Commit 3fb1fb96 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d2d1: Calculate intersections in a more robust way in d2d_geometry_intersect_self().

parent 55d403de
......@@ -82,6 +82,21 @@ struct d2d_cdt
const D2D1_POINT_2F *vertices;
};
struct d2d_geometry_intersection
{
size_t figure_idx;
size_t segment_idx;
float t;
D2D1_POINT_2F p;
};
struct d2d_geometry_intersections
{
struct d2d_geometry_intersection *intersections;
size_t intersections_size;
size_t intersection_count;
};
struct d2d_fp_two_vec2
{
float x[2];
......@@ -1458,6 +1473,41 @@ static BOOL d2d_cdt_insert_segments(struct d2d_cdt *cdt, struct d2d_geometry *ge
return TRUE;
}
static BOOL d2d_geometry_intersections_add(struct d2d_geometry_intersections *i,
size_t figure_idx, size_t segment_idx, float t, D2D1_POINT_2F p)
{
struct d2d_geometry_intersection *intersection;
if (!d2d_array_reserve((void **)&i->intersections, &i->intersections_size,
i->intersection_count + 1, sizeof(*i->intersections)))
{
ERR("Failed to grow intersections array.\n");
return FALSE;
}
intersection = &i->intersections[i->intersection_count++];
intersection->figure_idx = figure_idx;
intersection->segment_idx = segment_idx;
intersection->t = t;
intersection->p = p;
return TRUE;
}
static int d2d_geometry_intersections_compare(const void *a, const void *b)
{
const struct d2d_geometry_intersection *i0 = a;
const struct d2d_geometry_intersection *i1 = b;
if (i0->figure_idx != i1->figure_idx)
return i0->figure_idx - i1->figure_idx;
if (i0->segment_idx != i1->segment_idx)
return i0->segment_idx - i1->segment_idx;
if (i0->t != i1->t)
return i0->t > i1->t ? 1 : -1;
return 0;
}
/* Intersect the geometry's segments with themselves. This uses the
* straightforward approach of testing everything against everything, but
* there certainly exist more scalable algorithms for this. */
......@@ -1465,21 +1515,21 @@ static BOOL d2d_cdt_insert_segments(struct d2d_cdt *cdt, struct d2d_geometry *ge
static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry)
{
D2D1_POINT_2F p0, p1, q0, q1, v_p, v_q, v_qp, intersection;
struct d2d_geometry_intersections intersections = {0};
struct d2d_figure *figure_p, *figure_q;
size_t i, j, k, l, min_j, min_l, max_l;
size_t i, j, k, l, max_l;
BOOL ret = FALSE;
float s, t, det;
for (i = 0; i < geometry->u.path.figure_count; ++i)
{
figure_p = &geometry->u.path.figures[i];
p0 = figure_p->vertices[figure_p->vertex_count - 1];
min_j = 0;
min_l = 0;
for (k = 0; k < figure_p->vertex_count; p0 = p1, ++k)
{
p1 = figure_p->vertices[k];
d2d_point_subtract(&v_p, &p1, &p0);
for (j = min_j, min_j = 0, l = min_l, min_l = 0; j < i || (j == i && k); ++j, l = 0)
for (j = 0; j < i || (j == i && k); ++j)
{
figure_q = &geometry->u.path.figures[j];
......@@ -1490,8 +1540,8 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry)
continue;
max_l = j == i ? k - 1 : figure_q->vertex_count;
q0 = figure_q->vertices[l == 0 ? figure_q->vertex_count - 1 : l - 1];
for (; l < max_l; q0 = q1, ++l)
q0 = figure_q->vertices[figure_q->vertex_count - 1];
for (l = 0; l < max_l; q0 = q1, ++l)
{
q1 = figure_q->vertices[l];
d2d_point_subtract(&v_q, &q1, &q0);
......@@ -1510,31 +1560,38 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry)
intersection.x = p0.x + v_p.x * s;
intersection.y = p0.y + v_p.y * s;
if (t > 0.0f && t < 1.0f)
{
if (!d2d_figure_insert_vertex(figure_q, l, intersection))
return FALSE;
if (j == i)
++k;
++max_l;
++l;
}
if (t > 0.0f && t < 1.0f
&& !d2d_geometry_intersections_add(&intersections, j, l, t, intersection))
goto done;
if (s > 0.0f && s < 1.0f)
{
if (!d2d_figure_insert_vertex(figure_p, k, intersection))
return FALSE;
min_j = j;
min_l = l+1;
p1 = intersection;
d2d_point_subtract(&v_p, &p1, &p0);
if (s > 0.0f && s < 1.0f
&& !d2d_geometry_intersections_add(&intersections, i, k, s, intersection))
goto done;
}
}
}
}
qsort(intersections.intersections, intersections.intersection_count,
sizeof(*intersections.intersections), d2d_geometry_intersections_compare);
for (i = 0; i < intersections.intersection_count; ++i)
{
const struct d2d_geometry_intersection *inter = &intersections.intersections[i];
if (!i || inter->figure_idx != intersections.intersections[i - 1].figure_idx)
j = 0;
if (!d2d_figure_insert_vertex(&geometry->u.path.figures[inter->figure_idx],
inter->segment_idx + j, inter->p))
goto done;
++j;
}
return TRUE;
ret = TRUE;
done:
HeapFree(GetProcessHeap(), 0, intersections.intersections);
return ret;
}
static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry)
......
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