
;
IDirect3DTexture2
*
texture
;
DDSURFACEDESC
surface_desc
;
IDirect3DDevice2
*
device
;
IDirectDrawSurface
*
rt
;
D3DMATERIAL
material
;
IDirectDraw2
*
ddraw
;
D3DVIEWPORT2
vp
;
IDirect3D2
*
d3d
;
D3DCOLOR
color
;
HWND
window
;
DDBLTFX
fx
;
HRESULT
hr
;
UINT
i
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
ddraw
=
create_ddraw
()))
{
skip
(
"Failed to create ddraw object, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
if
(
!
(
device
=
create_device
(
ddraw
,
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create D3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice2_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D2_CreateViewport
(
d3d
,
&
viewport
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_AddViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to add viewport, hr %#x.
\n
"
,
hr
);
memset
(
&
vp
,
0
,
sizeof
(
vp
));
vp
.
dwSize
=
sizeof
(
vp
);
vp
.
dwX
=
0
;
vp
.
dwY
=
0
;
vp
.
dwWidth
=
640
;
vp
.
dwHeight
=
480
;
vp
.
dvClipX
=
-
1
.
0
f
;
vp
.
dvClipY
=
1
.
0
f
;
vp
.
dvClipWidth
=
2
.
0
f
;
vp
.
dvClipHeight
=
2
.
0
f
;
vp
.
dvMinZ
=
0
.
0
f
;
vp
.
dvMaxZ
=
1
.
0
f
;
hr
=
IDirect3DViewport2_SetViewport2
(
viewport
,
&
vp
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set viewport data, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetCurrentViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set current viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D2_CreateMaterial
(
d3d
,
&
background
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create material, hr %#x.
\n
"
,
hr
);
memset
(
&
material
,
0
,
sizeof
(
material
));
material
.
dwSize
=
sizeof
(
material
);
U1
(
U
(
material
).
diffuse
).
r
=
1
.
0
f
;
U2
(
U
(
material
).
diffuse
).
g
=
0
.
0
f
;
U3
(
U
(
material
).
diffuse
).
b
=
0
.
0
f
;
U4
(
U
(
material
).
diffuse
).
a
=
1
.
0
f
;
hr
=
IDirect3DMaterial2_SetMaterial
(
background
,
&
material
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set material data, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DMaterial2_GetHandle
(
background
,
device
,
&
background_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get material handle, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport2_SetBackground
(
viewport
,
background_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set viewport background, hr %#x.
\n
"
,
hr
);
IDirect3D2_Release
(
d3d
);
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_WIDTH
|
DDSD_HEIGHT
|
DDSD_PIXELFORMAT
|
DDSD_CKSRCBLT
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
surface_desc
.
dwWidth
=
256
;
surface_desc
.
dwHeight
=
256
;
surface_desc
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
surface_desc
.
ddpfPixelFormat
);
surface_desc
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
U1
(
surface_desc
.
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
surface_desc
.
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
surface_desc
.
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
surface_desc
.
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
U5
(
surface_desc
.
ddpfPixelFormat
).
dwRGBAlphaBitMask
=
0xff000000
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceLowValue
=
0xff00ff00
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceHighValue
=
0xff00ff00
;
hr
=
IDirectDraw2_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create destination surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface_QueryInterface
(
surface
,
&
IID_IDirect3DTexture2
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
IDirect3DTexture2_GetHandle
(
texture
,
device
,
&
texture_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture handle, hr %#x.
\n
"
,
hr
);
IDirect3DTexture2_Release
(
texture
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_TEXTUREHANDLE
,
texture_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_SRCBLEND
,
D3DBLEND_SRCALPHA
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable alpha blending, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_DESTBLEND
,
D3DBLEND_INVSRCALPHA
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable alpha blending, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
tests
)
/
sizeof
(
*
tests
);
++
i
)
{
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
tests
[
i
].
color_key
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable color keying, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_ALPHABLENDENABLE
,
tests
[
i
].
blend
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable alpha blending, hr %#x.
