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wine
wine-winehq
Commits
3f6d45bf
Commit
3f6d45bf
authored
Oct 06, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 07, 2013
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Plain Diff
wined3d: Send render state updates through the command stream.
parent
89ee4dc6
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3 changed files
with
32 additions
and
1 deletion
+32
-1
cs.c
dlls/wined3d/cs.c
+29
-0
device.c
dlls/wined3d/device.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-0
No files found.
dlls/wined3d/cs.c
View file @
3f6d45bf
...
...
@@ -41,6 +41,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_VERTEX_SHADER
,
WINED3D_CS_OP_SET_GEOMETRY_SHADER
,
WINED3D_CS_OP_SET_PIXEL_SHADER
,
WINED3D_CS_OP_SET_RENDER_STATE
,
};
struct
wined3d_cs_present
...
...
@@ -143,6 +144,13 @@ struct wined3d_cs_set_shader
struct
wined3d_shader
*
shader
;
};
struct
wined3d_cs_set_render_state
{
enum
wined3d_cs_op
opcode
;
enum
wined3d_render_state
state
;
DWORD
value
;
};
static
void
wined3d_cs_exec_present
(
struct
wined3d_cs
*
cs
,
const
void
*
data
)
{
const
struct
wined3d_cs_present
*
op
=
data
;
...
...
@@ -571,6 +579,26 @@ void wined3d_cs_emit_set_pixel_shader(struct wined3d_cs *cs, struct wined3d_shad
cs
->
ops
->
submit
(
cs
);
}
static
void
wined3d_cs_exec_set_render_state
(
struct
wined3d_cs
*
cs
,
const
void
*
data
)
{
const
struct
wined3d_cs_set_render_state
*
op
=
data
;
cs
->
state
.
render_states
[
op
->
state
]
=
op
->
value
;
device_invalidate_state
(
cs
->
device
,
STATE_RENDER
(
op
->
state
));
}
void
wined3d_cs_emit_set_render_state
(
struct
wined3d_cs
*
cs
,
enum
wined3d_render_state
state
,
DWORD
value
)
{
struct
wined3d_cs_set_render_state
*
op
;
op
=
cs
->
ops
->
require_space
(
cs
,
sizeof
(
*
op
));
op
->
opcode
=
WINED3D_CS_OP_SET_RENDER_STATE
;
op
->
state
=
state
;
op
->
value
=
value
;
cs
->
ops
->
submit
(
cs
);
}
static
void
(
*
const
wined3d_cs_op_handlers
[])(
struct
wined3d_cs
*
cs
,
const
void
*
data
)
=
{
/* WINED3D_CS_OP_PRESENT */
wined3d_cs_exec_present
,
...
...
@@ -588,6 +616,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_VERTEX_SHADER */
wined3d_cs_exec_set_vertex_shader
,
/* WINED3D_CS_OP_SET_GEOMETRY_SHADER */
wined3d_cs_exec_set_geometry_shader
,
/* WINED3D_CS_OP_SET_PIXEL_SHADER */
wined3d_cs_exec_set_pixel_shader
,
/* WINED3D_CS_OP_SET_RENDER_STATE */
wined3d_cs_exec_set_render_state
,
};
static
void
*
wined3d_cs_st_require_space
(
struct
wined3d_cs
*
cs
,
size_t
size
)
...
...
dlls/wined3d/device.c
View file @
3f6d45bf
...
...
@@ -1940,7 +1940,7 @@ void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
if
(
value
==
old_value
)
TRACE
(
"Application is setting the old value over, nothing to do.
\n
"
);
else
device_invalidate_state
(
device
,
STATE_RENDER
(
state
)
);
wined3d_cs_emit_set_render_state
(
device
->
cs
,
state
,
value
);
if
(
state
==
WINED3D_RS_POINTSIZE
&&
value
==
WINED3D_RESZ_CODE
)
{
...
...
dlls/wined3d/wined3d_private.h
View file @
3f6d45bf
...
...
@@ -2491,6 +2491,8 @@ void wined3d_cs_emit_set_geometry_shader(struct wined3d_cs *cs, struct wined3d_s
void
wined3d_cs_emit_set_index_buffer
(
struct
wined3d_cs
*
cs
,
struct
wined3d_buffer
*
buffer
,
enum
wined3d_format_id
format_id
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_set_pixel_shader
(
struct
wined3d_cs
*
cs
,
struct
wined3d_shader
*
shader
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_set_render_state
(
struct
wined3d_cs
*
cs
,
enum
wined3d_render_state
state
,
DWORD
value
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_set_render_target
(
struct
wined3d_cs
*
cs
,
UINT
render_target_idx
,
struct
wined3d_surface
*
render_target
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_set_scissor_rect
(
struct
wined3d_cs
*
cs
,
const
RECT
*
rect
)
DECLSPEC_HIDDEN
;
...
...
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