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wine
wine-winehq
Commits
3eb35385
Commit
3eb35385
authored
Oct 28, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 28, 2008
Browse files
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Plain Diff
d3d10: Make some functions static.
parent
fc17a99e
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
98 additions
and
98 deletions
+98
-98
device.c
dlls/d3d10/device.c
+98
-98
No files found.
dlls/d3d10/device.c
View file @
3eb35385
...
...
@@ -26,7 +26,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
/* IUnknown methods */
HRESULT
STDMETHODCALLTYPE
d3d10_device_QueryInterface
(
ID3D10Device
*
iface
,
REFIID
riid
,
void
**
object
)
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_QueryInterface
(
ID3D10Device
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
...
...
@@ -44,7 +44,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device* iface, REFII
return
E_NOINTERFACE
;
}
ULONG
STDMETHODCALLTYPE
d3d10_device_AddRef
(
ID3D10Device
*
iface
)
static
ULONG
STDMETHODCALLTYPE
d3d10_device_AddRef
(
ID3D10Device
*
iface
)
{
struct
d3d10_device
*
This
=
(
struct
d3d10_device
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
refcount
);
...
...
@@ -54,7 +54,7 @@ ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device* iface)
return
refcount
;
}
ULONG
STDMETHODCALLTYPE
d3d10_device_Release
(
ID3D10Device
*
iface
)
static
ULONG
STDMETHODCALLTYPE
d3d10_device_Release
(
ID3D10Device
*
iface
)
{
struct
d3d10_device
*
This
=
(
struct
d3d10_device
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
...
...
@@ -71,64 +71,64 @@ ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device* iface)
/* ID3D10Device methods */
void
STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
buffer_count
,
ID3D10Buffer
*
const
*
buffers
)
{
FIXME
(
"iface %p, start_slot %u, buffer_count %u, buffers %p stub!
\n
"
,
iface
,
start_slot
,
buffer_count
,
buffers
);
}
void
STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
view_count
,
ID3D10ShaderResourceView
*
const
*
views
)
{
FIXME
(
"iface %p, start_slot %u, view_count %u, views %p stub!
\n
"
,
iface
,
start_slot
,
view_count
,
views
);
}
void
STDMETHODCALLTYPE
d3d10_device_PSSetShader
(
ID3D10Device
*
iface
,
ID3D10PixelShader
*
shader
)
static
void
STDMETHODCALLTYPE
d3d10_device_PSSetShader
(
ID3D10Device
*
iface
,
ID3D10PixelShader
*
shader
)
{
FIXME
(
"iface %p, shader %p stub!
\n
"
,
iface
,
shader
);
}
void
STDMETHODCALLTYPE
d3d10_device_PSSetSamplers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_PSSetSamplers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
sampler_count
,
ID3D10SamplerState
*
const
*
samplers
)
{
FIXME
(
"iface %p, start_slot %u, sampler_count %u, samplers %p stub!
\n
"
,
iface
,
start_slot
,
sampler_count
,
samplers
);
}
void
STDMETHODCALLTYPE
d3d10_device_VSSetShader
(
ID3D10Device
*
iface
,
ID3D10VertexShader
*
shader
)
static
void
STDMETHODCALLTYPE
d3d10_device_VSSetShader
(
ID3D10Device
*
iface
,
ID3D10VertexShader
*
shader
)
{
FIXME
(
"iface %p, shader %p stub!
\n
"
,
iface
,
shader
);
}
void
STDMETHODCALLTYPE
d3d10_device_DrawIndexed
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_DrawIndexed
(
ID3D10Device
*
iface
,
UINT
index_count
,
UINT
start_index_location
,
INT
base_vertex_location
)
{
FIXME
(
"iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!
\n
"
,
iface
,
index_count
,
start_index_location
,
base_vertex_location
);
}
void
STDMETHODCALLTYPE
d3d10_device_Draw
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_Draw
(
ID3D10Device
*
iface
,
UINT
vertex_count
,
UINT
start_vertex_location
)
{
FIXME
(
"iface %p, vertex_count %u, start_vertex_location %u stub!
\n
"
,
iface
,
vertex_count
,
start_vertex_location
);
}
void
STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
buffer_count
,
ID3D10Buffer
*
const
*
buffers
)
{
FIXME
(
"iface %p, start_slot %u, buffer_count %u, buffers %p stub!
\n
"
,
iface
,
start_slot
,
buffer_count
,
buffers
);
}
void
STDMETHODCALLTYPE
d3d10_device_IASetInputLayout
(
ID3D10Device
*
iface
,
ID3D10InputLayout
*
input_layout
)
static
void
STDMETHODCALLTYPE
d3d10_device_IASetInputLayout
(
ID3D10Device
*
iface
,
ID3D10InputLayout
*
input_layout
)
{
FIXME
(
"iface %p, input_layout %p stub!
\n
"
,
iface
,
input_layout
);
}
void
STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
buffer_count
,
ID3D10Buffer
*
const
*
buffers
,
const
UINT
*
strides
,
const
UINT
*
offsets
)
{
...
...
@@ -136,14 +136,14 @@ void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device* iface,
iface
,
start_slot
,
buffer_count
,
buffers
,
strides
,
offsets
);
}
void
STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer
(
ID3D10Device
*
iface
,
ID3D10Buffer
*
buffer
,
DXGI_FORMAT
format
,
UINT
offset
)
{
FIXME
(
"iface %p, buffer %p, format %s, offset %u stub!
\n
"
,
iface
,
buffer
,
debug_dxgi_format
(
format
),
offset
);
}
void
STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced
(
ID3D10Device
*
iface
,
UINT
instance_index_count
,
UINT
instance_count
,
UINT
start_index_location
,
INT
base_vertex_location
,
UINT
start_instance_location
)
{
...
...
@@ -153,7 +153,7 @@ void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device* iface,
base_vertex_location
,
start_instance_location
);
}
void
STDMETHODCALLTYPE
d3d10_device_DrawInstanced
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_DrawInstanced
(
ID3D10Device
*
iface
,
UINT
instance_vertex_count
,
UINT
instance_count
,
UINT
start_vertex_location
,
UINT
start_instance_location
)
{
...
...
@@ -162,57 +162,57 @@ void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device* iface,
start_vertex_location
,
start_instance_location
);
}
void
STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
buffer_count
,
ID3D10Buffer
*
const
*
buffers
)
{
FIXME
(
"iface %p, start_slot %u, buffer_count %u, buffers %p stub!
\n
"
,
iface
,
start_slot
,
buffer_count
,
buffers
);
}
void
STDMETHODCALLTYPE
d3d10_device_GSSetShader
(
ID3D10Device
*
iface
,
ID3D10GeometryShader
*
shader
)
static
void
STDMETHODCALLTYPE
d3d10_device_GSSetShader
(
ID3D10Device
*
iface
,
ID3D10GeometryShader
*
shader
)
{
FIXME
(
"iface %p, shader %p stub!
\n
"
,
iface
,
shader
);
}
void
STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology
(
ID3D10Device
*
iface
,
D3D10_PRIMITIVE_TOPOLOGY
topology
)
static
void
STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology
(
ID3D10Device
*
iface
,
D3D10_PRIMITIVE_TOPOLOGY
topology
)
{
FIXME
(
"iface %p, topology %s stub!
\n
"
,
iface
,
debug_d3d10_primitive_topology
(
topology
));
}
void
STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
view_count
,
ID3D10ShaderResourceView
*
const
*
views
)
{
FIXME
(
"iface %p, start_slot %u, view_count %u, views %p stub!
\n
"
,
iface
,
start_slot
,
view_count
,
views
);
}
void
STDMETHODCALLTYPE
d3d10_device_VSSetSamplers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_VSSetSamplers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
sampler_count
,
ID3D10SamplerState
*
const
*
samplers
)
{
FIXME
(
"iface %p, start_slot %u, sampler_count %u, samplers %p stub!
\n
"
,
iface
,
start_slot
,
sampler_count
,
samplers
);
}
void
STDMETHODCALLTYPE
d3d10_device_SetPredication
(
ID3D10Device
*
iface
,
ID3D10Predicate
*
predicate
,
BOOL
value
)
static
void
STDMETHODCALLTYPE
d3d10_device_SetPredication
(
ID3D10Device
*
iface
,
ID3D10Predicate
*
predicate
,
BOOL
value
)
{
FIXME
(
"iface %p, predicate %p, value %d stub!
\n
"
,
iface
,
predicate
,
value
);
}
void
STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
view_count
,
ID3D10ShaderResourceView
*
const
*
views
)
{
FIXME
(
"iface %p, start_slot %u, view_count %u, views %p stub!
\n
"
,
iface
,
start_slot
,
view_count
,
views
);
}
void
STDMETHODCALLTYPE
d3d10_device_GSSetSamplers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_GSSetSamplers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
sampler_count
,
ID3D10SamplerState
*
const
*
samplers
)
{
FIXME
(
"iface %p, start_slot %u, sampler_count %u, samplers %p stub!