\n
"
,
hr
);
memset
(
&
fx
,
0
,
sizeof
(
fx
));
fx
.
dwSize
=
sizeof
(
fx
);
U5
(
fx
).
dwFillColor
=
tests
[
i
].
fill_color
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to fill texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport2_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DVT_TLVERTEX
,
&
tquad
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
if
(
i
==
2
)
todo_wine
ok
(
compare_color
(
color
,
tests
[
i
].
result1
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result1
,
i
,
color
);
else
ok
(
compare_color
(
color
,
tests
[
i
].
result1
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result1
,
i
,
color
);
U5
(
fx
).
dwFillColor
=
0xff0000ff
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to fill texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DVT_TLVERTEX
,
&
tquad
[
4
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice2_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
/* This tests that fragments that are masked out by the color key are
* discarded, instead of just fully transparent. */
color
=
get_surface_color
(
rt
,
320
,
240
);
if
(
i
==
2
)
todo_wine
ok
(
compare_color
(
color
,
tests
[
i
].
result2
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result2
,
i
,
color
);
else
ok
(
compare_color
(
color
,
tests
[
i
].
result2
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result2
,
i
,
color
);
}
IDirectDrawSurface_Release
(
rt
);
hr
=
IDirect3DDevice2_SetRenderState
(
device
,
D3DRENDERSTATE_TEXTUREHANDLE
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unset texture, hr %#x.
\n
"
,
hr
);
IDirectDrawSurface_Release
(
surface
);
IDirect3DMaterial2_Release
(
background
);
hr
=
IDirect3DDevice2_DeleteViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to delete viewport, hr %#x.
\n
"
,
hr
);
IDirect3DViewport2_Release
(
viewport
);
IDirect3DDevice2_Release
(
device
);
IDirectDraw2_Release
(
ddraw
);
DestroyWindow
(
window
);
}
START_TEST
(
ddraw2
)
{
test_coop_level_create_device_window
();
...
...
@@ -1394,4 +1601,5 @@ START_TEST(ddraw2)
test_texture_load_ckey
();
test_viewport_interfaces
();
test_zenable
();
test_ck_rgba
();
}
dlls/ddraw/tests/ddraw4.c
View file @
3c5a2549
...
...
@@ -21,6 +21,11 @@
#include <limits.h>
#include "d3d.h"
struct
vec2
{
float
x
,
y
;
};
struct
vec3
{
float
x
,
y
,
z
;
...
...
@@ -1490,6 +1495,191 @@ static void test_zenable(void)
DestroyWindow
(
window
);
}
static
void
test_ck_rgba
(
void
)
{
static
D3DRECT
clear_rect
=
{{
0
},
{
0
},
{
640
},
{
480
}};
static
struct
{
struct
vec4
position
;
struct
vec2
texcoord
;
}
tquad
[]
=
{
{{
0
.
0
f
,
480
.
0
f
,
0
.
25
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
}},
{{
0
.
0
f
,
0
.
0
f
,
0
.
25
f
,
1
.
0
f
},
{
0
.
0
f
,
1
.
0
f
}},
{{
640
.
0
f
,
480
.
0
f
,
0
.
25
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
}},
{{
640
.
0
f
,
0
.
0
f
,
0
.
25
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
}},
{{
0
.
0
f
,
480
.
0
f
,
0
.
75
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
}},
{{
0
.
0
f
,
0
.
0
f
,
0
.
75
f
,
1
.
0
f
},
{
0
.
0
f
,
1
.
0
f
}},
{{
640
.
0
f
,
480
.
0
f
,
0
.
75
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
}},
{{
640
.
0
f
,
0
.
0
f
,
0
.
75
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
}},
};
static
const
struct
{
D3DCOLOR
fill_color
;
BOOL
color_key
;
BOOL
blend
;
D3DCOLOR
result1
;
D3DCOLOR
result2
;
}
tests
[]
=
{
{
0xff00ff00
,
TRUE
,
TRUE
,
0x00ff0000
,
0x000000ff
},
{
0xff00ff00
,
TRUE
,
FALSE
,
0x00ff0000
,
0x000000ff
},
{
0xff00ff00
,
FALSE
,
TRUE
,
0x0000ff00
,
0x0000ff00
},
{
0xff00ff00
,
FALSE
,
FALSE
,
0x0000ff00
,
0x0000ff00
},
{
0x7f00ff00
,
TRUE
,
TRUE
,
0x00807f00
,
0x00807f00
},
{
0x7f00ff00
,
TRUE
,
FALSE
,
0x0000ff00
,
0x0000ff00
},
{
0x7f00ff00
,
FALSE
,
TRUE
,
0x00807f00
,
0x00807f00
},
{
0x7f00ff00
,
FALSE
,
FALSE
,
0x0000ff00
,
0x0000ff00
},
};
IDirectDrawSurface4
*
surface
;
IDirect3DViewport3
*
viewport
;
DDSURFACEDESC2
surface_desc
;
IDirect3DTexture2
*
texture
;
IDirect3DDevice3
*
device
;
IDirectDrawSurface4
*
rt
;
IDirectDraw4
*
ddraw
;
D3DVIEWPORT2
vp
;
IDirect3D3
*
d3d
;
D3DCOLOR
color
;
HWND
window
;
DDBLTFX
fx
;
HRESULT
hr
;
UINT
i
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create D3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice3_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D3_CreateViewport
(
d3d
,
&
viewport
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_AddViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to add viewport, hr %#x.
\n
"
,
hr
);
memset
(
&
vp
,
0
,
sizeof
(
vp
));
vp
.
dwSize
=
sizeof
(
vp
);
vp
.
dwX
=
0
;
vp
.
dwY
=
0
;
vp
.
dwWidth
=
640
;
vp
.
dwHeight
=
480
;
vp
.
dvClipX
=
-
1
.
0
f
;
vp
.
dvClipY
=
1
.
0
f
;
vp
.
dvClipWidth
=
2
.
0
f
;
vp
.
dvClipHeight
=
2
.
0
f
;
vp
.
dvMinZ
=
0
.
0
f
;
vp
.
dvMaxZ
=
1
.
0
f
;
hr
=
IDirect3DViewport3_SetViewport2
(
viewport
,
&
vp
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set viewport data, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetCurrentViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set current viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D3_QueryInterface
(
d3d
,
&
IID_IDirectDraw4
,
(
void
**
)
&
ddraw
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get ddraw interface, hr %#x.
\n
"
,
hr
);
IDirect3D3_Release
(
d3d
);
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_WIDTH
|
DDSD_HEIGHT
|
DDSD_PIXELFORMAT
|
DDSD_CKSRCBLT
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
surface_desc
.
dwWidth
=
256
;
surface_desc
.
dwHeight
=
256
;
U4
(
surface_desc
).
ddpfPixelFormat
.
dwSize
=
sizeof
(
U4
(
surface_desc
).
ddpfPixelFormat
);
U4
(
surface_desc
).
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
U1
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
U5
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBAlphaBitMask
=
0xff000000
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceLowValue
=
0xff00ff00
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceHighValue
=
0xff00ff00
;
hr
=
IDirectDraw4_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create destination surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface4_QueryInterface
(
surface
,
&
IID_IDirect3DTexture2
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
0
,
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_SRCBLEND
,
D3DBLEND_SRCALPHA
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable alpha blending, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_DESTBLEND
,
D3DBLEND_INVSRCALPHA
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable alpha blending, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
tests
)
/
sizeof
(
*
tests
);
++
i
)
{
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
tests
[
i
].
color_key
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable color keying, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_ALPHABLENDENABLE
,
tests
[
i
].
blend
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable alpha blending, hr %#x.
