Commit 449f6b21 authored by Lionel Ulmer's avatar Lionel Ulmer Committed by Alexandre Julliard

- added mipmapping support

- added locking for concurrent access to the D3D device - improved tracing - added support for most texture combine stages (inspired by the D3D8 code) - disable current lock / unlock code pending proper solution
parent 442dd754
......@@ -246,6 +246,9 @@ struct IDirect3DDeviceImpl
D3DMATRIX *world_mat, D3DMATRIX *view_mat, D3DMATRIX *proj_mat);
STATEBLOCK state_block;
/* Used to prevent locks and rendering to overlap */
CRITICAL_SECTION crit;
};
/*****************************************************************************
......
......@@ -132,10 +132,10 @@ DWORD InitLightStateTab[] = {
};
DWORD InitTextureStageStateTab[] = {
D3DTSS_COLOROP, D3DTOP_DISABLE,
D3DTSS_COLOROP, D3DTOP_DISABLE, /* Note, it's manually set for stage 0 */
D3DTSS_COLORARG1, D3DTA_TEXTURE,
D3DTSS_COLORARG2, D3DTA_CURRENT,
D3DTSS_ALPHAOP, D3DTOP_DISABLE,
D3DTSS_ALPHAOP, D3DTOP_DISABLE, /* Note, it's manually set for stage 0 */
D3DTSS_ALPHAARG1, D3DTA_TEXTURE,
D3DTSS_ALPHAARG2, D3DTA_CURRENT,
/* FIXME: D3DTSS_BUMPENVMAT00,01,10,11 */
......@@ -143,13 +143,13 @@ DWORD InitTextureStageStateTab[] = {
D3DTSS_ADDRESS, D3DTADDRESS_WRAP,
D3DTSS_ADDRESSU, D3DTADDRESS_WRAP,
D3DTSS_ADDRESSV, D3DTADDRESS_WRAP,
/* FIXME: D3DTSS_BORDERCOLOR */
D3DTSS_BORDERCOLOR, 0x00000000,
D3DTSS_MAGFILTER, D3DTFG_POINT,
D3DTSS_MINFILTER, D3DTFN_POINT,
D3DTSS_MIPFILTER, D3DTFP_NONE,
D3DTSS_MIPMAPLODBIAS, 0x00000000, /* 0.0f */
D3DTSS_MAXMIPLEVEL, 0
/* FIXME: D3DTSS_MAXANISOTROPY */
D3DTSS_MAXMIPLEVEL, 0,
D3DTSS_MAXANISOTROPY, 1,
/* FIXME: D3DTSS_BUMPENVLSCALE */
/* FIXME: D3DTSS_NUMPENVLOFFSET */
/* FIXME: D3DTSS_TEXTURETRANSFORMFLAGS */
......@@ -158,21 +158,21 @@ DWORD InitTextureStageStateTab[] = {
void InitDefaultStateBlock(STATEBLOCK* lpStateBlock, int version)
{
int i,j;
int i, j;
TRACE("(%p,%d)\n", lpStateBlock, version);
memset(lpStateBlock, 0, sizeof(STATEBLOCK));
/* Initialize render states */
for(i = 0; i < sizeof(InitRenderStateTab) / sizeof(InitRenderStateTab[0]); i += 2)
for (i = 0; i < sizeof(InitRenderStateTab) / sizeof(InitRenderStateTab[0]); i += 2)
{
lpStateBlock->render_state[InitRenderStateTab[i] - 1] = InitRenderStateTab[i + 1];
lpStateBlock->set_flags.render_state[InitRenderStateTab[i] - 1] = TRUE;
}
/* Initialize texture stages states */
for(i = 0; i < MAX_TEXTURES; i++)
for (i = 0; i < MAX_TEXTURES; i++)
{
for(j = 0; j < sizeof(InitTextureStageStateTab) / sizeof(InitTextureStageStateTab[0]); j += 2)
for (j = 0; j < sizeof(InitTextureStageStateTab) / sizeof(InitTextureStageStateTab[0]); j += 2)
{
lpStateBlock->texture_stage_state[i][InitTextureStageStateTab[j] - 1] = InitTextureStageStateTab[j + 1];
lpStateBlock->set_flags.texture_stage_state[i][InitTextureStageStateTab[j] - 1] = TRUE;
......@@ -185,6 +185,8 @@ void InitDefaultStateBlock(STATEBLOCK* lpStateBlock, int version)
/* The first texture is particular, update it consequently */
lpStateBlock->texture_stage_state[0][D3DTSS_COLOROP - 1] = D3DTOP_MODULATE;
lpStateBlock->texture_stage_state[0][D3DTSS_ALPHAOP - 1] = D3DTOP_SELECTARG1;
lpStateBlock->texture_stage_state[0][D3DTSS_COLORARG2 - 1] = D3DTA_DIFFUSE;
lpStateBlock->texture_stage_state[0][D3DTSS_ALPHAARG2 - 1] = D3DTA_DIFFUSE;
/* Updates for particular versions */
if ((version == 1) || (version==2))
......