\n
"
,
iface
,
start_slot
,
sampler_count
,
samplers
);
}
void
STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets
(
ID3D10Device
*
iface
,
UINT
render_target_view_count
,
ID3D10RenderTargetView
*
const
*
render_target_views
,
ID3D10DepthStencilView
*
depth_stencil_view
)
{
...
...
@@ -220,49 +220,49 @@ void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device* iface,
iface
,
render_target_view_count
,
render_target_views
,
depth_stencil_view
);
}
void
STDMETHODCALLTYPE
d3d10_device_OMSetBlendState
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_OMSetBlendState
(
ID3D10Device
*
iface
,
ID3D10BlendState
*
blend_state
,
const
FLOAT
blend_factor
[
4
],
UINT
sample_mask
)
{
FIXME
(
"iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!
\n
"
,
iface
,
blend_state
,
blend_factor
[
0
],
blend_factor
[
1
],
blend_factor
[
2
],
blend_factor
[
3
],
sample_mask
);
}
void
STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState
(
ID3D10Device
*
iface
,
ID3D10DepthStencilState
*
depth_stencil_state
,
UINT
stencil_ref
)
{
FIXME
(
"iface %p, depth_stencil_state %p, stencil_ref %u stub!
\n
"
,
iface
,
depth_stencil_state
,
stencil_ref
);
}
void
STDMETHODCALLTYPE
d3d10_device_SOSetTargets
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_SOSetTargets
(
ID3D10Device
*
iface
,
UINT
target_count
,
ID3D10Buffer
*
const
*
targets
,
const
UINT
*
offsets
)
{
FIXME
(
"iface %p, target_count %u, targets %p, offsets %p stub!
\n
"
,
iface
,
target_count
,
targets
,
offsets
);
}
void
STDMETHODCALLTYPE
d3d10_device_DrawAuto
(
ID3D10Device
*
iface
)
static
void
STDMETHODCALLTYPE
d3d10_device_DrawAuto
(
ID3D10Device
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
}
void
STDMETHODCALLTYPE
d3d10_device_RSSetState
(
ID3D10Device
*
iface
,
ID3D10RasterizerState
*
rasterizer_state
)
static
void
STDMETHODCALLTYPE
d3d10_device_RSSetState
(
ID3D10Device
*
iface
,
ID3D10RasterizerState
*
rasterizer_state
)
{
FIXME
(
"iface %p, rasterizer_state %p stub!
\n
"
,
iface
,
rasterizer_state
);
}
void
STDMETHODCALLTYPE
d3d10_device_RSSetViewports
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_RSSetViewports
(
ID3D10Device
*
iface
,
UINT
viewport_count
,
const
D3D10_VIEWPORT
*
viewports
)
{
FIXME
(
"iface %p, viewport_count %u, viewports %p stub!
\n
"
,
iface
,
viewport_count
,
viewports
);
}
void
STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects
(
ID3D10Device
*
iface
,
UINT
rect_count
,
const
D3D10_RECT
*
rects
)
{
FIXME
(
"iface %p, rect_count %u, rects %p
\n
"
,
iface
,
rect_count
,
rects
);
}
void
STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion
(
ID3D10Device
*
iface
,
ID3D10Resource
*
dst_resource
,
UINT
dst_subresource_idx
,
UINT
dst_x
,
UINT
dst_y
,
UINT
dst_z
,
ID3D10Resource
*
src_resource
,
UINT
src_subresource_idx
,
const
D3D10_BOX
*
src_box
)
{
...
...
@@ -272,13 +272,13 @@ void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device* iface,
src_resource
,
src_subresource_idx
,
src_box
);
}
void
STDMETHODCALLTYPE
d3d10_device_CopyResource
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_CopyResource
(
ID3D10Device
*
iface
,
ID3D10Resource
*
dst_resource
,
ID3D10Resource
*
src_resource
)
{
FIXME
(
"iface %p, dst_resource %p, src_resource %p stub!
\n
"
,
iface
,
dst_resource
,
src_resource
);
}
void
STDMETHODCALLTYPE
d3d10_device_UpdateSubresource
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_UpdateSubresource
(
ID3D10Device
*
iface
,
ID3D10Resource
*
resource
,
UINT
subresource_idx
,
const
D3D10_BOX
*
box
,
const
void
*
data
,
UINT
row_pitch
,
UINT
depth_pitch
)
{
...
...