\n
"
,
hr
);
memset
(
&
fx
,
0
,
sizeof
(
fx
));
fx
.
dwSize
=
sizeof
(
fx
);
U5
(
fx
).
dwFillColor
=
tests
[
i
].
fill_color
;
hr
=
IDirectDrawSurface4_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to fill texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear2
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffff0000
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_TEX1
,
&
tquad
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
if
(
i
==
2
)
todo_wine
ok
(
compare_color
(
color
,
tests
[
i
].
result1
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result1
,
i
,
color
);
else
ok
(
compare_color
(
color
,
tests
[
i
].
result1
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result1
,
i
,
color
);
U5
(
fx
).
dwFillColor
=
0xff0000ff
;
hr
=
IDirectDrawSurface4_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to fill texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_TEX1
,
&
tquad
[
4
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
/* This tests that fragments that are masked out by the color key are
* discarded, instead of just fully transparent. */
color
=
get_surface_color
(
rt
,
320
,
240
);
if
(
i
==
2
)
todo_wine
ok
(
compare_color
(
color
,
tests
[
i
].
result2
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result2
,
i
,
color
);
else
ok
(
compare_color
(
color
,
tests
[
i
].
result2
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result2
,
i
,
color
);
}
IDirectDrawSurface4_Release
(
rt
);
IDirect3DTexture2_Release
(
texture
);
IDirectDrawSurface4_Release
(
surface
);
hr
=
IDirect3DDevice3_DeleteViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to delete viewport, hr %#x.
\n
"
,
hr
);
IDirect3DViewport3_Release
(
viewport
);
IDirectDraw4_Release
(
ddraw
);
IDirect3DDevice3_Release
(
device
);
DestroyWindow
(
window
);
}
START_TEST
(
ddraw4
)
{
test_process_vertices
();
...
...
@@ -1502,4 +1692,5 @@ START_TEST(ddraw4)
test_texture_load_ckey
();
test_viewport_interfaces
();
test_zenable
();
test_ck_rgba
();
}
dlls/ddraw/tests/ddraw7.c
View file @
3c5a2549
...
...
@@ -23,6 +23,11 @@
static
HRESULT
(
WINAPI
*
pDirectDrawCreateEx
)(
GUID
*
guid
,
void
**
ddraw
,
REFIID
iid
,
IUnknown
*
outer_unknown
);
struct
vec2
{
float
x
,
y
;
};
struct
vec3
{
float
x
,
y
,
z
;
...
...
@@ -1277,6 +1282,158 @@ static void test_zenable(void)
DestroyWindow
(
window
);
}
static
void
test_ck_rgba
(
void
)
{
static
struct
{
struct
vec4
position
;
struct
vec2
texcoord
;
}
tquad
[]
=
{
{{
0
.
0
f
,
480
.
0
f
,
0
.
25
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
}},
{{
0
.
0
f
,
0
.
0
f
,
0
.
25
f
,
1
.
0
f
},
{
0
.
0
f
,
1
.
0
f
}},
{{
640
.
0
f
,
480
.
0
f
,
0
.
25
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
}},
{{
640
.
0
f
,
0
.
0
f
,
0
.
25
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
}},
{{
0
.
0
f
,
480
.
0
f
,
0
.
75
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
}},
{{
0
.
0
f
,
0
.
0
f
,
0
.
75
f
,
1
.
0
f
},
{
0
.
0
f
,
1
.
0
f
}},
{{
640
.
0
f
,
480
.
0
f
,
0
.
75
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
}},
{{
640
.
0
f
,
0
.
0
f
,
0
.
75
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
}},
};
static
const
struct
{
D3DCOLOR
fill_color
;
BOOL
color_key
;
BOOL
blend
;
D3DCOLOR
result1
;
D3DCOLOR
result2
;
}
tests
[]
=
{
{
0xff00ff00
,
TRUE
,
TRUE
,
0x00ff0000
,
0x000000ff
},
{
0xff00ff00
,
TRUE
,
FALSE
,
0x00ff0000
,
0x000000ff
},
{
0xff00ff00
,
FALSE
,
TRUE
,
0x0000ff00
,
0x0000ff00
},
{
0xff00ff00
,
FALSE
,
FALSE
,
0x0000ff00
,
0x0000ff00
},
{
0x7f00ff00
,
TRUE
,
TRUE
,
0x00807f00
,
0x00807f00
},
{
0x7f00ff00
,
TRUE
,
FALSE
,
0x0000ff00
,
0x0000ff00
},
{
0x7f00ff00
,
FALSE
,
TRUE
,
0x00807f00
,
0x00807f00
},
{
0x7f00ff00
,
FALSE
,
FALSE
,
0x0000ff00
,
0x0000ff00
},
};
IDirectDrawSurface7
*
texture
;
DDSURFACEDESC2
surface_desc
;
IDirect3DDevice7
*
device
;
IDirectDrawSurface7
*
rt
;
IDirectDraw7
*
ddraw
;
IDirect3D7
*
d3d
;
D3DCOLOR
color
;
HWND
window
;
DDBLTFX
fx
;
HRESULT
hr
;
UINT
i
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create D3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice7_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D7_QueryInterface
(
d3d
,
&
IID_IDirectDraw7
,
(
void
**
)
&
ddraw
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get ddraw interface, hr %#x.
\n
"
,
hr
);
IDirect3D7_Release
(
d3d
);
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_WIDTH
|
DDSD_HEIGHT
|
DDSD_PIXELFORMAT
|
DDSD_CKSRCBLT
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
surface_desc
.
dwWidth
=
256
;
surface_desc
.
dwHeight
=
256
;
U4
(
surface_desc
).
ddpfPixelFormat
.
dwSize
=
sizeof
(
U4
(
surface_desc
).
ddpfPixelFormat
);
U4
(
surface_desc
).
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
U1
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
U5
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBAlphaBitMask
=
0xff000000
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceLowValue
=
0xff00ff00
;
surface_desc
.
ddckCKSrcBlt
.
dwColorSpaceHighValue
=
0xff00ff00
;
hr
=
IDirectDraw7_CreateSurface
(
ddraw
,
&
surface_desc
,
&
texture
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create destination surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetTexture
(
device
,
0
,
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_SRCBLEND
,
D3DBLEND_SRCALPHA
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable alpha blending, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_DESTBLEND
,
D3DBLEND_INVSRCALPHA
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable alpha blending, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
tests
)
/
sizeof
(
*
tests
);
++
i
)
{
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
tests
[
i
].
color_key
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable color keying, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_ALPHABLENDENABLE
,
tests
[
i
].
blend
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable alpha blending, hr %#x.
\n
"
,
hr
);
memset
(
&
fx
,
0
,
sizeof
(
fx
));
fx
.
dwSize
=
sizeof
(
fx
);
U5
(
fx
).
dwFillColor
=
tests
[
i
].
fill_color
;
hr
=
IDirectDrawSurface7_Blt
(
texture
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to fill texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffff0000
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_TEX1
,
&
tquad
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
320
,
240
);
if
(
i
==
2
)
todo_wine
ok
(
compare_color
(
color
,
tests
[
i
].
result1
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result1
,
i
,
color
);
else
ok
(
compare_color
(
color
,
tests
[
i
].
result1
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result1
,
i
,
color
);
U5
(
fx
).
dwFillColor
=
0xff0000ff
;
hr
=
IDirectDrawSurface7_Blt
(
texture
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to fill texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_TEX1
,
&
tquad
[
4
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
/* This tests that fragments that are masked out by the color key are
* discarded, instead of just fully transparent. */
color
=
get_surface_color
(
rt
,
320
,
240
);
if
(
i
==
2
)
todo_wine
ok
(
compare_color
(
color
,
tests
[
i
].
result2
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result2
,
i
,
color
);
else
ok
(
compare_color
(
color
,
tests
[
i
].
result2
,
1
),
"Expected color 0x%08x for test %u, got 0x%08x.
\n
"
,
tests
[
i
].
result2
,
i
,
color
);
}
IDirectDrawSurface7_Release
(
rt
);
IDirectDrawSurface7_Release
(
texture
);
IDirectDraw7_Release
(
ddraw
);
IDirect3DDevice7_Release
(
device
);
DestroyWindow
(
window
);
}
START_TEST
(
ddraw7
)
{
HMODULE
module
=
GetModuleHandleA
(
"ddraw.dll"
);
...
...
@@ -1296,4 +1453,5 @@ START_TEST(ddraw7)
test_depth_blit
();
test_texture_load_ckey
();
test_zenable
();
test_ck_rgba
();
}
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