Commit 3cf9f845 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

dsound: Remove stray '\' at end of lines.

parent d7fe9585
......@@ -70,7 +70,7 @@ static inline D3DVALUE ScalarProduct (LPD3DVECTOR a, LPD3DVECTOR b)
{
D3DVALUE c;
c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y, \
TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y,
b->z, c);
return c;
}
......@@ -82,7 +82,7 @@ static inline D3DVECTOR VectorProduct (LPD3DVECTOR a, LPD3DVECTOR b)
c.x = (a->y*b->z) - (a->z*b->y);
c.y = (a->z*b->x) - (a->x*b->z);
c.z = (a->x*b->y) - (a->y*b->x);
TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y, \
TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
b->z, c.x, c.y, c.z);
return c;
}
......@@ -304,7 +304,7 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
/* formula taken from Gianicoli D.: Physics, 4th edition: */
/* FIXME: replace dsb->freq with appropriate frequency ! */
flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel, \
TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel,
dsb->freq, flFreq);
/* FIXME: replace following line with correct frequency setting ! */
dsb->freq = flFreq;
......@@ -860,8 +860,8 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
LPD3DVECTOR lpvOrientTop)
{
IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x, \
This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y, \
TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x,
This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y,
This->device->ds3dl.vOrientTop.z);
*lpvOrientFront = This->device->ds3dl.vOrientFront;
*lpvOrientTop = This->device->ds3dl.vOrientTop;
......@@ -956,7 +956,7 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
DWORD dwApply)
{
IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n", \
TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
This->device->ds3dl.vOrientFront.x = xFront;
This->device->ds3dl.vOrientFront.y = yFront;
......
......@@ -36,17 +36,17 @@
#include "initguid.h"
DEFINE_GUID(DSPROPSETID_VoiceManager, \
DEFINE_GUID(DSPROPSETID_VoiceManager,
0x62A69BAE,0xDF9D,0x11D1,0x99,0xA6,0x00,0xC0,0x4F,0xC9,0x9D,0x46);
DEFINE_GUID(DSPROPSETID_EAX20_ListenerProperties, \
DEFINE_GUID(DSPROPSETID_EAX20_ListenerProperties,
0x306a6a8,0xb224,0x11d2,0x99,0xe5,0x0,0x0,0xe8,0xd8,0xc7,0x22);
DEFINE_GUID(DSPROPSETID_EAX20_BufferProperties, \
DEFINE_GUID(DSPROPSETID_EAX20_BufferProperties,
0x306a6a7,0xb224,0x11d2,0x99,0xe5,0x0,0x0,0xe8,0xd8,0xc7,0x22);
DEFINE_GUID(DSPROPSETID_I3DL2_ListenerProperties, \
DEFINE_GUID(DSPROPSETID_I3DL2_ListenerProperties,
0xDA0F0520,0x300A,0x11D3,0x8A,0x2B,0x00,0x60,0x97,0x0D,0xB0,0x11);
DEFINE_GUID(DSPROPSETID_I3DL2_BufferProperties, \
DEFINE_GUID(DSPROPSETID_I3DL2_BufferProperties,
0xDA0F0521,0x300A,0x11D3,0x8A,0x2B,0x00,0x60,0x97,0x0D,0xB0,0x11);
DEFINE_GUID(DSPROPSETID_ZOOMFX_BufferProperties, \
DEFINE_GUID(DSPROPSETID_ZOOMFX_BufferProperties,
0xCD5368E0,0x3450,0x11D3,0x8B,0x6E,0x00,0x10,0x5A,0x9B,0x7B,0xBC);
typedef HRESULT (CALLBACK * MYPROC)(REFCLSID, REFIID, LPVOID *);
......
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