@@ -286,26 +286,26 @@ void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device* iface,
iface
,
resource
,
subresource_idx
,
box
,
data
,
row_pitch
,
depth_pitch
);
}
void
STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView
(
ID3D10Device
*
iface
,
ID3D10RenderTargetView
*
render_target_view
,
const
FLOAT
color_rgba
[
4
])
{
FIXME
(
"iface %p, render_target_view %p, color_rgba [%f %f %f %f] stub!
\n
"
,
iface
,
render_target_view
,
color_rgba
[
0
],
color_rgba
[
1
],
color_rgba
[
2
],
color_rgba
[
3
]);
}
void
STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView
(
ID3D10Device
*
iface
,
ID3D10DepthStencilView
*
depth_stencil_view
,
UINT
flags
,
FLOAT
depth
,
UINT8
stencil
)
{
FIXME
(
"iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!
\n
"
,
iface
,
depth_stencil_view
,
flags
,
depth
,
stencil
);
}
void
STDMETHODCALLTYPE
d3d10_device_GenerateMips
(
ID3D10Device
*
iface
,
ID3D10ShaderResourceView
*
shader_resource_view
)
static
void
STDMETHODCALLTYPE
d3d10_device_GenerateMips
(
ID3D10Device
*
iface
,
ID3D10ShaderResourceView
*
shader_resource_view
)
{
FIXME
(
"iface %p, shader_resource_view %p stub!
\n
"
,
iface
,
shader_resource_view
);
}
void
STDMETHODCALLTYPE
d3d10_device_ResolveSubresource
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_ResolveSubresource
(
ID3D10Device
*
iface
,
ID3D10Resource
*
dst_resource
,
UINT
dst_subresource_idx
,
ID3D10Resource
*
src_resource
,
UINT
src_subresource_idx
,
DXGI_FORMAT
format
)
{
...
...
@@ -315,179 +315,179 @@ void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device* iface,
src_resource
,
src_subresource_idx
,
debug_dxgi_format
(
format
));
}
void
STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
buffer_count
,
ID3D10Buffer
**
buffers
)
{
FIXME
(
"iface %p, start_slot %u, buffer_count %u, buffers %p stub!
\n
"
,
iface
,
start_slot
,
buffer_count
,
buffers
);
}
void
STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
view_count
,
ID3D10ShaderResourceView
**
views
)
{
FIXME
(
"iface %p, start_slot %u, view_count %u, views %p stub!
\n
"
,
iface
,
start_slot
,
view_count
,
views
);
}
void
STDMETHODCALLTYPE
d3d10_device_PSGetShader
(
ID3D10Device
*
iface
,
ID3D10PixelShader
**
shader
)
static
void
STDMETHODCALLTYPE
d3d10_device_PSGetShader
(
ID3D10Device
*
iface
,
ID3D10PixelShader
**
shader
)
{
FIXME
(
"iface %p, shader %p stub!
\n
"
,
iface
,
shader
);
}
void
STDMETHODCALLTYPE
d3d10_device_PSGetSamplers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_PSGetSamplers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
sampler_count
,
ID3D10SamplerState
**
samplers
)
{
FIXME
(
"iface %p, start_slot %u, sampler_count %u, samplers %p stub!
\n
"
,
iface
,
start_slot
,
sampler_count
,
samplers
);
}
void
STDMETHODCALLTYPE
d3d10_device_VSGetShader
(
ID3D10Device
*
iface
,
ID3D10VertexShader
**
shader
)
static
void
STDMETHODCALLTYPE
d3d10_device_VSGetShader
(
ID3D10Device
*
iface
,
ID3D10VertexShader
**
shader
)
{
FIXME
(
"iface %p, shader %p stub!
\n
"
,
iface
,
shader
);
}
void
STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
buffer_count
,
ID3D10Buffer
**
buffers
)
{
FIXME
(
"iface %p, start_slot %u, buffer_count %u, buffer %p stub!
\n
"
,
iface
,
start_slot
,
buffer_count
,
buffers
);
}
void
STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout
(
ID3D10Device
*
iface
,
ID3D10InputLayout
**
input_layout
)
static
void
STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout
(
ID3D10Device
*
iface
,
ID3D10InputLayout
**
input_layout
)
{
FIXME
(
"iface %p, input_layout %p stub!
\n
"
,
iface
,
input_layout
);
}
void
STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
buffer_count
,
ID3D10Buffer
**
buffers
,
UINT
*
strides
,
UINT
*
offsets
)
{
FIXME
(
"iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!
\n
"
,
iface
,
start_slot
,
buffer_count
,
buffers
,
strides
,
offsets
);
}
void
STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer
(
ID3D10Device
*
iface
,
ID3D10Buffer
**
buffer
,
DXGI_FORMAT
*
format
,
UINT
*
offset
)
{
FIXME
(
"iface %p, buffer %p, format %p, offset %p stub!
\n
"
,
iface
,
buffer
,
format
,
offset
);
}
void
STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
buffer_count
,
ID3D10Buffer
**
buffers
)
{
FIXME
(
"iface %p, start_slot %u, buffer_count %u, buffers %p stub!
\n
"
,
iface
,
start_slot
,
buffer_count
,
buffers
);
}
void
STDMETHODCALLTYPE
d3d10_device_GSGetShader
(
ID3D10Device
*
iface
,
ID3D10GeometryShader
**
shader
)
static
void
STDMETHODCALLTYPE
d3d10_device_GSGetShader
(
ID3D10Device
*
iface
,
ID3D10GeometryShader
**
shader
)
{
FIXME
(
"iface %p, shader %p stub!
\n
"
,
iface
,
shader
);
}
void
STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology
(
ID3D10Device
*
iface
,
D3D10_PRIMITIVE_TOPOLOGY
*
topology
)
static
void
STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology
(
ID3D10Device
*
iface
,
D3D10_PRIMITIVE_TOPOLOGY
*
topology
)
{
FIXME
(
"iface %p, topology %p stub!
\n
"
,
iface
,
topology
);
}
void
STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
view_count
,
ID3D10ShaderResourceView
**
views
)
{
FIXME
(
"iface %p, start_slot %u, view_count %u, views %p stub!
\n
"
,
iface
,
start_slot
,
view_count
,
views
);
}
void
STDMETHODCALLTYPE
d3d10_device_VSGetSamplers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_VSGetSamplers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
sampler_count
,
ID3D10SamplerState
**
samplers
)
{
FIXME
(
"iface %p, start_slot %u, sampler_count %u, samplers %p stub!
\n
"
,
iface
,
start_slot
,
sampler_count
,
samplers
);
}
void
STDMETHODCALLTYPE
d3d10_device_GetPredication
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_GetPredication
(
ID3D10Device
*
iface
,
ID3D10Predicate
**
predicate
,
BOOL
*
value
)
{
FIXME
(
"iface %p, predicate %p, value %p stub!
\n
"
,
iface
,
predicate
,
value
);
}
void
STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
view_count
,
ID3D10ShaderResourceView
**
views
)
{
FIXME
(
"iface %p, start_slot %u, view_count %u, views %p stub!
\n
"
,
iface
,
start_slot
,
view_count
,
views
);
}
void
STDMETHODCALLTYPE
d3d10_device_GSGetSamplers
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_GSGetSamplers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
sampler_count
,
ID3D10SamplerState
**
samplers
)
{
FIXME
(
"iface %p, start_slot %u, sampler_count %u, samplers %p stub!
\n
"
,
iface
,
start_slot
,
sampler_count
,
samplers
);
}
void
STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets
(
ID3D10Device
*
iface
,
UINT
view_count
,
ID3D10RenderTargetView
**
render_target_views
,
ID3D10DepthStencilView
**
depth_stencil_view
)
{
FIXME
(
"iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!
\n
"
,
iface
,
view_count
,
render_target_views
,
depth_stencil_view
);
}
void
STDMETHODCALLTYPE
d3d10_device_OMGetBlendState
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_OMGetBlendState
(
ID3D10Device
*
iface
,
ID3D10BlendState
**
blend_state
,
FLOAT
blend_factor
[
4
],
UINT
*
sample_mask
)
{
FIXME
(
"iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!
\n
"
,
iface
,
blend_state
,
blend_factor
,
sample_mask
);
}
void
STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState
(
ID3D10Device
*
iface
,
ID3D10DepthStencilState
**
depth_stencil_state
,
UINT
*
stencil_ref
)
{
FIXME
(
"iface %p, depth_stencil_state %p, stencil_ref %p stub!
\n
"
,
iface
,
depth_stencil_state
,
stencil_ref
);
}
void
STDMETHODCALLTYPE
d3d10_device_SOGetTargets
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_SOGetTargets
(
ID3D10Device
*
iface
,
UINT
buffer_count
,
ID3D10Buffer
**
buffers
,
UINT
*
offsets
)
{
FIXME
(
"iface %p, buffer_count %u, buffers %p, offsets %p stub!