......@@ -334,6 +334,8 @@ GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface)
if (This->current_texture[i] != NULL)
IDirectDrawSurface7_Release(ICOM_INTERFACE(This->current_texture[i], IDirectDrawSurface7));
/* TODO: remove the 'callbacks' for Flip and Lock/Unlock */
/* And warn the D3D object that this device is no longer active... */
This->d3d->removed_device(This->d3d, This);
......@@ -341,6 +343,8 @@ GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface)
HeapFree(GetProcessHeap(), 0, This->view_mat);
HeapFree(GetProcessHeap(), 0, This->proj_mat);
DeleteCriticalSection(&(This->crit));
ENTER_GL();
glXDestroyContext(glThis->display, glThis->gl_context);
LEAVE_GL();
......@@ -415,6 +419,18 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
#if 0 /* Enabling this breaks Tomb Raider 3, need to investigate... */
TRACE("Enumerating GL_RGB unpacked (32)\n");
pformat->dwFlags = DDPF_RGB;
pformat->u1.dwRGBBitCount = 32;
pformat->u2.dwRBitMask = 0x00FF0000;
pformat->u3.dwGBitMask = 0x0000FF00;
pformat->u4.dwBBitMask = 0x000000FF;
pformat->u5.dwRGBAlphaBitMask = 0x00000000;
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
#endif
TRACE("Enumerating GL_RGB unpacked (24)\n");
pformat->dwFlags = DDPF_RGB;
pformat->u1.dwRGBBitCount = 24;
......@@ -854,7 +870,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD
} break;
default:
FIXME("Unhandled vertex type\n");
FIXME("Unhandled vertex type %08x\n", d3dvt);
break;
}
}
......@@ -1058,6 +1074,10 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
BOOLEAN vertex_lighted = FALSE;
IDirect3DDeviceGLImpl* glThis = (IDirect3DDeviceGLImpl*) This;
/* This is to prevent 'thread contention' between a thread locking the device and another
doing 3D display on it... */
EnterCriticalSection(&(This->crit));
if (TRACE_ON(ddraw)) {
TRACE(" Vertex format : "); dump_flexible_vertex(d3dvtVertexType);
}
......@@ -1239,6 +1259,8 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
LEAVE_GL();
TRACE("End\n");
LeaveCriticalSection(&(This->crit));
}
HRESULT WINAPI
......@@ -1403,20 +1425,28 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
}
static GLenum
convert_min_filter_to_GL(D3DTEXTUREMINFILTER dwState)
convert_min_filter_to_GL(D3DTEXTUREMINFILTER dwMinState, D3DTEXTUREMIPFILTER dwMipState)
{
GLenum gl_state;
switch (dwState) {
case D3DTFN_POINT:
gl_state = GL_NEAREST;
break;
case D3DTFN_LINEAR:
gl_state = GL_LINEAR;
break;
default:
gl_state = GL_LINEAR;
break;
if (dwMipState == D3DTFP_NONE) {
switch (dwMinState) {
case D3DTFN_POINT: gl_state = GL_NEAREST; break;
case D3DTFN_LINEAR: gl_state = GL_LINEAR; break;
default: gl_state = GL_LINEAR; break;
}
} else if (dwMipState == D3DTFP_POINT) {
switch (dwMinState) {
case D3DTFN_POINT: gl_state = GL_NEAREST_MIPMAP_NEAREST; break;
case D3DTFN_LINEAR: gl_state = GL_LINEAR_MIPMAP_NEAREST; break;
default: gl_state = GL_LINEAR_MIPMAP_NEAREST; break;
}
} else {
switch (dwMinState) {
case D3DTFN_POINT: gl_state = GL_NEAREST_MIPMAP_LINEAR; break;
case D3DTFN_LINEAR: gl_state = GL_LINEAR_MIPMAP_LINEAR; break;
default: gl_state = GL_LINEAR_MIPMAP_LINEAR; break;
}
}
return gl_state;
}
......@@ -1440,6 +1470,73 @@ convert_mag_filter_to_GL(D3DTEXTUREMAGFILTER dwState)
return gl_state;
}
/* We need a static function for that to handle the 'special' case of 'SELECT_ARG2' */
static BOOLEAN
handle_color_alpha_args(DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, DWORD dwState, D3DTEXTUREOP tex_op)
{
BOOLEAN is_complement = FALSE;
BOOLEAN is_alpha_replicate = FALSE;
BOOLEAN handled = TRUE;
GLenum src;
BOOLEAN is_color = ((d3dTexStageStateType == D3DTSS_COLORARG1) || (d3dTexStageStateType == D3DTSS_COLORARG2));
int num;
if (is_color) {
if (d3dTexStageStateType == D3DTSS_COLORARG1) num = 0;
else if (d3dTexStageStateType == D3DTSS_COLORARG2) num = 1;
else {
handled = FALSE;
num = 0;
}
if (tex_op == D3DTOP_SELECTARG2) {
num = 1 - num;
}
} else {
if (d3dTexStageStateType == D3DTSS_ALPHAARG1) num = 0;
else if (d3dTexStageStateType == D3DTSS_ALPHAARG2) num = 1;
else {
handled = FALSE;
num = 0;
}
if (tex_op == D3DTOP_SELECTARG2) {
num = 1 - num;
}
}
if (dwState & D3DTA_COMPLEMENT) {
is_complement = TRUE;
}
if (dwState & D3DTA_ALPHAREPLICATE) {
is_alpha_replicate = TRUE;
}
dwState &= D3DTA_SELECTMASK;
if ((dwStage == 0) && (dwState == D3DTA_CURRENT)) {
dwState = D3DTA_DIFFUSE;
}
switch (dwState) {
case D3DTA_CURRENT: src = GL_PREVIOUS_EXT; break;
case D3DTA_DIFFUSE: src = GL_PRIMARY_COLOR_ARB; break;
case D3DTA_TEXTURE: src = GL_TEXTURE; break;
case D3DTA_TFACTOR: src = GL_CONSTANT_ARB; FIXME(" no handling yet of setting of constant value !\n"); break;
default: src = GL_TEXTURE; handled = FALSE; break;
}
if (is_color) {
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB + num, src);
if (is_alpha_replicate) {
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB + num, is_complement ? GL_ONE_MINUS_SRC_ALPHA : GL_SRC_ALPHA);
} else {
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB + num, is_complement ? GL_ONE_MINUS_SRC_COLOR : GL_SRC_COLOR);
}
} else {
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB + num, src);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB + num, is_complement ? GL_ONE_MINUS_SRC_ALPHA : GL_SRC_ALPHA);
}
return handled;
}
HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
......@@ -1447,63 +1544,83 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
DWORD dwState)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
const char *type;
DWORD prev_state;
TRACE("(%p/%p)->(%08lx,%08x,%08lx)\n", This, iface, dwStage, d3dTexStageStateType, dwState);
