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wine
wine-winehq
Commits
404de72f
Commit
404de72f
authored
Mar 30, 2011
by
Rico Schüller
Committed by
Alexandre Julliard
Mar 30, 2011
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Plain Diff
d3dx9: Rename some variables.
parent
62c1fb09
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1 changed file
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13 additions
and
11 deletions
+13
-11
core.c
dlls/d3dx9_36/core.c
+13
-11
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dlls/d3dx9_36/core.c
View file @
404de72f
...
...
@@ -35,8 +35,8 @@ struct ID3DXBufferImpl
ID3DXBuffer
ID3DXBuffer_iface
;
LONG
ref
;
DWORD
*
buffer
;
DWORD
bufferS
ize
;
void
*
buffer
;
DWORD
s
ize
;
};
static
inline
struct
ID3DXBufferImpl
*
impl_from_ID3DXBuffer
(
ID3DXBuffer
*
iface
)
...
...
@@ -94,39 +94,41 @@ static LPVOID WINAPI ID3DXBufferImpl_GetBufferPointer(ID3DXBuffer *iface)
static
DWORD
WINAPI
ID3DXBufferImpl_GetBufferSize
(
ID3DXBuffer
*
iface
)
{
struct
ID3DXBufferImpl
*
This
=
impl_from_ID3DXBuffer
(
iface
);
return
This
->
bufferS
ize
;
return
This
->
s
ize
;
}
const
ID3DXBufferVtbl
D3DXBuffer
_Vtbl
=
static
const
struct
ID3DXBufferVtbl
ID3DXBufferImpl
_Vtbl
=
{
/* IUnknown methods */
ID3DXBufferImpl_QueryInterface
,
ID3DXBufferImpl_AddRef
,
ID3DXBufferImpl_Release
,
/* ID3DXBuffer methods */
ID3DXBufferImpl_GetBufferPointer
,
ID3DXBufferImpl_GetBufferSize
};
HRESULT
WINAPI
D3DXCreateBuffer
(
DWORD
NumBytes
,
LPD3DXBUFFER
*
ppB
uffer
)
HRESULT
WINAPI
D3DXCreateBuffer
(
DWORD
size
,
LPD3DXBUFFER
*
b
uffer
)
{
struct
ID3DXBufferImpl
*
object
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
object
==
NULL
)
{
*
ppB
uffer
=
NULL
;
*
b
uffer
=
NULL
;
return
E_OUTOFMEMORY
;
}
object
->
ID3DXBuffer_iface
.
lpVtbl
=
&
D3DXBuffer
_Vtbl
;
object
->
ID3DXBuffer_iface
.
lpVtbl
=
&
ID3DXBufferImpl
_Vtbl
;
object
->
ref
=
1
;
object
->
bufferSize
=
NumBytes
;
object
->
buffer
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
NumBytes
);
object
->
size
=
size
;
object
->
buffer
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
size
);
if
(
object
->
buffer
==
NULL
)
{
HeapFree
(
GetProcessHeap
(),
0
,
object
);
*
ppB
uffer
=
NULL
;
*
b
uffer
=
NULL
;
return
E_OUTOFMEMORY
;
}
*
ppB
uffer
=
&
object
->
ID3DXBuffer_iface
;
*
b
uffer
=
&
object
->
ID3DXBuffer_iface
;
return
D3D_OK
;
}
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