Commit 44799ea3 authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

dinput/tests: Test W.G.I constant effect with negative direction.

parent 61c251ac
......@@ -5747,6 +5747,54 @@ static void test_windows_gaming_input(void)
.report_buf = {3,0x01,0x04,0x04,0x5a,0x00,0x00,0x00,0x00,0x00,0x0a,0x00,0xff,0x7f,0x4e,0x01,0x00,0x00},
},
};
struct hid_expect expect_create_constant_neg[] =
{
/* create new effect */
{
.code = IOCTL_HID_SET_FEATURE,
.report_id = 2,
.report_len = 3,
.report_buf = {2,0x04,0x00},
},
/* block load */
{
.code = IOCTL_HID_GET_FEATURE,
.report_id = 3,
.report_len = 5,
.report_buf = {3,0x01,0x01,0x00,0x00},
},
/* set constant */
{
.code = IOCTL_HID_WRITE_REPORT,
.report_id = 9,
.report_len = 4,
.report_buf = {9,0x01,0x18,0xfc},
},
/* set envelope (wine) */
{
.code = IOCTL_HID_WRITE_REPORT,
.report_id = 8,
.report_len = 8,
.report_buf = {8,0x01,0x00,0x00,0x00,0x00,0x00,0x00},
.todo = TRUE, .wine_only = TRUE,
},
/* update effect (wine) */
{
.code = IOCTL_HID_WRITE_REPORT,
.report_id = 3,
.report_len = 18,
.report_buf = {3,0x01,0x04,0x04,0x28,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x7f,0x99,0x00,0x00,0x00},
.wine_only = TRUE, .todo = TRUE,
},
/* update effect */
{
.code = IOCTL_HID_WRITE_REPORT,
.report_id = 3,
.report_len = 18,
.report_buf = {3,0x01,0x04,0x04,0x28,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x7f,0x4e,0x01,0x00,0x00},
.todo = TRUE,
},
};
struct hid_expect expect_create_ramp[] =
{
/* create new effect */
......@@ -6556,6 +6604,35 @@ static void test_windows_gaming_input(void)
IAsyncOperation_boolean_Release( bool_async );
set_hid_expect( file, NULL, 0 );
hr = IForceFeedbackEffect_QueryInterface( effect, &IID_IConstantForceEffect, (void **)&constant_effect );
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
direction.X = -direction.X;
direction.Y = -direction.Y;
direction.Z = -direction.Z;
hr = IConstantForceEffect_SetParameters( constant_effect, direction, duration );
ok( hr == S_OK, "SetParameters returned %#lx\n", hr );
direction.X = -direction.X;
direction.Y = -direction.Y;
direction.Z = -direction.Z;
IConstantForceEffect_Release( constant_effect );
set_hid_expect( file, expect_create_constant_neg, sizeof(expect_create_constant_neg) );
hr = IForceFeedbackMotor_LoadEffectAsync( motor, effect, &result_async );
ok( hr == S_OK, "LoadEffectAsync returned %#lx\n", hr );
await_result( result_async );
check_result_async( result_async, 1, Completed, S_OK, ForceFeedbackLoadEffectResult_Succeeded );
IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
set_hid_expect( file, NULL, 0 );
set_hid_expect( file, expect_unload, sizeof(expect_unload) );
hr = IForceFeedbackMotor_TryUnloadEffectAsync( motor, effect, &bool_async );
ok( hr == S_OK, "TryUnloadEffectAsync returned %#lx\n", hr );
await_bool( bool_async );
check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
IAsyncOperation_boolean_Release( bool_async );
set_hid_expect( file, NULL, 0 );
IForceFeedbackEffect_Release( effect );
......
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