Commit 3d9a6fe6 authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

xinput1_3: Rename controller helper functions.

parent b94aaa28
......@@ -262,7 +262,7 @@ static void controller_disable(struct xinput_controller *controller)
controller->enabled = FALSE;
}
static BOOL init_controller(struct xinput_controller *controller, PHIDP_PREPARSED_DATA preparsed,
static BOOL controller_init(struct xinput_controller *controller, PHIDP_PREPARSED_DATA preparsed,
HIDP_CAPS *caps, HANDLE device, WCHAR *device_path)
{
controller->hid.caps = *caps;
......@@ -350,7 +350,7 @@ static void HID_find_gamepads(void)
else if (caps.Usage != HID_USAGE_GENERIC_GAMEPAD && caps.Usage != HID_USAGE_GENERIC_JOYSTICK &&
caps.Usage != HID_USAGE_GENERIC_MULTI_AXIS_CONTROLLER)
WARN("ignoring HID device, unsupported usage %04x:%04x\n", caps.UsagePage, caps.Usage);
else if (!init_controller(&controllers[i], preparsed, &caps, device, detail->DevicePath))
else if (!controller_init(&controllers[i], preparsed, &caps, device, detail->DevicePath))
WARN("ignoring HID device, failed to initialize\n");
else
continue;
......@@ -363,7 +363,7 @@ static void HID_find_gamepads(void)
LeaveCriticalSection(&xinput_crit);
}
static void remove_gamepad(struct xinput_controller *controller)
static void controller_destroy(struct xinput_controller *controller)
{
EnterCriticalSection(&controller->crit);
......@@ -386,7 +386,7 @@ static void remove_gamepad(struct xinput_controller *controller)
static void HID_destroy_gamepads(void)
{
int i;
for (i = 0; i < XUSER_MAX_COUNT; i++) remove_gamepad(&controllers[i]);
for (i = 0; i < XUSER_MAX_COUNT; i++) controller_destroy(&controllers[i]);
}
static LONG sign_extend(ULONG value, const HIDP_VALUE_CAPS *caps)
......@@ -421,7 +421,7 @@ static void HID_update_state(struct xinput_controller *controller, XINPUT_STATE
if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
{
EnterCriticalSection(&xinput_crit);
remove_gamepad(controller);
controller_destroy(controller);
LeaveCriticalSection(&xinput_crit);
}
else ERR("Failed to get input report, HidD_GetInputReport failed with error %u\n", GetLastError());
......@@ -523,7 +523,7 @@ static void HID_update_state(struct xinput_controller *controller, XINPUT_STATE
memcpy(state, &controller->state, sizeof(*state));
}
static BOOL verify_and_lock_device(struct xinput_controller *controller)
static BOOL controller_lock(struct xinput_controller *controller)
{
if (!controller->device) return FALSE;
......@@ -538,7 +538,7 @@ static BOOL verify_and_lock_device(struct xinput_controller *controller)
return TRUE;
}
static void unlock_device(struct xinput_controller *controller)
static void controller_unlock(struct xinput_controller *controller)
{
LeaveCriticalSection(&controller->crit);
}
......@@ -572,10 +572,10 @@ void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable)
for (index = 0; index < XUSER_MAX_COUNT; index++)
{
if (!verify_and_lock_device(&controllers[index])) continue;
if (!controller_lock(&controllers[index])) continue;
if (enable) controller_enable(&controllers[index]);
else controller_disable(&controllers[index]);
unlock_device(&controllers[index]);
controller_unlock(&controllers[index]);
}
}
......@@ -588,11 +588,11 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputSetState(DWORD index, XINPUT_VIBRATION *vib
HID_find_gamepads();
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS;
if (!verify_and_lock_device(&controllers[index])) return ERROR_DEVICE_NOT_CONNECTED;
if (!controller_lock(&controllers[index])) return ERROR_DEVICE_NOT_CONNECTED;
ret = HID_set_state(&controllers[index], vibration);
unlock_device(&controllers[index]);
controller_unlock(&controllers[index]);
return ret;
}
......@@ -606,18 +606,18 @@ static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
HID_find_gamepads();
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS;
if (!verify_and_lock_device(&controllers[index])) return ERROR_DEVICE_NOT_CONNECTED;
if (!controller_lock(&controllers[index])) return ERROR_DEVICE_NOT_CONNECTED;
HID_update_state(&controllers[index], state);
if (!controllers[index].device)
{
/* update_state may have disconnected the controller */
unlock_device(&controllers[index]);
controller_unlock(&controllers[index]);
return ERROR_DEVICE_NOT_CONNECTED;
}
unlock_device(&controllers[index]);
controller_unlock(&controllers[index]);
return ERROR_SUCCESS;
}
......@@ -765,7 +765,7 @@ static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
/* note: guide button does not send an event */
};
if (!verify_and_lock_device(controller)) return ERROR_DEVICE_NOT_CONNECTED;
if (!controller_lock(controller)) return ERROR_DEVICE_NOT_CONNECTED;
cur = &controller->state.Gamepad;
......@@ -832,7 +832,7 @@ static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
goto done;
done:
unlock_device(controller);
controller_unlock(controller);
return ret;
}
......@@ -863,17 +863,17 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, X
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS;
if (!verify_and_lock_device(&controllers[index])) return ERROR_DEVICE_NOT_CONNECTED;
if (!controller_lock(&controllers[index])) return ERROR_DEVICE_NOT_CONNECTED;
if (flags & XINPUT_FLAG_GAMEPAD && controllers[index].caps.SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
{
unlock_device(&controllers[index]);
controller_unlock(&controllers[index]);
return ERROR_DEVICE_NOT_CONNECTED;
}
memcpy(capabilities, &controllers[index].caps, sizeof(*capabilities));
unlock_device(&controllers[index]);
controller_unlock(&controllers[index]);
return ERROR_SUCCESS;
}
......
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