Commit 3cd0d92c authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

ddraw: Validate the input data in TransformVertices.

parent 56e9a6e7
......@@ -370,7 +370,7 @@ static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIE
*
* Params:
* dwVertexCount: The number of vertices to be transformed
* lpData: Pointer to the vertex data
* data: Pointer to the vertex input / output data.
* dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
* offscreen: Logical AND of the planes that clipped the vertices if clipping
* is on. 0 if clipping is off.
......@@ -391,7 +391,7 @@ struct transform_vertices_vertex
};
static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
DWORD dwVertexCount, D3DTRANSFORMDATA *lpData, DWORD dwFlags, DWORD *offscreen)
DWORD dwVertexCount, D3DTRANSFORMDATA *data, DWORD dwFlags, DWORD *offscreen)
{
struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
D3DVIEWPORT vp = viewport->viewports.vp1;
......@@ -401,8 +401,8 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
unsigned int i;
D3DHVERTEX *outH;
TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, offscreen %p.\n",
iface, dwVertexCount, lpData, dwFlags, offscreen);
TRACE("iface %p, vertex_count %u, data %p, flags %#x, offscreen %p.\n",
iface, dwVertexCount, data, dwFlags, offscreen);
/* Tests on windows show that Windows crashes when this occurs,
* so don't return the (intuitive) return value
......@@ -413,7 +413,12 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
}
*/
if(!(dwFlags & (D3DTRANSFORM_UNCLIPPED | D3DTRANSFORM_CLIPPED)))
if (!data || data->dwSize != sizeof(*data))
{
WARN("Transform data is NULL or size is incorrect, returning DDERR_INVALIDPARAMS\n");
return DDERR_INVALIDPARAMS;
}
if (!(dwFlags & (D3DTRANSFORM_UNCLIPPED | D3DTRANSFORM_CLIPPED)))
{
WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
return DDERR_INVALIDPARAMS;
......@@ -434,11 +439,11 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
else
*offscreen = 0;
outH = lpData->lpHOut;
outH = data->lpHOut;
for(i = 0; i < dwVertexCount; i++)
{
in = (struct transform_vertices_vertex *)((char *)lpData->lpIn + lpData->dwInSize * i);
out = (struct transform_vertices_vertex *)((char *)lpData->lpOut + lpData->dwOutSize * i);
in = (struct transform_vertices_vertex *)((char *)data->lpIn + data->dwInSize * i);
out = (struct transform_vertices_vertex *)((char *)data->lpOut + data->dwOutSize * i);
x = (in->x * mat._11) + (in->y * mat._21) + (in->z * mat._31) + mat._41;
y = (in->x * mat._12) + (in->y * mat._22) + (in->z * mat._32) + mat._42;
......
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