Commit 3d7c596c authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Don't hide GL function pointer typedefs behind extension defines.

These are specific to wined3d.
parent 7bc00328
...@@ -1892,9 +1892,9 @@ typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint); ...@@ -1892,9 +1892,9 @@ typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint);
#define GL_APPLE_flush_buffer_range 1 #define GL_APPLE_flush_buffer_range 1
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13
#endif
typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param); typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param);
typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size);
#endif
/* GL_APPLE_flush_render */ /* GL_APPLE_flush_render */
typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void); typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void);
...@@ -1969,6 +1969,7 @@ typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs ...@@ -1969,6 +1969,7 @@ typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs
/* GL_ARB_draw_elements_base_vertex */ /* GL_ARB_draw_elements_base_vertex */
#ifndef GL_ARB_draw_elements_base_vertex #ifndef GL_ARB_draw_elements_base_vertex
#define GL_ARB_draw_elements_base_vertex 1 #define GL_ARB_draw_elements_base_vertex 1
#endif
typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex); const GLvoid *indices, GLint basevertex);
typedef void (WINE_GLAPI *PGLFNDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, typedef void (WINE_GLAPI *PGLFNDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end,
...@@ -1977,7 +1978,6 @@ typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, ...@@ -1977,7 +1978,6 @@ typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode,
GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
typedef void (WINE_GLAPI *PGLFNMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei *count, GLenum type, typedef void (WINE_GLAPI *PGLFNMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei *count, GLenum type,
const GLvoid **indices, GLsizei primcount, GLint *basevertex); const GLvoid **indices, GLsizei primcount, GLint *basevertex);
#endif
/* GL_ARB_fragment_program */ /* GL_ARB_fragment_program */
#ifndef GL_ARB_fragment_program #ifndef GL_ARB_fragment_program
...@@ -3083,11 +3083,11 @@ typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target); ...@@ -3083,11 +3083,11 @@ typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
/* GL_EXT_gpu_program_parameters */ /* GL_EXT_gpu_program_parameters */
#ifndef GL_EXT_gpu_program_parameters #ifndef GL_EXT_gpu_program_parameters
#define GL_EXT_gpu_program_parameters 1 #define GL_EXT_gpu_program_parameters 1
#endif
typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target,
GLuint index, GLsizei count, const float *params); GLuint index, GLsizei count, const float *params);
typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target,
GLuint index, GLsizei count, const float *params); GLuint index, GLsizei count, const float *params);
#endif
/* GL_EXT_gpu_shader4 */ /* GL_EXT_gpu_shader4 */
#ifndef GL_EXT_gpu_shader4 #ifndef GL_EXT_gpu_shader4
......
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