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wine
wine-winehq
Commits
41bf0d48
Commit
41bf0d48
authored
Sep 01, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 11, 2007
Browse files
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Browse Files
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Plain Diff
wined3d: Fix WINED3DFMT_X8L8V8U8.
parent
422e0ba1
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
161 additions
and
18 deletions
+161
-18
visual.c
dlls/d3d9/tests/visual.c
+103
-0
surface.c
dlls/wined3d/surface.c
+57
-17
utils.c
dlls/wined3d/utils.c
+1
-1
No files found.
dlls/d3d9/tests/visual.c
View file @
41bf0d48
...
@@ -2720,6 +2720,108 @@ static void texkill_test(IDirect3DDevice9 *device)
...
@@ -2720,6 +2720,108 @@ static void texkill_test(IDirect3DDevice9 *device)
ok
(
color
==
0x000000ff
,
"Pixel 575/49 has color %08x, expected 0x000000ff
\n
"
,
color
);
ok
(
color
==
0x000000ff
,
"Pixel 575/49 has color %08x, expected 0x000000ff
\n
"
,
color
);
}
}
static
void
x8l8v8u8_test
(
IDirect3DDevice9
*
device
)
{
IDirect3D9
*
d3d9
;
HRESULT
hr
;
IDirect3DTexture9
*
texture
;
IDirect3DPixelShader9
*
shader
;
IDirect3DPixelShader9
*
shader2
;
D3DLOCKED_RECT
lr
;
DWORD
color
;
DWORD
shader_code
[]
=
{
0xffff0101
,
/* ps_1_1 */
0x00000042
,
0xb00f0000
,
/* tex t0 */
0x00000001
,
0x800f0000
,
0xb0e40000
,
/* mov r0, t0 */
0x0000ffff
/* end */
};
DWORD
shader_code2
[]
=
{
0xffff0101
,
/* ps_1_1 */
0x00000042
,
0xb00f0000
,
/* tex t0 */
0x00000001
,
0x800f0000
,
0xb0ff0000
,
/* mov r0, t0.w */
0x0000ffff
/* end */
};
float
quad
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
0
.
5
,
0
.
5
,
1
.
0
,
-
1
.
0
,
0
.
1
,
0
.
5
,
0
.
5
,
-
1
.
0
,
1
.
0
,
0
.
1
,
0
.
5
,
0
.
5
,
1
.
0
,
1
.
0
,
0
.
1
,
0
.
5
,
0
.
5
,
};
memset
(
&
lr
,
0
,
sizeof
(
lr
));
IDirect3DDevice9_GetDirect3D
(
device
,
&
d3d9
);
hr
=
IDirect3D9_CheckDeviceFormat
(
d3d9
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
D3DFMT_X8L8V8U8
);
IDirect3D9_Release
(
d3d9
);
if
(
FAILED
(
hr
))
{
skip
(
"No D3DFMT_X8L8V8U8 support
\n
"
);
};
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff0000
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
1
,
1
,
1
,
0
,
D3DFMT_X8L8V8U8
,
D3DPOOL_MANAGED
,
&
texture
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateTexture failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DTexture9_LockRect
(
texture
,
0
,
&
lr
,
NULL
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture9_LockRect failed (%08x)
\n
"
,
hr
);
*
((
DWORD
*
)
lr
.
pBits
)
=
0x11ca3141
;
hr
=
IDirect3DTexture9_UnlockRect
(
texture
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture9_UnlockRect failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
shader_code
,
&
shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
shader_code2
,
&
shader2
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetFVF failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
texture
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed (%08x)
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
5
*
sizeof
(
float
));
ok
(
hr
==
D3D_OK
,
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed (%08x)
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
color
=
getPixelColor
(
device
,
578
,
430
);
ok
(
color
==
0x008262ca
,
"D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
shader2
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed (%08x)
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
5
*
sizeof
(
float
));
ok
(
hr
==
D3D_OK
,
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed (%08x)
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
color
=
getPixelColor
(
device
,
578
,
430
);
ok
(
color
==
0x00ffffff
,
"w component of D3DFMT_X8L8V8U8 = 0x11ca3141 returns color %08x
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture failed (%08x)
\n
"
,
hr
);
IDirect3DPixelShader9_Release
(
shader
);
IDirect3DPixelShader9_Release
(
shader2
);
IDirect3DTexture9_Release
(
texture
);
}
START_TEST
(
visual
)
START_TEST
(
visual
)
{
{
IDirect3DDevice9
*
device_ptr
;
IDirect3DDevice9
*
device_ptr
;
...
