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wine
wine-winehq
Commits
3c8635c8
Commit
3c8635c8
authored
Sep 18, 2015
by
Andrey Gusev
Committed by
Alexandre Julliard
Oct 01, 2015
Browse files
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Plain Diff
wined3d: TRACE fixes.
parent
3966affe
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9 changed files
with
20 additions
and
18 deletions
+20
-18
buffer.c
dlls/wined3d/buffer.c
+2
-1
device.c
dlls/wined3d/device.c
+2
-1
directx.c
dlls/wined3d/directx.c
+2
-2
palette.c
dlls/wined3d/palette.c
+2
-2
query.c
dlls/wined3d/query.c
+2
-2
shader.c
dlls/wined3d/shader.c
+2
-2
surface.c
dlls/wined3d/surface.c
+2
-2
texture.c
dlls/wined3d/texture.c
+2
-2
view.c
dlls/wined3d/view.c
+4
-4
No files found.
dlls/wined3d/buffer.c
View file @
3c8635c8
...
...
@@ -1236,7 +1236,8 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct
struct
wined3d_buffer
*
object
;
HRESULT
hr
;
TRACE
(
"device %p, desc %p, data %p, parent %p, buffer %p
\n
"
,
device
,
desc
,
data
,
parent
,
buffer
);
TRACE
(
"device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p
\n
"
,
device
,
desc
,
data
,
parent
,
parent_ops
,
buffer
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
...
...
dlls/wined3d/device.c
View file @
3c8635c8
...
...
@@ -4503,7 +4503,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
HRESULT
hr
=
WINED3D_OK
;
unsigned
int
i
;
TRACE
(
"device %p, swapchain_desc %p, mode %p, callback %p.
\n
"
,
device
,
swapchain_desc
,
mode
,
callback
);
TRACE
(
"device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.
\n
"
,
device
,
swapchain_desc
,
mode
,
callback
,
reset_state
);
if
(
!
(
swapchain
=
wined3d_device_get_swapchain
(
device
,
0
)))
{
...
...
dlls/wined3d/directx.c
View file @
3c8635c8
...
...
@@ -5451,8 +5451,8 @@ HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, e
struct
wined3d_device
*
object
;
HRESULT
hr
;
TRACE
(
"wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.
\n
"
,
wined3d
,
adapter_idx
,
device_type
,
focus_window
,
flags
,
device_parent
,
device
);
TRACE
(
"wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x,
surface_alignment %u,
device_parent %p, device %p.
\n
"
,
wined3d
,
adapter_idx
,
device_type
,
focus_window
,
flags
,
surface_alignment
,
device_parent
,
device
);
/* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
* number and create a device without a 3D adapter for 2D only operation. */
...
...
dlls/wined3d/palette.c
View file @
3c8635c8
...
...
@@ -157,8 +157,8 @@ HRESULT CDECL wined3d_palette_create(struct wined3d_device *device, DWORD flags,
struct
wined3d_palette
*
object
;
HRESULT
hr
;
TRACE
(
"device %p, flags %#x, entries %p, palette %p.
\n
"
,
device
,
flags
,
entries
,
palette
);
TRACE
(
"device %p, flags %#x, entr
y_count %u, entr
ies %p, palette %p.
\n
"
,
device
,
flags
,
entr
y_count
,
entr
ies
,
palette
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
...
...
dlls/wined3d/query.c
View file @
3c8635c8
...
...
@@ -114,7 +114,7 @@ enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_
const
struct
wined3d_gl_info
*
gl_info
;
enum
wined3d_event_query_result
ret
;
TRACE
(
"
(%p)
\n
"
,
query
);
TRACE
(
"
query %p, device %p.
\n
"
,
query
,
device
);
if
(
!
query
->
context
)
{
...
...
@@ -812,7 +812,7 @@ HRESULT CDECL wined3d_query_create(struct wined3d_device *device,
struct
wined3d_query
*
object
;
HRESULT
hr
;
TRACE
(
"device %p, type %#x,
query %p.
\n
"
,
device
,
type
,
query
);
TRACE
(
"device %p, type %#x,
parent %p, query %p.
\n
"
,
device
,
type
,
parent
,
query
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
...
...
dlls/wined3d/shader.c
View file @
3c8635c8
...
...
@@ -2037,8 +2037,8 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *b
unsigned
int
backend_version
;
const
struct
wined3d_d3d_info
*
d3d_info
=
&
shader
->
device
->
adapter
->
d3d_info
;
TRACE
(
"shader %p, byte_code %p, output_signature %p, float_const_count %u.
