- Clean up all the D3D COM handling (but the underlaying code is still
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
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dlls/ddraw/d3ddevice/main.h
0 → 100644
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dlls/ddraw/d3dvertexbuffer.c
0 → 100644
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dlls/ddraw/direct3d/main.h
0 → 100644
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