if (dwStage > 0) return DD_OK; /* We nothing in this case for now */
if (TRACE_ON(ddraw)) {
TRACE(" Stage type is : ");
switch (d3dTexStageStateType) {
#define GEN_CASE(a) case a: TRACE(#a " "); break
GEN_CASE(D3DTSS_COLOROP);
GEN_CASE(D3DTSS_COLORARG1);
GEN_CASE(D3DTSS_COLORARG2);
GEN_CASE(D3DTSS_ALPHAOP);
GEN_CASE(D3DTSS_ALPHAARG1);
GEN_CASE(D3DTSS_ALPHAARG2);
GEN_CASE(D3DTSS_BUMPENVMAT00);
GEN_CASE(D3DTSS_BUMPENVMAT01);
GEN_CASE(D3DTSS_BUMPENVMAT10);
GEN_CASE(D3DTSS_BUMPENVMAT11);
GEN_CASE(D3DTSS_TEXCOORDINDEX);
GEN_CASE(D3DTSS_ADDRESS);
GEN_CASE(D3DTSS_ADDRESSU);
GEN_CASE(D3DTSS_ADDRESSV);
GEN_CASE(D3DTSS_BORDERCOLOR);
GEN_CASE(D3DTSS_MAGFILTER);
GEN_CASE(D3DTSS_MINFILTER);
GEN_CASE(D3DTSS_MIPFILTER);
GEN_CASE(D3DTSS_MIPMAPLODBIAS);
GEN_CASE(D3DTSS_MAXMIPLEVEL);
GEN_CASE(D3DTSS_MAXANISOTROPY);
GEN_CASE(D3DTSS_BUMPENVLSCALE);
GEN_CASE(D3DTSS_BUMPENVLOFFSET);
GEN_CASE(D3DTSS_TEXTURETRANSFORMFLAGS);
switch (d3dTexStageStateType) {
#define GEN_CASE(a) case a: type = #a; break
GEN_CASE(D3DTSS_COLOROP);
GEN_CASE(D3DTSS_COLORARG1);
GEN_CASE(D3DTSS_COLORARG2);
GEN_CASE(D3DTSS_ALPHAOP);
GEN_CASE(D3DTSS_ALPHAARG1);
GEN_CASE(D3DTSS_ALPHAARG2);
GEN_CASE(D3DTSS_BUMPENVMAT00);
GEN_CASE(D3DTSS_BUMPENVMAT01);
GEN_CASE(D3DTSS_BUMPENVMAT10);
GEN_CASE(D3DTSS_BUMPENVMAT11);
GEN_CASE(D3DTSS_TEXCOORDINDEX);
GEN_CASE(D3DTSS_ADDRESS);
GEN_CASE(D3DTSS_ADDRESSU);
GEN_CASE(D3DTSS_ADDRESSV);
GEN_CASE(D3DTSS_BORDERCOLOR);
GEN_CASE(D3DTSS_MAGFILTER);
GEN_CASE(D3DTSS_MINFILTER);
GEN_CASE(D3DTSS_MIPFILTER);
GEN_CASE(D3DTSS_MIPMAPLODBIAS);
GEN_CASE(D3DTSS_MAXMIPLEVEL);
GEN_CASE(D3DTSS_MAXANISOTROPY);
GEN_CASE(D3DTSS_BUMPENVLSCALE);
GEN_CASE(D3DTSS_BUMPENVLOFFSET);
GEN_CASE(D3DTSS_TEXTURETRANSFORMFLAGS);
#undef GEN_CASE
default: TRACE("UNKNOWN !!!");
}
TRACE(" => ");
default: type = "UNKNOWN";
}
/* Store the values in the state array */
prev_state = This->state_block.texture_stage_state[dwStage][d3dTexStageStateType - 1];
This->state_block.texture_stage_state[dwStage][d3dTexStageStateType - 1] = dwState;
/* Some special cases when one state modifies more than one... */
if (d3dTexStageStateType == D3DTSS_ADDRESS) {
This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSU - 1] = dwState;
This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSV - 1] = dwState;
}
switch (d3dTexStageStateType) {
case D3DTSS_MINFILTER:
case D3DTSS_MIPFILTER:
if (TRACE_ON(ddraw)) {
switch ((D3DTEXTUREMINFILTER) dwState) {
case D3DTFN_POINT: TRACE("D3DTFN_POINT\n"); break;
case D3DTFN_LINEAR: TRACE("D3DTFN_LINEAR\n"); break;
default: TRACE(" state unhandled (%ld).\n", dwState); break;
if (d3dTexStageStateType == D3DTSS_MINFILTER) {
switch ((D3DTEXTUREMINFILTER) dwState) {
case D3DTFN_POINT: TRACE(" Stage type is : D3DTSS_MINFILTER => D3DTFN_POINT\n"); break;
case D3DTFN_LINEAR: TRACE(" Stage type is : D3DTSS_MINFILTER => D3DTFN_LINEAR\n"); break;
default: FIXME(" Unhandled stage type : D3DTSS_MINFILTER => %08lx\n", dwState); break;
}
} else {
switch ((D3DTEXTUREMIPFILTER) dwState) {
case D3DTFP_NONE: TRACE(" Stage type is : D3DTSS_MIPFILTER => D3DTFP_NONE\n"); break;
case D3DTFP_POINT: TRACE(" Stage type is : D3DTSS_MIPFILTER => D3DTFP_POINT\n"); break;
case D3DTFP_LINEAR: TRACE(" Stage type is : D3DTSS_MIPFILTER => D3DTFP_LINEAR\n"); break;
default: FIXME(" Unhandled stage type : D3DTSS_MIPFILTER => %08lx\n", dwState); break;
}
}
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, convert_min_filter_to_GL(dwState));
break;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
convert_min_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MINFILTER - 1],
This->state_block.texture_stage_state[dwStage][D3DTSS_MIPFILTER - 1]));
break;
case D3DTSS_MAGFILTER:
if (TRACE_ON(ddraw)) {
switch ((D3DTEXTUREMAGFILTER) dwState) {
case D3DTFG_POINT: TRACE("D3DTFN_POINT\n"); break;
case D3DTFG_LINEAR: TRACE("D3DTFN_LINEAR\n"); break;
default: TRACE(" state unhandled (%ld).\n", dwState); break;
case D3DTFG_POINT: TRACE(" Stage type is : D3DTSS_MAGFILTER => D3DTFN_POINT\n"); break;
case D3DTFG_LINEAR: TRACE(" Stage type is : D3DTSS_MAGFILTER => D3DTFN_LINEAR\n"); break;
default: FIXME(" Unhandled stage type : D3DTSS_MAGFILTER => %08lx\n", dwState); break;
}
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, convert_mag_filter_to_GL(dwState));
......@@ -1514,10 +1631,15 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
case D3DTSS_ADDRESSV: {
GLenum arg = GL_REPEAT; /* Default value */
switch ((D3DTEXTUREADDRESS) dwState) {
case D3DTADDRESS_WRAP: if (TRACE_ON(ddraw)) TRACE("D3DTADDRESS_WRAP\n"); arg = GL_REPEAT; break;
case D3DTADDRESS_CLAMP: if (TRACE_ON(ddraw)) TRACE("D3DTADDRESS_CLAMP\n"); arg = GL_CLAMP; break;
case D3DTADDRESS_BORDER: if (TRACE_ON(ddraw)) TRACE("D3DTADDRESS_BORDER\n"); arg = GL_CLAMP_TO_EDGE; break;
default: TRACE(" state unhandled (%ld).\n", dwState);
case D3DTADDRESS_WRAP: TRACE(" Stage type is : %s => D3DTADDRESS_WRAP\n", type); arg = GL_REPEAT; break;
case D3DTADDRESS_CLAMP: TRACE(" Stage type is : %s => D3DTADDRESS_CLAMP\n", type); arg = GL_CLAMP; break;
case D3DTADDRESS_BORDER: TRACE(" Stage type is : %s => D3DTADDRESS_BORDER\n", type); arg = GL_CLAMP_TO_EDGE; break;
#if defined(GL_VERSION_1_4)
case D3DTADDRESS_MIRROR: TRACE(" Stage type is : %s => D3DTADDRESS_MIRROR\n", type); arg = GL_MIRRORED_REPEAT; break;
#elif defined(GL_ARB_texture_mirrored_repeat)
case D3DTADDRESS_MIRROR: TRACE(" Stage type is : %s => D3DTADDRESS_MIRROR\n", type); arg = GL_MIRRORED_REPEAT_ARB; break;
#endif
default: FIXME(" Unhandled stage type : %s => %08lx\n", type, dwState); break;
}
if ((d3dTexStageStateType == D3DTSS_ADDRESS) ||