\n
"
,
shader
,
byte_code
,
output_signature
,
float_const_count
);
TRACE
(
"shader %p, byte_code %p, output_signature %p, float_const_count %u
, type %#x, max_version %u
.
\n
"
,
shader
,
byte_code
,
output_signature
,
float_const_count
,
type
,
max_version
);
list_init
(
&
shader
->
constantsF
);
list_init
(
&
shader
->
constantsB
);
...
...
dlls/wined3d/surface.c
View file @
3c8635c8
...
...
@@ -3557,7 +3557,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
struct
wined3d_device
*
device
=
surface
->
resource
.
device
;
GLsizei
w
,
h
;
TRACE
(
"surface %p,
new location %#x.
\n
"
,
surface
,
location
);
TRACE
(
"surface %p,
context %p, new location %#x.
\n
"
,
surface
,
context
,
location
);
/* TODO: Make this work for modes other than FBO */
if
(
wined3d_settings
.
offscreen_rendering_mode
!=
ORM_FBO
)
return
;
...
...
@@ -4980,7 +4980,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
|
WINEDDBLT_DEPTHFILL
|
WINEDDBLT_DONOTWAIT
;
TRACE
(
"dst_surface %p, dst_rect
%s, src_surface %p, src_rect
%s, flags %#x, fx %p, filter %s.
\n
"
,
TRACE
(
"dst_surface %p, dst_rect
_in %s, src_surface %p, src_rect_in
%s, flags %#x, fx %p, filter %s.
\n
"
,
dst_surface
,
wine_dbgstr_rect
(
dst_rect_in
),
src_surface
,
wine_dbgstr_rect
(
src_rect_in
),
flags
,
fx
,
debug_d3dtexturefiltertype
(
filter
));
TRACE
(
"Usage is %s.
\n
"
,
debug_d3dusage
(
dst_surface
->
resource
.
usage
));
...
...
dlls/wined3d/texture.c
View file @
3c8635c8
...
...
@@ -443,7 +443,7 @@ void wined3d_texture_load(struct wined3d_texture *texture,
DWORD
flag
;
UINT
i
;
TRACE
(
"texture %p,
srgb %#x.
\n
"
,
texture
,
srgb
);
TRACE
(
"texture %p,
context %p, srgb %#x.
\n
"
,
texture
,
context
,
srgb
);
if
(
gl_info
->
supported
[
EXT_TEXTURE_SRGB_DECODE
])
srgb
=
FALSE
;
...
...
@@ -826,7 +826,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
GLenum
internal
;
UINT
i
;
TRACE
(
"texture %p,
format %s.
\n
"
,
texture
,
debug_d3dformat
(
format
->
id
));
TRACE
(
"texture %p,
context %p, format %s.
\n
"
,
texture
,
context
,
debug_d3dformat
(
format
->
id
));
if
(
format
->
convert
)
{
...
...
dlls/wined3d/view.c
View file @
3c8635c8
...
...
@@ -131,8 +131,8 @@ HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget
{
struct
wined3d_rendertarget_view
*
object
;
TRACE
(
"desc %p, resource %p, parent %p, view %p.
\n
"
,
desc
,
resource
,
parent
,
view
);
TRACE
(
"desc %p, resource %p, parent %p,
parent_ops %p,
view %p.
\n
"
,
desc
,
resource
,
parent
,
parent_ops
,
view
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
...
...
@@ -150,7 +150,7 @@ HRESULT CDECL wined3d_rendertarget_view_create_from_surface(struct wined3d_surfa
{
struct
wined3d_rendertarget_view_desc
desc
;
TRACE
(
"surface %p,
view %p.
\n
"
,
surface
,
view
);
TRACE
(
"surface %p,
parent %p, parent_ops %p, view %p.
\n
"
,
surface
,
parent
,
parent_ops
,
view
);
desc
.
format_id
=
surface
->
resource
.
format
->
id
;
desc
.
u
.
texture
.
level_idx
=
surface
->
texture_level
;
...
...
@@ -199,7 +199,7 @@ HRESULT CDECL wined3d_shader_resource_view_create(struct wined3d_resource *resou
{
struct
wined3d_shader_resource_view
*
object
;
TRACE
(
"
parent %p, parent_ops %p, view %p.
\n
"
,
parent
,
parent_ops
,
view
);
TRACE
(
"
resource %p, parent %p, parent_ops %p, view %p.
\n
"
,
resource
,
parent
,
parent_ops
,
view
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
...
...
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