@@ -2816,6 +2918,7 @@ START_TEST(visual)
...
@@ -2816,6 +2918,7 @@ START_TEST(visual)
texbem_test
(
device_ptr
);
texbem_test
(
device_ptr
);
texdepth_test
(
device_ptr
);
texdepth_test
(
device_ptr
);
texkill_test
(
device_ptr
);
texkill_test
(
device_ptr
);
x8l8v8u8_test
(
device_ptr
);
}
}
else
skip
(
"No ps_1_1 support
\n
"
);
else
skip
(
"No ps_1_1 support
\n
"
);
...
...
dlls/wined3d/surface.c
View file @
41bf0d48
...
@@ -1573,13 +1573,21 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
...
@@ -1573,13 +1573,21 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
break
;
break
;
case
WINED3DFMT_X8L8V8U8
:
case
WINED3DFMT_X8L8V8U8
:
if
(
GL_SUPPORT
(
NV_TEXTURE_SHADER3
))
break
;
*
convert
=
CONVERT_X8L8V8U8
;
*
convert
=
CONVERT_X8L8V8U8
;
*
format
=
GL_BGRA
;
*
internal
=
GL_RGBA8
;
*
type
=
GL_UNSIGNED_BYTE
;
*
target_bpp
=
4
;
*
target_bpp
=
4
;
/* Not supported by GL_ATI_envmap_bumpmap */
if
(
GL_SUPPORT
(
NV_TEXTURE_SHADER
))
{
/* Use formats from gl table. It is a bit unfortunate, but the conversion
* is needed to set the X format to 255 to get 1.0 for alpha when sampling
* the texture. OpenGL can't use GL_DSDT8_MAG8_NV as internal format with
* the needed type and format parameter, so the internal format contains a
* 4th component, which is returned as alpha
*/
}
else
{
/* Not supported by GL_ATI_envmap_bumpmap */
*
format
=
GL_BGRA
;
*
internal
=
GL_RGBA8
;
*
type
=
GL_UNSIGNED_BYTE
;
}
break
;
break
;
case
WINED3DFMT_Q8W8V8U8
:
case
WINED3DFMT_Q8W8V8U8
:
...
@@ -1647,9 +1655,9 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
...
@@ -1647,9 +1655,9 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
HRESULT
d3dfmt_convert_surface
(
BYTE
*
src
,
BYTE
*
dst
,
UINT
pitch
,
UINT
width
,
UINT
height
,
UINT
outpitch
,
CONVERT_TYPES
convert
,
IWineD3DSurfaceImpl
*
surf
)
{
HRESULT
d3dfmt_convert_surface
(
BYTE
*
src
,
BYTE
*
dst
,
UINT
pitch
,
UINT
width
,
UINT
height
,
UINT
outpitch
,
CONVERT_TYPES
convert
,
IWineD3DSurfaceImpl
*
This
)
{
BYTE
*
source
,
*
dest
;
BYTE
*
source
,
*
dest
;
TRACE
(
"(%p)->(%p),(%d,%d,%d,%d,%p)
\n
"
,
src
,
dst
,
pitch
,
height
,
outpitch
,
convert
,
surf
);
TRACE
(
"(%p)->(%p),(%d,%d,%d,%d,%p)
\n
"
,
src
,
dst
,
pitch
,
height
,
outpitch
,
convert
,
This
);
switch
(
convert
)
{
switch
(
convert
)
{
case
NO_CONVERSION
:
case
NO_CONVERSION
:
...
@@ -1660,7 +1668,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
...
@@ -1660,7 +1668,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
case
CONVERT_PALETTED
:
case
CONVERT_PALETTED
:
case
CONVERT_PALETTED_CK
:
case
CONVERT_PALETTED_CK
:
{
{
IWineD3DPaletteImpl
*
pal
=
surf
->
palette
;
IWineD3DPaletteImpl
*
pal
=
This
->
palette
;
BYTE
table
[
256
][
4
];
BYTE
table
[
256
][
4
];
unsigned
int
i
;
unsigned
int
i
;
unsigned
int
x
,
y
;
unsigned
int
x
,
y
;
...
@@ -1673,14 +1681,14 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
...
@@ -1673,14 +1681,14 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
/* Still no palette? Use the device's palette */
/* Still no palette? Use the device's palette */
/* Get the surface's palette */
/* Get the surface's palette */
for
(
i
=
0
;
i
<
256
;
i
++
)
{
for
(
i
=
0
;
i
<
256
;
i
++
)
{
IWineD3DDeviceImpl
*
device
=
surf
->
resource
.
wineD3DDevice
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
table
[
i
][
0
]
=
device
->
palettes
[
device
->
currentPalette
][
i
].
peRed
;
table
[
i
][
0
]
=
device
->
palettes
[
device
->
currentPalette
][
i
].
peRed
;
table
[
i
][
1
]
=
device
->
palettes
[
device
->
currentPalette
][
i
].
peGreen
;
table
[
i
][
1
]
=
device
->
palettes
[
device
->
currentPalette
][
i
].
peGreen
;
table
[
i
][
2
]
=
device
->
palettes
[
device
->
currentPalette
][
i
].
peBlue
;
table
[
i
][
2
]
=
device
->
palettes
[
device
->
currentPalette
][
i
].
peBlue
;
if
((
convert
==
CONVERT_PALETTED_CK
)
&&
if
((
convert
==
CONVERT_PALETTED_CK
)
&&
(
i
>=
surf
->
SrcBltCKey
.
dwColorSpaceLowValue
)
&&
(
i
>=
This
->
SrcBltCKey
.
dwColorSpaceLowValue
)
&&
(
i
<=
surf
->
SrcBltCKey
.
dwColorSpaceHighValue
))
{
(
i
<=
This
->
SrcBltCKey
.
dwColorSpaceHighValue
))
{
/* We should maybe here put a more 'neutral' color than the standard bright purple
/* We should maybe here put a more 'neutral' color than the standard bright purple
one often used by application to prevent the nice purple borders when bi-linear
one often used by application to prevent the nice purple borders when bi-linear
filtering is on */
filtering is on */
...
@@ -1697,8 +1705,8 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
...
@@ -1697,8 +1705,8 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
table
[
i
][
1
]
=
pal
->
palents
[
i
].
peGreen
;
table
[
i
][
1
]
=
pal
->
palents
[
i
].
peGreen
;
table
[
i
][
2
]
=
pal
->
palents
[
i
].
peBlue
;
table
[
i
][
2
]
=
pal
->
palents
[
i
].
peBlue
;
if
((
convert
==
CONVERT_PALETTED_CK
)
&&
if
((
convert
==
CONVERT_PALETTED_CK
)
&&
(
i
>=
surf
->
SrcBltCKey
.
dwColorSpaceLowValue
)
&&
(
i
>=
This
->
SrcBltCKey
.
dwColorSpaceLowValue
)
&&
(
i
<=
surf
->
SrcBltCKey
.
dwColorSpaceHighValue
))
{
(
i
<=
This
->
SrcBltCKey
.
dwColorSpaceHighValue
))
{
/* We should maybe here put a more 'neutral' color than the standard bright purple
/* We should maybe here put a more 'neutral' color than the standard bright purple
one often used by application to prevent the nice purple borders when bi-linear
one often used by application to prevent the nice purple borders when bi-linear
filtering is on */
filtering is on */
...
@@ -1751,8 +1759,8 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
...
@@ -1751,8 +1759,8 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
for
(
x
=
0
;
x
<
width
;
x
++
)
{
for
(
x
=
0
;
x
<
width
;
x
++
)
{
WORD
color
=
*
Source
++
;
WORD
color
=
*
Source
++
;
*
Dest
=
((
color
&
0xFFC0
)
|
((
color
&
0x1F
)
<<
1
));
*
Dest
=
((
color
&
0xFFC0
)
|
((
color
&
0x1F
)
<<
1
));
if
((
color
<
surf
->
SrcBltCKey
.
dwColorSpaceLowValue
)
||
if
((
color
<
This
->
SrcBltCKey
.
dwColorSpaceLowValue
)
||
(
color
>
surf
->
SrcBltCKey
.
dwColorSpaceHighValue
))
{
(
color
>
This
->
SrcBltCKey
.
dwColorSpaceHighValue
))
{
*
Dest
|=
0x0001
;
*
Dest
|=
0x0001
;
}
}
Dest
++
;
Dest
++
;
...
@@ -1774,8 +1782,8 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
...
@@ -1774,8 +1782,8 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
for
(
x
=
0
;
x
<
width
;
x
++
)
{
for
(
x
=
0
;
x
<
width
;
x
++
)
{
WORD
color
=
*
Source
++
;
WORD
color
=
*
Source
++
;
*
Dest
=
color
;
*
Dest
=
color
;
if
((
color
<
surf
->
SrcBltCKey
.
dwColorSpaceLowValue
)
||
if
((
color
<
This
->
SrcBltCKey
.
dwColorSpaceLowValue
)
||
(
color
>
surf
->
SrcBltCKey
.
dwColorSpaceHighValue
))
{
(
color
>
This
->
SrcBltCKey
.
dwColorSpaceHighValue
))
{
*
Dest
|=
(
1
<<
15
);
*
Dest
|=
(
1
<<
15
);
}
}
else
{
else
{
...
@@ -1826,6 +1834,38 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
...
@@ -1826,6 +1834,38 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
break
;
break
;
}
}
case
CONVERT_X8L8V8U8
:
{
unsigned
int
x
,
y
;
DWORD
*
Source
;
unsigned
char
*
Dest
;
if
(
GL_SUPPORT
(
NV_TEXTURE_SHADER
))
{
/* This implementation works with the fixed function pipeline and shaders
* without further modification after converting the surface.
*/
for
(
y
=
0
;
y
<
height
;
y
++
)
{
Source
=
(
DWORD
*
)
(
src
+
y
*
pitch
);
Dest
=
(
unsigned
char
*
)
(
dst
+
y
*
outpitch
);
for
(
x
=
0
;
x
<
width
;
x
++
)
{
long
color
=
(
*
Source
++
);
/* L */
Dest
[
2
]
=
((
color
>>
16
)
&
0xff
);
/* L */
/* V */
Dest
[
1
]
=
((
color
>>
8
)
&
0xff
);
/* V */
/* U */
Dest
[
0
]
=
(
color
&
0xff
);
/* U */
/* I */
Dest
[
3
]
=
255
;
/* X */
Dest
+=
4
;
}
}
}
else
{
/* Doesn't work correctly with the fixed function pipeline, but can work in
* shaders if the shader is adjusted. (There's no use for this format in gl's
* standard fixed function pipeline anyway).
*/
FIXME
(
"Implement CONVERT_X8L8V8U8 with standard unsigned GL_RGB
\n
"
);
}
break
;
}
case
CONVERT_A4L4
:
case
CONVERT_A4L4
:
{
{
unsigned
int
x
,
y
;
unsigned
int
x
,
y
;
...
...
dlls/wined3d/utils.c
View file @
41bf0d48
...
@@ -170,7 +170,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
...
@@ -170,7 +170,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
/* Bump mapping stuff */
/* Bump mapping stuff */
{
WINED3DFMT_V8U8
,
GL_DSDT8_NV
,
GL_DSDT8_NV
,
GL_DSDT_NV
,
GL_BYTE
},
{
WINED3DFMT_V8U8
,
GL_DSDT8_NV
,
GL_DSDT8_NV
,
GL_DSDT_NV
,
GL_BYTE
},
{
WINED3DFMT_L6V5U5
,
GL_COLOR_INDEX8_EXT
,
GL_COLOR_INDEX8_EXT
,
GL_COLOR_INDEX
,
GL_UNSIGNED_SHORT_5_5_5_1
},
{
WINED3DFMT_L6V5U5
,
GL_COLOR_INDEX8_EXT
,
GL_COLOR_INDEX8_EXT
,
GL_COLOR_INDEX
,
GL_UNSIGNED_SHORT_5_5_5_1
},
{
WINED3DFMT_X8L8V8U8
,
GL_DSDT8_MAG8_INTENSITY8_NV
,
GL_DSDT8_MAG8_INTENSITY8_NV
,
GL_DSDT_MAG_
INTENSITY_NV
,
GL_BYTE
},
{
WINED3DFMT_X8L8V8U8
,
GL_DSDT8_MAG8_INTENSITY8_NV
,
GL_DSDT8_MAG8_INTENSITY8_NV
,
GL_DSDT_MAG_
VIB_NV
,
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
},
{
WINED3DFMT_Q8W8V8U8
,
GL_SIGNED_RGBA8_NV
,
GL_SIGNED_RGBA8_NV
,
GL_RGBA
,
GL_BYTE
},
{
WINED3DFMT_Q8W8V8U8
,
GL_SIGNED_RGBA8_NV
,
GL_SIGNED_RGBA8_NV
,
GL_RGBA
,
GL_BYTE
},
{
WINED3DFMT_V16U16
,
GL_SIGNED_HILO16_NV
,
GL_SIGNED_HILO16_NV
,
GL_HILO_NV
,
GL_SHORT
},
{
WINED3DFMT_V16U16
,
GL_SIGNED_HILO16_NV
,
GL_SIGNED_HILO16_NV
,
GL_HILO_NV
,
GL_SHORT
},
{
WINED3DFMT_W11V11U10
,
0
,
0
,
0
,
0
},
{
WINED3DFMT_W11V11U10
,
0
,
0
,
0
,
0
},
...
...
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