\n
"
,
iface
,
buffer_count
,
buffers
,
offsets
);
}
void
STDMETHODCALLTYPE
d3d10_device_RSGetState
(
ID3D10Device
*
iface
,
ID3D10RasterizerState
**
rasterizer_state
)
static
void
STDMETHODCALLTYPE
d3d10_device_RSGetState
(
ID3D10Device
*
iface
,
ID3D10RasterizerState
**
rasterizer_state
)
{
FIXME
(
"iface %p, rasterizer_state %p stub!
\n
"
,
iface
,
rasterizer_state
);
}
void
STDMETHODCALLTYPE
d3d10_device_RSGetViewports
(
ID3D10Device
*
iface
,
static
void
STDMETHODCALLTYPE
d3d10_device_RSGetViewports
(
ID3D10Device
*
iface
,
UINT
*
viewport_count
,
D3D10_VIEWPORT
*
viewports
)
{
FIXME
(
"iface %p, viewport_count %p, viewports %p stub!
\n
"
,
iface
,
viewport_count
,
viewports
);
}
void
STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects
(
ID3D10Device
*
iface
,
UINT
*
rect_count
,
D3D10_RECT
*
rects
)
static
void
STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects
(
ID3D10Device
*
iface
,
UINT
*
rect_count
,
D3D10_RECT
*
rects
)
{
FIXME
(
"iface %p, rect_count %p, rects %p stub!
\n
"
,
iface
,
rect_count
,
rects
);
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason
(
ID3D10Device
*
iface
)
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason
(
ID3D10Device
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_SetExceptionMode
(
ID3D10Device
*
iface
,
UINT
flags
)
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_SetExceptionMode
(
ID3D10Device
*
iface
,
UINT
flags
)
{
FIXME
(
"iface %p, flags %#x stub!
\n
"
,
iface
,
flags
);
return
E_NOTIMPL
;
}
UINT
STDMETHODCALLTYPE
d3d10_device_GetExceptionMode
(
ID3D10Device
*
iface
)
static
UINT
STDMETHODCALLTYPE
d3d10_device_GetExceptionMode
(
ID3D10Device
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
0
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_GetPrivateData
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_GetPrivateData
(
ID3D10Device
*
iface
,
REFGUID
guid
,
UINT
*
data_size
,
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %p, data %p stub!
\n
"
,
...
...
@@ -496,7 +496,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_SetPrivateData
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_SetPrivateData
(
ID3D10Device
*
iface
,
REFGUID
guid
,
UINT
data_size
,
const
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %u, data %p stub!
\n
"
,
...
...
@@ -505,7 +505,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface
(
ID3D10Device
*
iface
,
REFGUID
guid
,
const
IUnknown
*
data
)
{
FIXME
(
"iface %p, guid %s, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
);
...
...
@@ -513,17 +513,17 @@ HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device* ifa
return
E_NOTIMPL
;
}
void
STDMETHODCALLTYPE
d3d10_device_ClearState
(
ID3D10Device
*
iface
)
static
void
STDMETHODCALLTYPE
d3d10_device_ClearState
(
ID3D10Device
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
}
void
STDMETHODCALLTYPE
d3d10_device_Flush
(
ID3D10Device
*
iface
)
static
void
STDMETHODCALLTYPE
d3d10_device_Flush
(
ID3D10Device
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateBuffer
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateBuffer
(
ID3D10Device
*
iface
,
const
D3D10_BUFFER_DESC
*
desc
,
const
D3D10_SUBRESOURCE_DATA
*
data
,
ID3D10Buffer
**
buffer
)
{
FIXME
(
"iface %p, desc %p, data %p, buffer %p stub!
\n
"
,
iface
,
desc
,
data
,
buffer
);
...
...
@@ -531,7 +531,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateTexture1D
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateTexture1D
(
ID3D10Device
*
iface
,
const
D3D10_TEXTURE1D_DESC
*
desc
,
const
D3D10_SUBRESOURCE_DATA
*
data
,
ID3D10Texture1D
**
texture
)
{
FIXME
(
"iface %p, desc %p, data %p, texture %p stub!
\n
"
,
iface
,
desc
,
data
,
texture
);
...
...
@@ -539,7 +539,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateTexture2D
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateTexture2D
(
ID3D10Device
*
iface
,
const
D3D10_TEXTURE2D_DESC
*
desc
,
const
D3D10_SUBRESOURCE_DATA
*
data
,
ID3D10Texture2D
**
texture
)
{
FIXME
(
"iface %p, desc %p, data %p, texture %p stub!
