Commit 3c609c11 authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

wined3d: UBYTE4 data shouldn't be normalized.

parent 89939b5a
...@@ -761,7 +761,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, WineDirect3DVerte ...@@ -761,7 +761,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, WineDirect3DVerte
break; break;
case WINED3DDECLTYPE_UBYTE4: case WINED3DDECLTYPE_UBYTE4:
GL_EXTCALL(glVertexAttrib4NubvARB(instancedData[j], ptr)); GL_EXTCALL(glVertexAttrib4ubvARB(instancedData[j], ptr));
break; break;
case WINED3DDECLTYPE_UBYTE4N: case WINED3DDECLTYPE_UBYTE4N:
case WINED3DDECLTYPE_D3DCOLOR: case WINED3DDECLTYPE_D3DCOLOR:
......
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