Commit 3f3b3e17 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".

parent 9acc780a
......@@ -3419,7 +3419,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, gl_max);
gl_info->limits.fragment_samplers = gl_max;
}
else
{
......
......@@ -3323,7 +3323,7 @@ static void tex_coordindex(struct wined3d_context *context, const struct wined3d
return;
}
if (mapped_stage >= gl_info->limits.fragment_samplers)
if (mapped_stage >= min(gl_info->limits.fragment_samplers, MAX_FRAGMENT_SAMPLERS))
{
WARN("stage %u not mapped to a valid texture unit (%u)\n", stage, mapped_stage);
return;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment