Commit 404f4f73 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of some asserts.

parent 7598ab2c
......@@ -23,7 +23,6 @@
*/
#include "config.h"
#include <assert.h>
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
......@@ -242,7 +241,6 @@ static void WineD3D_ReleaseFakeGLContext(void) {
wined3d_fake_gl_context_hwnd = NULL;
wined3d_fake_gl_context_available = FALSE;
}
assert(wined3d_fake_gl_context_ref >= 0);
LeaveCriticalSection(&wined3d_fake_gl_context_cs);
}
......@@ -254,7 +252,6 @@ static BOOL WineD3D_CreateFakeGLContext(void) {
TRACE("getting context...\n");
if(wined3d_fake_gl_context_ref > 0) goto ret;
assert(0 == wined3d_fake_gl_context_ref);
wined3d_fake_gl_context_foreign = TRUE;
......
......@@ -22,7 +22,6 @@
#include "winerror.h"
#include "wine/debug.h"
#include <assert.h>
#include <string.h>
#include "wined3d_private.h"
......@@ -78,7 +77,9 @@ DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags) {
case WINEDDPCAPS_2BIT: return 4;
case WINEDDPCAPS_4BIT: return 16;
case WINEDDPCAPS_8BIT: return 256;
default: assert(0); return 256;
default:
FIXME("Unhandled size bits %#x.\n", dwFlags & SIZE_BITS);
return 256;
}
}
......
......@@ -30,8 +30,6 @@
#include "wine/port.h"
#include "wined3d_private.h"
#include <assert.h>
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
/* See also float_16_to_32() in wined3d_private.h */
......@@ -1117,8 +1115,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
dstwidth = xdst.right - xdst.left;
width = (xdst.right - xdst.left) * bpp;
assert(width <= dlock.Pitch);
if (DestRect && Src != This)
dbuf = dlock.pBits;
else
......@@ -1619,7 +1615,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
slock.Pitch = dlock.Pitch;
/* Since slock was originally copied from this surface's description, we can just reuse it */
assert(This->resource.allocatedMemory != NULL);
sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
sEntry = Src->resource.format_desc;
......
......@@ -29,7 +29,6 @@
#include "wine/port.h"
#include "wined3d_private.h"
#include <assert.h>
#include <stdio.h>
/* Use the d3d_surface debug channel to have one channel for all surfaces */
......
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