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wine
wine-winehq
Commits
40d3cc5e
Commit
40d3cc5e
authored
May 24, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
May 25, 2006
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Plain Diff
wined3d: Turn around the image in LockRect.
parent
e18c89b3
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surface.c
dlls/wined3d/surface.c
+22
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dlls/wined3d/surface.c
View file @
40d3cc5e
...
@@ -588,12 +588,34 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKE
...
@@ -588,12 +588,34 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKE
if
((
This
->
lockedRect
.
left
==
0
&&
This
->
lockedRect
.
top
==
0
&&
if
((
This
->
lockedRect
.
left
==
0
&&
This
->
lockedRect
.
top
==
0
&&
This
->
lockedRect
.
right
==
This
->
currentDesc
.
Width
This
->
lockedRect
.
right
==
This
->
currentDesc
.
Width
&&
This
->
lockedRect
.
bottom
==
This
->
currentDesc
.
Height
))
{
&&
This
->
lockedRect
.
bottom
==
This
->
currentDesc
.
Height
))
{
char
*
row
,
*
top
,
*
bottom
;
int
i
;
glReadPixels
(
0
,
0
,
glReadPixels
(
0
,
0
,
This
->
currentDesc
.
Width
,
This
->
currentDesc
.
Width
,
This
->
currentDesc
.
Height
,
This
->
currentDesc
.
Height
,
This
->
glDescription
.
glFormat
,
This
->
glDescription
.
glFormat
,
This
->
glDescription
.
glType
,
This
->
glDescription
.
glType
,
(
char
*
)
pLockedRect
->
pBits
);
(
char
*
)
pLockedRect
->
pBits
);
/* glReadPixels returns the image upside down, and there is no way to prevent this.
Flip the lines in software*/
row
=
HeapAlloc
(
GetProcessHeap
(),
0
,
pLockedRect
->
Pitch
);
if
(
!
row
)
{
ERR
(
"Out of memory
\n
"
);
return
E_OUTOFMEMORY
;
}
top
=
This
->
resource
.
allocatedMemory
;
bottom
=
(
(
char
*
)
This
->
resource
.
allocatedMemory
)
+
pLockedRect
->
Pitch
*
(
This
->
currentDesc
.
Height
-
1
);
for
(
i
=
0
;
i
<
This
->
currentDesc
.
Height
/
2
;
i
++
)
{
memcpy
(
row
,
top
,
pLockedRect
->
Pitch
);
memcpy
(
top
,
bottom
,
pLockedRect
->
Pitch
);
memcpy
(
bottom
,
row
,
pLockedRect
->
Pitch
);
top
+=
pLockedRect
->
Pitch
;
bottom
-=
pLockedRect
->
Pitch
;
}
HeapFree
(
GetProcessHeap
(),
0
,
row
);
}
else
if
(
This
->
lockedRect
.
left
==
0
&&
This
->
lockedRect
.
right
==
This
->
currentDesc
.
Width
)
{
}
else
if
(
This
->
lockedRect
.
left
==
0
&&
This
->
lockedRect
.
right
==
This
->
currentDesc
.
Width
)
{
glReadPixels
(
0
,
glReadPixels
(
0
,
This
->
lockedRect
.
top
,
This
->
lockedRect
.
top
,
...
...
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