Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
41f9ca2a
Commit
41f9ca2a
authored
Jul 27, 2011
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jul 28, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Restore the call to context_validate_onscreen_formats.
This got lost accidentally in
d321959d
.
parent
2ddf1c38
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
5 additions
and
0 deletions
+5
-0
context.c
dlls/wined3d/context.c
+5
-0
No files found.
dlls/wined3d/context.c
View file @
41f9ca2a
...
...
@@ -2247,6 +2247,11 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
fb
->
render_targets
,
fb
->
depth_stencil
))
return
FALSE
;
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
&&
isStateDirty
(
context
,
STATE_FRAMEBUFFER
))
{
context_validate_onscreen_formats
(
context
,
fb
->
depth_stencil
);
}
/* Preload resources before FBO setup. Texture preload in particular may
* result in changes to the current FBO, due to using e.g. FBO blits for
* updating a resource location. */
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment