Commit 437861f1 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Move the stream source binding code to context.c.

parent 5c2522d7
......@@ -2178,6 +2178,8 @@ void context_gl_resource_released(struct wined3d_device *device,
GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
void context_load_tex_coords(const struct wined3d_context *context, const struct wined3d_stream_info *si,
GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
void *context_map_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *data,
size_t size, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
struct wined3d_context *context_reacquire(const struct wined3d_device *device,
......@@ -2194,8 +2196,11 @@ void context_state_drawbuf(struct wined3d_context *context,
void context_state_fb(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void context_texture_update(struct wined3d_context *context, const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void context_unload_tex_coords(const struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_unmap_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, GLenum binding) DECLSPEC_HIDDEN;
void context_update_stream_sources(struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
/*****************************************************************************
* Internal representation of a light
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment