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wine
wine-winehq
Commits
3eac8afb
Commit
3eac8afb
authored
Oct 29, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 30, 2008
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Plain Diff
d3dx8: Correct some ID3DXMatrixStack prototypes.
parent
4df40efe
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Showing
2 changed files
with
10 additions
and
10 deletions
+10
-10
math.c
dlls/d3dx8/math.c
+5
-5
d3dx8math.h
include/d3dx8math.h
+5
-5
No files found.
dlls/d3dx8/math.c
View file @
3eac8afb
...
...
@@ -643,21 +643,21 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_LoadMatrix
(
ID3DXMatrixStack
*
iface
,
LPD3DXMATRIX
pm
)
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_LoadMatrix
(
ID3DXMatrixStack
*
iface
,
CONST
D3DXMATRIX
*
pm
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_MultMatrix
(
ID3DXMatrixStack
*
iface
,
LPD3DXMATRIX
pm
)
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_MultMatrix
(
ID3DXMatrixStack
*
iface
,
CONST
D3DXMATRIX
*
pm
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_MultMatrixLocal
(
ID3DXMatrixStack
*
iface
,
LPD3DXMATRIX
pm
)
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_MultMatrixLocal
(
ID3DXMatrixStack
*
iface
,
CONST
D3DXMATRIX
*
pm
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
...
...
@@ -678,14 +678,14 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_RotateAxis
(
ID3DXMatrixStack
*
iface
,
LPD3DXVECTOR3
pv
,
FLOAT
angle
)
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_RotateAxis
(
ID3DXMatrixStack
*
iface
,
CONST
D3DXVECTOR3
*
pv
,
FLOAT
angle
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_RotateAxisLocal
(
ID3DXMatrixStack
*
iface
,
LPD3DXVECTOR3
pv
,
FLOAT
angle
)
static
HRESULT
WINAPI
ID3DXMatrixStackImpl_RotateAxisLocal
(
ID3DXMatrixStack
*
iface
,
CONST
D3DXVECTOR3
*
pv
,
FLOAT
angle
)
{
ID3DXMatrixStackImpl
*
This
=
(
ID3DXMatrixStackImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
...
...
include/d3dx8math.h
View file @
3eac8afb
...
...
@@ -359,11 +359,11 @@ DECLARE_INTERFACE_(ID3DXMatrixStack, IUnknown)
STDMETHOD
(
Pop
)(
THIS
)
PURE
;
STDMETHOD
(
Push
)(
THIS
)
PURE
;
STDMETHOD
(
LoadIdentity
)(
THIS
)
PURE
;
STDMETHOD
(
LoadMatrix
)(
THIS_
CONST
LPD3DXMATRIX
)
PURE
;
STDMETHOD
(
MultMatrix
)(
THIS_
CONST
LPD3DXMATRIX
)
PURE
;
STDMETHOD
(
MultMatrixLocal
)(
THIS_
CONST
LPD3DXMATRIX
)
PURE
;
STDMETHOD
(
RotateAxis
)(
THIS_
CONST
LPD3DXVECTOR3
,
FLOAT
)
PURE
;
STDMETHOD
(
RotateAxisLocal
)(
THIS_
CONST
LPD3DXVECTOR3
,
FLOAT
)
PURE
;
STDMETHOD
(
LoadMatrix
)(
THIS_
CONST
D3DXMATRIX
*
)
PURE
;
STDMETHOD
(
MultMatrix
)(
THIS_
CONST
D3DXMATRIX
*
)
PURE
;
STDMETHOD
(
MultMatrixLocal
)(
THIS_
CONST
D3DXMATRIX
*
)
PURE
;
STDMETHOD
(
RotateAxis
)(
THIS_
CONST
D3DXVECTOR3
*
,
FLOAT
)
PURE
;
STDMETHOD
(
RotateAxisLocal
)(
THIS_
CONST
D3DXVECTOR3
*
,
FLOAT
)
PURE
;
STDMETHOD
(
RotateYawPitchRoll
)(
THIS_
FLOAT
,
FLOAT
,
FLOAT
)
PURE
;
STDMETHOD
(
RotateYawPitchRollLocal
)(
THIS_
FLOAT
,
FLOAT
,
FLOAT
)
PURE
;
STDMETHOD
(
Scale
)(
THIS_
FLOAT
,
FLOAT
,
FLOAT
)
PURE
;
...
...
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