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wine
wine-winehq
Commits
41643327
Commit
41643327
authored
Nov 13, 2007
by
Francois Gouget
Committed by
Alexandre Julliard
Nov 13, 2007
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wined3d: Add trailing '\n's to two shader_addline() calls.
parent
474fca1e
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vertexshader.c
dlls/wined3d/vertexshader.c
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dlls/wined3d/vertexshader.c
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41643327
...
...
@@ -399,8 +399,8 @@ static VOID IWineD3DVertexShaderImpl_GenerateShader(
* 1.0 or -1.0 to turn the rendering upside down for offscreen rendering. PosFixup.x
* contains 1.0 to allow a mad, but arb vs swizzles are too restricted for that.
*/
shader_addline
(
&
buffer
,
"ADD TMP_OUT.x, TMP_OUT.x, posFixup.z;"
);
shader_addline
(
&
buffer
,
"MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, posFixup.w;"
);
shader_addline
(
&
buffer
,
"ADD TMP_OUT.x, TMP_OUT.x, posFixup.z;
\n
"
);
shader_addline
(
&
buffer
,
"MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, posFixup.w;
\n
"
);
/* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c
* and the glsl equivalent
...
...
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