\n
"
,
iface
,
desc
,
data
,
texture
);
...
...
@@ -547,7 +547,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateTexture3D
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateTexture3D
(
ID3D10Device
*
iface
,
const
D3D10_TEXTURE3D_DESC
*
desc
,
const
D3D10_SUBRESOURCE_DATA
*
data
,
ID3D10Texture3D
**
texture
)
{
FIXME
(
"iface %p, desc %p, data %p, texture %p stub!
\n
"
,
iface
,
desc
,
data
,
texture
);
...
...
@@ -555,7 +555,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView
(
ID3D10Device
*
iface
,
ID3D10Resource
*
resource
,
const
D3D10_SHADER_RESOURCE_VIEW_DESC
*
desc
,
ID3D10ShaderResourceView
**
view
)
{
FIXME
(
"iface %p, resource %p, desc %p, view %p stub!
\n
"
,
iface
,
resource
,
desc
,
view
);
...
...
@@ -563,7 +563,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device* if
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView
(
ID3D10Device
*
iface
,
ID3D10Resource
*
resource
,
const
D3D10_RENDER_TARGET_VIEW_DESC
*
desc
,
ID3D10RenderTargetView
**
view
)
{
FIXME
(
"iface %p, resource %p, desc %p, view %p stub!
\n
"
,
iface
,
resource
,
desc
,
view
);
...
...
@@ -571,7 +571,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device* ifac
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView
(
ID3D10Device
*
iface
,
ID3D10Resource
*
resource
,
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
,
ID3D10DepthStencilView
**
view
)
{
FIXME
(
"iface %p, resource %p, desc %p, view %p stub!
\n
"
,
iface
,
resource
,
desc
,
view
);
...
...
@@ -579,7 +579,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device* ifac
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateInputLayout
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateInputLayout
(
ID3D10Device
*
iface
,
const
D3D10_INPUT_ELEMENT_DESC
*
element_descs
,
UINT
element_count
,
const
void
*
shader_byte_code
,
SIZE_T
shader_byte_code_length
,
ID3D10InputLayout
**
input_layout
)
{
...
...
@@ -591,7 +591,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateVertexShader
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateVertexShader
(
ID3D10Device
*
iface
,
const
void
*
byte_code
,
SIZE_T
byte_code_length
,
ID3D10VertexShader
**
shader
)
{
FIXME
(
"iface %p, byte_code %p, byte_code_length %lu, shader %p stub!
\n
"
,
...
...
@@ -600,7 +600,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader
(
ID3D10Device
*
iface
,
const
void
*
byte_code
,
SIZE_T
byte_code_length
,
ID3D10GeometryShader
**
shader
)
{
FIXME
(
"iface %p, byte_code %p, byte_code_length %lu, shader %p stub!
\n
"
,
...
...
@@ -609,7 +609,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput
(
ID3D10Device
*
iface
,
const
void
*
byte_code
,
SIZE_T
byte_code_length
,
const
D3D10_SO_DECLARATION_ENTRY
*
output_stream_decls
,
UINT
output_stream_decl_count
,
UINT
output_stream_stride
,
ID3D10GeometryShader
**
shader
)
{
...
...
@@ -621,7 +621,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreatePixelShader
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreatePixelShader
(
ID3D10Device
*
iface
,
const
void
*
byte_code
,
SIZE_T
byte_code_length
,
ID3D10PixelShader
**
shader
)
{
FIXME
(
"iface %p, byte_code %p, byte_code_length %lu, shader %p stub!
\n
"
,
...
...
@@ -630,7 +630,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateBlendState
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateBlendState
(
ID3D10Device
*
iface
,
const
D3D10_BLEND_DESC
*
desc
,
ID3D10BlendState
**
blend_state
)
{
FIXME
(
"iface %p, desc %p, blend_state %p stub!
\n
"
,
iface
,
desc
,
blend_state
);
...
...
@@ -638,7 +638,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState
(
ID3D10Device
*
iface
,
const
D3D10_DEPTH_STENCIL_DESC
*
desc
,
ID3D10DepthStencilState
**
depth_stencil_state
)
{
FIXME
(
"iface %p, desc %p, depth_stencil_state %p stub!
\n
"
,
iface
,
desc
,
depth_stencil_state
);
...
...
@@ -646,7 +646,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device* ifa
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState
(
ID3D10Device
*
iface
,
const
D3D10_RASTERIZER_DESC
*
desc
,
ID3D10RasterizerState
**
rasterizer_state
)
{
FIXME
(
"iface %p, desc %p, rasterizer_state %p stub!
