Commit 3cd744e9 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9: Add D3DXAssembleShader and related declarations.

parent 32bba622
......@@ -21,6 +21,27 @@
#ifndef __D3DX9SHADER_H__
#define __D3DX9SHADER_H__
#define D3DXSHADER_DEBUG 0x1
#define D3DXSHADER_SKIPVALIDATION 0x2
#define D3DXSHADER_SKIPOPTIMIZATION 0x4
#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
#define D3DXSHADER_PARTIALPRECISION 0x20
#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
#define D3DXSHADER_NO_PRESHADER 0x100
#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
#define D3DXSHADER_IEEE_STRICTNESS 0x2000
#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
typedef LPCSTR D3DXHANDLE;
typedef enum D3DXPARAMETER_CLASS
......@@ -64,6 +85,26 @@ typedef struct _D3DXMACRO {
LPCSTR Definition;
} D3DXMACRO, *LPD3DXMACRO;
typedef enum _D3DXINCLUDE_TYPE
{
D3DXINC_LOCAL,
D3DXINC_SYSTEM,
D3DXINC_FORCE_DWORD = 0x7fffffff,
} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
#undef INTERFACE
#define INTERFACE ID3DXInclude
DECLARE_INTERFACE(ID3DXInclude)
{
STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
};
#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
typedef struct ID3DXInclude *LPD3DXINCLUDE;
#ifdef __cplusplus
extern "C" {
......@@ -74,6 +115,44 @@ UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages);
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages);
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
LPCSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages);
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
LPCWSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages);
HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
UINT data_len,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages);
#ifdef __cplusplus
}
#endif
......
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