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wine
wine-winehq
Commits
44143a97
Commit
44143a97
authored
Apr 10, 2008
by
Alexander Dorofeyev
Committed by
Alexandre Julliard
Apr 11, 2008
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ddraw: Temporarily activate viewport when clearing.
parent
3e237c61
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1 changed file
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24 additions
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viewport.c
dlls/ddraw/viewport.c
+24
-0
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dlls/ddraw/viewport.c
View file @
44143a97
...
...
@@ -667,6 +667,7 @@ IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
ICOM_THIS_FROM
(
IDirect3DViewportImpl
,
IDirect3DViewport3
,
iface
);
DWORD
color
=
0x00000000
;
HRESULT
hr
;
LPDIRECT3DVIEWPORT3
current_viewport
;
TRACE
(
"(%p/%p)->(%08x,%p,%08x)
\n
"
,
This
,
iface
,
dwCount
,
lpRects
,
dwFlags
);
if
(
This
->
active_device
==
NULL
)
{
...
...
@@ -687,6 +688,10 @@ IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
}
}
/* Need to temporarily activate viewport to clear it. Previously active one will be restored
afterwards. */
This
->
activate
(
This
,
TRUE
);
hr
=
IDirect3DDevice7_Clear
(
ICOM_INTERFACE
(
This
->
active_device
,
IDirect3DDevice7
),
dwCount
,
lpRects
,
...
...
@@ -694,6 +699,14 @@ IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
color
,
1
.
0
,
0x00000000
);
IDirect3DDevice3_GetCurrentViewport
(
ICOM_INTERFACE
(
This
->
active_device
,
IDirect3DDevice3
),
&
current_viewport
);
if
(
current_viewport
)
{
IDirect3DViewportImpl
*
vp
=
ICOM_OBJECT
(
IDirect3DViewportImpl
,
IDirect3DViewport3
,
current_viewport
);
vp
->
activate
(
vp
,
TRUE
);
IDirect3DViewport3_Release
(
current_viewport
);
}
LeaveCriticalSection
(
&
ddraw_cs
);
return
hr
;
}
...
...
@@ -989,6 +1002,7 @@ IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
{
ICOM_THIS_FROM
(
IDirect3DViewportImpl
,
IDirect3DViewport3
,
iface
);
HRESULT
hr
;
LPDIRECT3DVIEWPORT3
current_viewport
;
TRACE
(
"(%p)->(%08x,%p,%08x,%08x,%f,%08x)
\n
"
,
This
,
dwCount
,
lpRects
,
dwFlags
,
dwColor
,
dvZ
,
dwStencil
);
EnterCriticalSection
(
&
ddraw_cs
);
...
...
@@ -997,6 +1011,10 @@ IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
LeaveCriticalSection
(
&
ddraw_cs
);
return
D3DERR_VIEWPORTHASNODEVICE
;
}
/* Need to temporarily activate viewport to clear it. Previously active one will be restored
afterwards. */
This
->
activate
(
This
,
TRUE
);
hr
=
IDirect3DDevice7_Clear
(
ICOM_INTERFACE
(
This
->
active_device
,
IDirect3DDevice7
),
dwCount
,
lpRects
,
...
...
@@ -1004,6 +1022,12 @@ IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
dwColor
,
dvZ
,
dwStencil
);
IDirect3DDevice3_GetCurrentViewport
(
ICOM_INTERFACE
(
This
->
active_device
,
IDirect3DDevice3
),
&
current_viewport
);
if
(
current_viewport
)
{
IDirect3DViewportImpl
*
vp
=
ICOM_OBJECT
(
IDirect3DViewportImpl
,
IDirect3DViewport3
,
current_viewport
);
vp
->
activate
(
vp
,
TRUE
);
IDirect3DViewport3_Release
(
current_viewport
);
}
LeaveCriticalSection
(
&
ddraw_cs
);
return
hr
;
}
...
...
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