\n
"
,
iface
,
desc
,
rasterizer_state
);
...
...
@@ -654,7 +654,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device* iface
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateSamplerState
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateSamplerState
(
ID3D10Device
*
iface
,
const
D3D10_SAMPLER_DESC
*
desc
,
ID3D10SamplerState
**
sampler_state
)
{
FIXME
(
"iface %p, desc %p, sampler_state %p stub!
\n
"
,
iface
,
desc
,
sampler_state
);
...
...
@@ -662,7 +662,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateQuery
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateQuery
(
ID3D10Device
*
iface
,
const
D3D10_QUERY_DESC
*
desc
,
ID3D10Query
**
query
)
{
FIXME
(
"iface %p, desc %p, query %p stub!
\n
"
,
iface
,
desc
,
query
);
...
...
@@ -670,7 +670,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreatePredicate
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreatePredicate
(
ID3D10Device
*
iface
,
const
D3D10_QUERY_DESC
*
desc
,
ID3D10Predicate
**
predicate
)
{
FIXME
(
"iface %p, desc %p, predicate %p stub!
\n
"
,
iface
,
desc
,
predicate
);
...
...
@@ -678,7 +678,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateCounter
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateCounter
(
ID3D10Device
*
iface
,
const
D3D10_COUNTER_DESC
*
desc
,
ID3D10Counter
**
counter
)
{
FIXME
(
"iface %p, desc %p, counter %p stub!
\n
"
,
iface
,
desc
,
counter
);
...
...
@@ -686,7 +686,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport
(
ID3D10Device
*
iface
,
DXGI_FORMAT
format
,
UINT
*
format_support
)
{
FIXME
(
"iface %p, format %s, format_support %p stub!
\n
"
,
...
...
@@ -695,7 +695,7 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device* iface,
return
E_NOTIMPL
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels
(
ID3D10Device
*
iface
,
DXGI_FORMAT
format
,
UINT
sample_count
,
UINT
*
quality_level_count
)
{
FIXME
(
"iface %p, format %s, sample_count %u, quality_level_count %p stub!
\n
"
,
...
...
@@ -704,12 +704,12 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Devic
return
E_NOTIMPL
;
}
void
STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo
(
ID3D10Device
*
iface
,
D3D10_COUNTER_INFO
*
counter_info
)
static
void
STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo
(
ID3D10Device
*
iface
,
D3D10_COUNTER_INFO
*
counter_info
)
{
FIXME
(
"iface %p, counter_info %p stub!
\n
"
,
iface
,
counter_info
);
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_CheckCounter
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CheckCounter
(
ID3D10Device
*
iface
,
const
D3D10_COUNTER_DESC
*
desc
,
D3D10_COUNTER_TYPE
*
type
,
UINT
*
active_counters
,
LPSTR
name
,
UINT
*
name_length
,
LPSTR
units
,
UINT
*
units_length
,
LPSTR
description
,
UINT
*
description_length
)
{
...
...
@@ -721,14 +721,14 @@ HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device* iface,
return
E_NOTIMPL
;
}
UINT
STDMETHODCALLTYPE
d3d10_device_GetCreationFlags
(
ID3D10Device
*
iface
)
static
UINT
STDMETHODCALLTYPE
d3d10_device_GetCreationFlags
(
ID3D10Device
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
0
;
}
HRESULT
STDMETHODCALLTYPE
d3d10_device_OpenSharedResource
(
ID3D10Device
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_OpenSharedResource
(
ID3D10Device
*
iface
,
HANDLE
resource_handle
,
REFIID
guid
,
void
**
resource
)
{
FIXME
(
"iface %p, resource_handle %p, guid %s, resource %p stub!
\n
"
,
...
...
@@ -737,12 +737,12 @@ HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device* iface,
return
E_NOTIMPL
;
}
void
STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize
(
ID3D10Device
*
iface
,
UINT
width
,
UINT
height
)
static
void
STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize
(
ID3D10Device
*
iface
,
UINT
width
,
UINT
height
)
{
FIXME
(
"iface %p, width %u, height %u stub!
\n
"
,
iface
,
width
,
height
);
}
void
STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize
(
ID3D10Device
*
iface
,
UINT
*
width
,
UINT
*
height
)
static
void
STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize
(
ID3D10Device
*
iface
,
UINT
*
width
,
UINT
*
height
)
{
FIXME
(
"iface %p, width %p, height %p stub!
\n
"
,
iface
,
width
,
height
);
}
...
...
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