wined3d: Do not use glFramebufferTexture() to bind array RTVs with an array size of one.
Despite the array size, these are considered to be "layered" for the purposes of
GL_FRAMEBUFFER_ATTACHMENT_LAYERED, and mixing array and non-array textures in
this way will trigger GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49002
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