Commit 4020a382 authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

d3dx9: Factor out set_value() function.

parent f65e4854
...@@ -827,6 +827,73 @@ static void set_matrix_transpose(struct d3dx_parameter *param, const D3DXMATRIX ...@@ -827,6 +827,73 @@ static void set_matrix_transpose(struct d3dx_parameter *param, const D3DXMATRIX
} }
} }
static HRESULT set_string(char **param_data, const char *string)
{
heap_free(*param_data);
*param_data = heap_alloc(strlen(string) + 1);
if (!*param_data)
{
ERR("Out of memory.\n");
return E_OUTOFMEMORY;
}
strcpy(*param_data, string);
return D3D_OK;
}
static HRESULT set_value(struct d3dx_parameter *param, const void *data, unsigned int bytes)
{
unsigned int i, count;
bytes = min(bytes, param->bytes);
count = min(param->element_count ? param->element_count : 1, bytes / sizeof(void *));
switch (param->type)
{
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
case D3DXPT_TEXTURE3D:
case D3DXPT_TEXTURECUBE:
for (i = 0; i < count; ++i)
{
IUnknown *old_texture = ((IUnknown **)param->data)[i];
IUnknown *new_texture = ((IUnknown **)data)[i];
if (new_texture == old_texture)
continue;
if (new_texture)
IUnknown_AddRef(new_texture);
if (old_texture)
IUnknown_Release(old_texture);
}
/* fallthrough */
case D3DXPT_VOID:
case D3DXPT_BOOL:
case D3DXPT_INT:
case D3DXPT_FLOAT:
TRACE("Copy %u bytes.\n", bytes);
memcpy(param->data, data, bytes);
break;
case D3DXPT_STRING:
{
HRESULT hr;
for (i = 0; i < count; ++i)
if (FAILED(hr = set_string(&((char **)param->data)[i], ((const char **)data)[i])))
return hr;
break;
}
default:
FIXME("Unhandled type %s.\n", debug_d3dxparameter_type(param->type));
break;
}
return D3D_OK;
}
static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_effect *effect, static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_effect *effect,
struct d3dx_parameter *parameter, const char *name) struct d3dx_parameter *parameter, const char *name)
{ {
...@@ -1176,19 +1243,6 @@ static void set_dirty(struct d3dx_parameter *param) ...@@ -1176,19 +1243,6 @@ static void set_dirty(struct d3dx_parameter *param)
top_param->update_version = new_update_version; top_param->update_version = new_update_version;
} }
static HRESULT set_string(char **param_data, const char *string)
{
HeapFree(GetProcessHeap(), 0, *param_data);
*param_data = HeapAlloc(GetProcessHeap(), 0, strlen(string) + 1);
if (!*param_data)
{
ERR("Out of memory.\n");
return E_OUTOFMEMORY;
}
strcpy(*param_data, string);
return D3D_OK;
}
static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void *value) static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void *value)
{ {
static const struct static const struct
...@@ -2278,7 +2332,6 @@ static HRESULT WINAPI d3dx_effect_SetValue(ID3DXEffect *iface, D3DXHANDLE parame ...@@ -2278,7 +2332,6 @@ static HRESULT WINAPI d3dx_effect_SetValue(ID3DXEffect *iface, D3DXHANDLE parame
{ {
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(effect, parameter); struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
unsigned int i;
TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes); TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
...@@ -2295,53 +2348,8 @@ static HRESULT WINAPI d3dx_effect_SetValue(ID3DXEffect *iface, D3DXHANDLE parame ...@@ -2295,53 +2348,8 @@ static HRESULT WINAPI d3dx_effect_SetValue(ID3DXEffect *iface, D3DXHANDLE parame
if (data && param->bytes <= bytes) if (data && param->bytes <= bytes)
{ {
switch (param->type)
{
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
case D3DXPT_TEXTURE3D:
case D3DXPT_TEXTURECUBE:
for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
{
IUnknown *old_texture = ((IUnknown **)param->data)[i];
IUnknown *new_texture = ((IUnknown **)data)[i];
if (new_texture == old_texture)
continue;
if (new_texture)
IUnknown_AddRef(new_texture);
if (old_texture)
IUnknown_Release(old_texture);
}
/* fallthrough */
case D3DXPT_VOID:
case D3DXPT_BOOL:
case D3DXPT_INT:
case D3DXPT_FLOAT:
TRACE("Copy %u bytes.\n", param->bytes);
memcpy(param->data, data, param->bytes);
set_dirty(param);
break;
case D3DXPT_STRING:
{
HRESULT hr;
set_dirty(param); set_dirty(param);
for (i = 0; i < (param->element_count ? param->element_count : 1); ++i) return set_value(param, data, bytes);
if (FAILED(hr = set_string(&((char **)param->data)[i], ((const char **)data)[i])))
return hr;
break;
}
default:
FIXME("Unhandled type %s.\n", debug_d3dxparameter_type(param->type));
break;
}
return D3D_OK;
} }
WARN("Invalid argument specified.\n"); WARN("Invalid argument specified.\n");
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment