Commit 42bdb48c authored by Jörg Höhle's avatar Jörg Höhle Committed by Alexandre Julliard

mciavi: Fix player deadlock when starting to play.

parent 4f07c495
......@@ -87,7 +87,6 @@ static DWORD MCIAVI_drvOpen(LPCWSTR str, LPMCI_OPEN_DRIVER_PARMSW modp)
InitializeCriticalSection(&wma->cs);
wma->cs.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": WINE_MCIAVI.cs");
wma->ack_event = CreateEventW(NULL, FALSE, FALSE, NULL);
wma->hStopEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
wma->wDevID = modp->wDeviceID;
wma->wCommandTable = mciLoadCommandResource(MCIAVI_hInstance, mciAviWStr, 0);
......@@ -121,7 +120,6 @@ static DWORD MCIAVI_drvClose(DWORD dwDevID)
mciSetDriverData(dwDevID, 0);
mciFreeCommandResource(wma->wCommandTable);
CloseHandle(wma->ack_event);
CloseHandle(wma->hStopEvent);
LeaveCriticalSection(&wma->cs);
......@@ -336,61 +334,6 @@ DWORD MCIAVI_mciClose(UINT wDevID, DWORD dwFlags, LPMCI_GENERIC_PARMS lpParms)
return dwRet;
}
static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms);
struct MCIAVI_play_data
{
MCIDEVICEID wDevID;
DWORD flags;
MCI_PLAY_PARMS params;
};
/*
* MCIAVI_mciPlay_thread
*
* FIXME: probably should use a common worker thread created at the driver
* load time and queue all async commands to it.
*/
static DWORD WINAPI MCIAVI_mciPlay_thread(LPVOID arg)
{
struct MCIAVI_play_data *data = (struct MCIAVI_play_data *)arg;
DWORD ret;
TRACE("In thread before async play command (id %08x, flags %08x)\n", data->wDevID, data->flags);
ret = MCIAVI_mciPlay(data->wDevID, data->flags | MCI_WAIT, &data->params);
TRACE("In thread after async play command (id %08x, flags %08x)\n", data->wDevID, data->flags);
HeapFree(GetProcessHeap(), 0, data);
return ret;
}
/*
* MCIAVI_mciPlay_async
*/
static DWORD MCIAVI_mciPlay_async(WINE_MCIAVI *wma, DWORD dwFlags, LPMCI_PLAY_PARMS lpParams)
{
HANDLE handle, ack_event = wma->ack_event;
struct MCIAVI_play_data *data = HeapAlloc(GetProcessHeap(), 0, sizeof(struct MCIAVI_play_data));
if (!data) return MCIERR_OUT_OF_MEMORY;
data->wDevID = wma->wDevID;
data->flags = dwFlags;
data->params = *lpParams;
if (!(handle = CreateThread(NULL, 0, MCIAVI_mciPlay_thread, data, 0, NULL)))
{
WARN("Couldn't create thread for async play, playing synchronously\n");
return MCIAVI_mciPlay_thread(data);
}
SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL);
CloseHandle(handle);
/* wait until the thread starts up, so the app could see a changed status */
WaitForSingleObject(ack_event, INFINITE);
TRACE("Async play has started\n");
return 0;
}
static double currenttime_us(void)
{
LARGE_INTEGER lc, lf;
......@@ -400,90 +343,25 @@ static double currenttime_us(void)
}
/***************************************************************************
* MCIAVI_mciPlay [internal]
* MCIAVI_player [internal]
*/
static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms)
static DWORD MCIAVI_player(WINE_MCIAVI *wma, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms)
{
WINE_MCIAVI *wma;
DWORD dwRet;
LPWAVEHDR waveHdr = NULL;
unsigned i, nHdr = 0;
DWORD dwFromFrame, dwToFrame;
