Commit 3f04448d authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dcompiler: Fix SystemValueType for pixelshader output signature.

parent 39497ff4
......@@ -1315,7 +1315,7 @@ err_out:
return hr;
}
HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, struct dxbc_section *section)
static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, struct dxbc_section *section, DWORD target)
{
D3D11_SIGNATURE_PARAMETER_DESC *d;
unsigned int string_data_offset;
......@@ -1393,6 +1393,24 @@ HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, stru
d[i].ReadWriteMask = (mask >> 8) & 0xff;
d[i].Mask = mask & 0xff;
/* pixel shaders have a special handling for SystemValueType in the output signature */
if (((target & 0xffff0000) == 0xffff0000) && (section->tag == TAG_OSG5 || section->tag == TAG_OSGN))
{
TRACE("Pixelshader output signature fixup.\n");
if (d[i].Register == 0xffffffff)
{
if (!strcasecmp(d[i].SemanticName, "sv_depth")) d[i].SystemValueType = D3D_NAME_DEPTH;
if (!strcasecmp(d[i].SemanticName, "sv_coverage")) d[i].SystemValueType = D3D_NAME_COVERAGE;
if (!strcasecmp(d[i].SemanticName, "sv_depthgreaterequal")) d[i].SystemValueType = D3D_NAME_DEPTH_GREATER_EQUAL;
if (!strcasecmp(d[i].SemanticName, "sv_depthlessequal")) d[i].SystemValueType = D3D_NAME_DEPTH_LESS_EQUAL;
}
else
{
d[i].SystemValueType = D3D_NAME_TARGET;
}
}
TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x, stream %u\n",
debugstr_a(d[i].SemanticName), d[i].SemanticIndex, d[i].SystemValueType,
......@@ -1484,7 +1502,7 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
goto err_out;
}
hr = d3dcompiler_parse_signature(reflection->isgn, section);
hr = d3dcompiler_parse_signature(reflection->isgn, section, reflection->target);
if (FAILED(hr))
{
WARN("Failed to parse section ISGN.\n");
......@@ -1502,7 +1520,7 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
goto err_out;
}
hr = d3dcompiler_parse_signature(reflection->osgn, section);
hr = d3dcompiler_parse_signature(reflection->osgn, section, reflection->target);
if (FAILED(hr))
{
WARN("Failed to parse section OSGN.\n");
......@@ -1519,7 +1537,7 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
goto err_out;
}
hr = d3dcompiler_parse_signature(reflection->pcsg, section);
hr = d3dcompiler_parse_signature(reflection->pcsg, section, reflection->target);
if (FAILED(hr))
{
WARN("Failed to parse section PCSG.\n");
......
......@@ -694,7 +694,7 @@ static void test_reflection_desc_ps(void)
i, desc.SemanticIndex, pdesc->SemanticIndex);
ok(desc.Register == pdesc->Register, "GetOutputParameterDesc(%u) Register failed, got %u, expected %u\n",
i, desc.Register, pdesc->Register);
todo_wine ok(desc.SystemValueType == pdesc->SystemValueType, "GetOutputParameterDesc(%u) SystemValueType failed, got %x, expected %x\n",
ok(desc.SystemValueType == pdesc->SystemValueType, "GetOutputParameterDesc(%u) SystemValueType failed, got %x, expected %x\n",
i, desc.SystemValueType, pdesc->SystemValueType);
ok(desc.ComponentType == pdesc->ComponentType, "GetOutputParameterDesc(%u) ComponentType failed, got %x, expected %x\n",
i, desc.ComponentType, pdesc->ComponentType);
......
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