Commit 405e25d5 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.

parent 2cf1db59
......@@ -1018,7 +1018,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
desc.usage = usage & WINED3DUSAGE_MASK;
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.access = wined3daccess_from_d3dpool(pool);
desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
desc.width = width;
desc.height = height;
desc.depth = 1;
......
......@@ -1110,7 +1110,7 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
desc.usage |= WINED3DUSAGE_TEXTURE;
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.access = wined3daccess_from_d3dpool(pool);
desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
desc.width = width;
desc.height = height;
desc.depth = 1;
......@@ -1157,7 +1157,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.access = wined3daccess_from_d3dpool(pool);
desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
desc.width = edge_length;
desc.height = edge_length;
desc.depth = 1;
......
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