DWORD numEvents = 1;
HANDLE events[2];
double next_frame_us;
TRACE("(%04x, %08X, %p)\n", wDevID, dwFlags, lpParms);
if (lpParms == NULL) return MCIERR_NULL_PARAMETER_BLOCK;
wma = MCIAVI_mciGetOpenDev(wDevID);
if (wma == NULL) return MCIERR_INVALID_DEVICE_ID;
if (dwFlags & MCI_DGV_PLAY_REVERSE) return MCIERR_UNSUPPORTED_FUNCTION;
if (dwFlags & MCI_TEST) return 0;
EnterCriticalSection(&wma->cs);
if (!wma->hFile)
{
LeaveCriticalSection(&wma->cs);
return MCIERR_FILE_NOT_FOUND;
}
if (!wma->hWndPaint)
{
LeaveCriticalSection(&wma->cs);
return MCIERR_NO_WINDOW;
}
LeaveCriticalSection(&wma->cs);
if (!(dwFlags & MCI_WAIT))
return MCIAVI_mciPlay_async(wma, dwFlags, lpParms);
if (!(GetWindowLongW(wma->hWndPaint, GWL_STYLE) & WS_VISIBLE))
ShowWindow(wma->hWndPaint, SW_SHOWNA);
EnterCriticalSection(&wma->cs);
dwFromFrame = wma->dwCurrVideoFrame;
dwToFrame = wma->dwPlayableVideoFrames - 1;
if (dwFlags & MCI_FROM) {
dwFromFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwFrom);
}
if (dwFlags & MCI_TO) {
dwToFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwTo);
}
if (dwToFrame >= wma->dwPlayableVideoFrames)
dwToFrame = wma->dwPlayableVideoFrames - 1;
TRACE("Playing from frame=%u to frame=%u\n", dwFromFrame, dwToFrame);
wma->dwCurrVideoFrame = dwFromFrame;
wma->dwToVideoFrame = dwToFrame;
/* if already playing exit */
if (wma->dwStatus == MCI_MODE_PLAY)
{
LeaveCriticalSection(&wma->cs);
SetEvent(wma->ack_event);
return 0;
}
if (wma->dwToVideoFrame <= wma->dwCurrVideoFrame)
{
dwRet = 0;
SetEvent(wma->ack_event);
goto mci_play_done;
}
wma->dwStatus = MCI_MODE_PLAY;
/* signal the state change */
SetEvent(wma->ack_event);
if (dwFlags & (MCI_DGV_PLAY_REPEAT|MCI_MCIAVI_PLAY_WINDOW|MCI_MCIAVI_PLAY_FULLSCREEN))
FIXME("Unsupported flag %08x\n", dwFlags);
events[0] = wma->hStopEvent;
if (wma->lpWaveFormat) {
if (MCIAVI_OpenAudio(wma, &nHdr, &waveHdr) != 0)
......@@ -513,7 +391,7 @@ static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms
hDC = wma->hWndPaint ? GetDC(wma->hWndPaint) : 0;
if (hDC)
{
while(next_frame_us <= tc && wma->dwCurrVideoFrame < dwToFrame){
while(next_frame_us <= tc && wma->dwCurrVideoFrame < wma->dwToVideoFrame){
double dur;
++wma->dwCurrVideoFrame;
dur = MCIAVI_PaintFrame(wma, hDC);
......@@ -524,7 +402,7 @@ static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms
}
ReleaseDC(wma->hWndPaint, hDC);
}
if(wma->dwCurrVideoFrame >= dwToFrame)
if(wma->dwCurrVideoFrame >= wma->dwToVideoFrame)
break;
if (wma->lpWaveFormat)
......@@ -579,9 +457,142 @@ mci_play_done:
if (dwFlags & MCI_NOTIFY) {
TRACE("MCI_NOTIFY_SUCCESSFUL %08lX !\n", lpParms->dwCallback);
mciDriverNotify(HWND_32(LOWORD(lpParms->dwCallback)),
wDevID, MCI_NOTIFY_SUCCESSFUL);
wma->wDevID, MCI_NOTIFY_SUCCESSFUL);
}
LeaveCriticalSection(&wma->cs);
return dwRet;
}
struct MCIAVI_play_data
{
WINE_MCIAVI *wma;
DWORD flags;
MCI_PLAY_PARMS params; /* FIXME: notify via wma->hCallback like the other MCI drivers */
};
/*
* MCIAVI_mciPlay_thread
*
* FIXME: probably should use a common worker thread created at the driver
* load time and queue all async commands to it.
*/
static DWORD WINAPI MCIAVI_mciPlay_thread(LPVOID arg)
{
struct MCIAVI_play_data *data = (struct MCIAVI_play_data *)arg;
DWORD ret;
TRACE("In thread before async play command (id %u, flags %08x)\n", data->wma->wDevID, data->flags);
ret = MCIAVI_player(data->wma, data->flags, &data->params);
TRACE("In thread after async play command (id %u, flags %08x)\n", data->wma->wDevID, data->flags);
HeapFree(GetProcessHeap(), 0, data);
return ret;
}
/*
* MCIAVI_mciPlay_async
*/
static DWORD MCIAVI_mciPlay_async(WINE_MCIAVI *wma, DWORD dwFlags, LPMCI_PLAY_PARMS lpParams)
{
HANDLE handle;
struct MCIAVI_play_data *data = HeapAlloc(GetProcessHeap(), 0, sizeof(struct MCIAVI_play_data));
if (!data) return MCIERR_OUT_OF_MEMORY;
data->wma = wma;
data->flags = dwFlags;
if (dwFlags & MCI_NOTIFY)
data->params.dwCallback = lpParams->dwCallback;
if (!(handle = CreateThread(NULL, 0, MCIAVI_mciPlay_thread, data, 0, NULL)))
{
WARN("Couldn't create thread for async play, playing synchronously\n");
return MCIAVI_mciPlay_thread(data);
}
SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL);
CloseHandle(handle);
return 0;
}
/***************************************************************************
* MCIAVI_mciPlay [internal]
*/
static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms)
{
WINE_MCIAVI *wma;
DWORD dwRet;
DWORD dwFromFrame, dwToFrame;
TRACE("(%04x, %08X, %p)\n", wDevID, dwFlags, lpParms);
if (lpParms == NULL) return MCIERR_NULL_PARAMETER_BLOCK;
wma = MCIAVI_mciGetOpenDev(wDevID);
if (wma == NULL) return MCIERR_INVALID_DEVICE_ID;
if (dwFlags & MCI_DGV_PLAY_REVERSE) return MCIERR_UNSUPPORTED_FUNCTION;
if (dwFlags & MCI_TEST) return 0;
if (dwFlags & (MCI_DGV_PLAY_REPEAT|MCI_MCIAVI_PLAY_WINDOW|MCI_MCIAVI_PLAY_FULLSCREEN|MCI_MCIAVI_PLAY_FULLBY2))
FIXME("Unsupported flag %08x\n", dwFlags);
EnterCriticalSection(&wma->cs);
if (!wma->hFile)
{
LeaveCriticalSection(&wma->cs);
return MCIERR_FILE_NOT_FOUND;
}
if (!wma->hWndPaint)
{
LeaveCriticalSection(&wma->cs);
return MCIERR_NO_WINDOW;
}
dwFromFrame = wma->dwCurrVideoFrame;
dwToFrame = wma->dwPlayableVideoFrames - 1;
if (dwFlags & MCI_FROM) {
dwFromFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwFrom);
}
if (dwFlags & MCI_TO) {
dwToFrame = MCIAVI_ConvertTimeFormatToFrame(wma, lpParms->dwTo);
}
if (dwToFrame >= wma->dwPlayableVideoFrames)
dwToFrame = wma->dwPlayableVideoFrames - 1;
TRACE("Playing from frame=%u to frame=%u\n", dwFromFrame, dwToFrame);
wma->dwCurrVideoFrame = dwFromFrame;
wma->dwToVideoFrame = dwToFrame;
LeaveCriticalSection(&wma->cs);
if (!(GetWindowLongW(wma->hWndPaint, GWL_STYLE) & WS_VISIBLE))
ShowWindow(wma->hWndPaint, SW_SHOWNA);
EnterCriticalSection(&wma->cs);
/* if already playing exit */
if (wma->dwStatus == MCI_MODE_PLAY)
{
LeaveCriticalSection(&wma->cs);
return 0;
}
wma->dwStatus = MCI_MODE_PLAY;
LeaveCriticalSection(&wma->cs);
if (dwFlags & MCI_WAIT)
return MCIAVI_player(wma, dwFlags, lpParms);
dwRet = MCIAVI_mciPlay_async(wma, dwFlags, lpParms);
if (dwRet) {
EnterCriticalSection(&wma->cs);
wma->dwStatus = MCI_MODE_STOP;
LeaveCriticalSection(&wma->cs);
}
return dwRet;
}
......
......@@ -79,7 +79,6 @@ typedef struct {
/* data for the background mechanism */
CRITICAL_SECTION cs;
HANDLE hStopEvent;
HANDLE ack_event; /* acknowledge that an async command has started */
} WINE_MCIAVI;
extern HINSTANCE MCIAVI_hInstance DECLSPEC_HIDDEN;
......
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