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wine
wine-winehq
Commits
3cd84d9a
Commit
3cd84d9a
authored
Jan 15, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 16, 2007
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wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3tex().
parent
0fcb682a
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1 changed file
with
11 additions
and
9 deletions
+11
-9
glsl_shader.c
dlls/wined3d/glsl_shader.c
+11
-9
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dlls/wined3d/glsl_shader.c
View file @
3cd84d9a
...
...
@@ -1553,17 +1553,19 @@ void pshader_glsl_texcoord(SHADER_OPCODE_ARG* arg) {
* Take a 3-component dot product of the TexCoord[dstreg] and src,
* then perform a 1D texture lookup from stage dstregnum, place into dst. */
void
pshader_glsl_texdp3tex
(
SHADER_OPCODE_ARG
*
arg
)
{
char
src0_str
[
100
];
char
src0_name
[
50
];
char
src0_mask
[
6
];
char
dst_mask
[
6
];
DWORD
sampler_idx
=
arg
->
dst
&
WINED3DSP_REGNUM_MASK
;
DWORD
src_mask
=
WINED3DSP_WRITEMASK_0
|
WINED3DSP_WRITEMASK_1
|
WINED3DSP_WRITEMASK_2
;
DWORD
dstreg
=
arg
->
dst
&
WINED3DSP_REGNUM_MASK
;
char
src0_str
[
100
],
dst_str
[
100
];
char
src0_name
[
50
],
dst_name
[
50
];
char
src0_mask
[
6
],
dst_mask
[
6
];
shader_glsl_add_dst_param
(
arg
,
arg
->
dst
,
0
,
dst_name
,
dst_mask
,
dst_str
);
shader_glsl_add_src_param_old
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
src0_name
,
src0_mask
,
src0_str
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
src_mask
,
src0_name
,
src0_mask
,
src0_str
);
shader_addline
(
arg
->
buffer
,
"tmp0.x = dot(vec3(gl_TexCoord[%u]), vec3(%s));
\n
"
,
dstreg
,
src0_str
);
shader_addline
(
arg
->
buffer
,
"%s = vec4(texture1D(Psampler%u, tmp0.x))%s;
\n
"
,
dst_str
,
dstreg
,
dst_mask
);
shader_glsl_append_dst
(
arg
->
buffer
,
arg
);
shader_glsl_get_write_mask
(
arg
->
dst
,
dst_mask
);
shader_addline
(
arg
->
buffer
,
"texture1D(Psampler%u, dot(gl_TexCoord[%u].xyz, %s))%s);
\n
"
,
sampler_idx
,
sampler_idx
,
src0_str
,
dst_mask
);
}
/** Process the WINED3DSIO_TEXDP3 instruction in GLSL:
...
...
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