(d3dTexStageStateType == D3DTSS_ADDRESSU))
......@@ -1526,18 +1648,174 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
(d3dTexStageStateType == D3DTSS_ADDRESSV))
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, arg);
} break;
case D3DTSS_ALPHAOP:
case D3DTSS_COLOROP: {
int scale = 1;
GLenum parm = (d3dTexStageStateType == D3DTSS_ALPHAOP) ? GL_COMBINE_ALPHA_ARB : GL_COMBINE_RGB_ARB;
const char *value;
int handled = 1;
switch (dwState) {
#define GEN_CASE(a) case a: value = #a; break
GEN_CASE(D3DTOP_DISABLE);
GEN_CASE(D3DTOP_SELECTARG1);
GEN_CASE(D3DTOP_SELECTARG2);
GEN_CASE(D3DTOP_MODULATE);
GEN_CASE(D3DTOP_MODULATE2X);
GEN_CASE(D3DTOP_MODULATE4X);
GEN_CASE(D3DTOP_ADD);
GEN_CASE(D3DTOP_ADDSIGNED);
GEN_CASE(D3DTOP_ADDSIGNED2X);
GEN_CASE(D3DTOP_SUBTRACT);
GEN_CASE(D3DTOP_ADDSMOOTH);
GEN_CASE(D3DTOP_BLENDDIFFUSEALPHA);
GEN_CASE(D3DTOP_BLENDTEXTUREALPHA);
GEN_CASE(D3DTOP_BLENDFACTORALPHA);
GEN_CASE(D3DTOP_BLENDTEXTUREALPHAPM);
GEN_CASE(D3DTOP_BLENDCURRENTALPHA);
GEN_CASE(D3DTOP_PREMODULATE);
GEN_CASE(D3DTOP_MODULATEALPHA_ADDCOLOR);
GEN_CASE(D3DTOP_MODULATECOLOR_ADDALPHA);
GEN_CASE(D3DTOP_MODULATEINVALPHA_ADDCOLOR);
GEN_CASE(D3DTOP_MODULATEINVCOLOR_ADDALPHA);
GEN_CASE(D3DTOP_BUMPENVMAP);
GEN_CASE(D3DTOP_BUMPENVMAPLUMINANCE);
GEN_CASE(D3DTOP_DOTPRODUCT3);
GEN_CASE(D3DTOP_FORCE_DWORD);
#undef GEN_CASE
default: value = "UNKNOWN";
}
if ((d3dTexStageStateType == D3DTSS_COLOROP) && (dwState == D3DTOP_DISABLE) && (dwStage == 0)) {
glDisable(GL_TEXTURE_2D);
TRACE(" disabling 2D texturing.\n");
} else {
/* Re-enable texturing */
if ((dwStage == 0) && (This->current_texture[0] != NULL)) {
glEnable(GL_TEXTURE_2D);
TRACE(" enabling 2D texturing.\n");
}
/* Re-Enable GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB */
if (dwState != D3DTOP_DISABLE) {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
}
/* Now set up the operand correctly */
switch (dwState) {
case D3DTOP_DISABLE:
/* Contrary to the docs, alpha can be disabled when colorop is enabled
and it works, so ignore this op */
TRACE(" Note : disable ALPHAOP but COLOROP enabled!\n");
break;
case D3DTOP_SELECTARG1:
case D3DTOP_SELECTARG2:
glTexEnvi(GL_TEXTURE_ENV, parm, GL_REPLACE);
break;
case D3DTOP_MODULATE4X:
scale = scale * 2; /* Drop through */
case D3DTOP_MODULATE2X:
scale = scale * 2; /* Drop through */
case D3DTOP_MODULATE:
glTexEnvi(GL_TEXTURE_ENV, parm, GL_MODULATE);
break;
case D3DTOP_ADD:
glTexEnvi(GL_TEXTURE_ENV, parm, GL_ADD);
break;
case D3DTOP_ADDSIGNED2X:
scale = scale * 2; /* Drop through */
case D3DTOP_ADDSIGNED:
glTexEnvi(GL_TEXTURE_ENV, parm, GL_ADD_SIGNED_ARB);
break;
default:
handled = FALSE;
break;
}
}
if (((prev_state == D3DTOP_SELECTARG2) && (dwState != D3DTOP_SELECTARG2)) ||
((dwState == D3DTOP_SELECTARG2) && (prev_state != D3DTOP_SELECTARG2))) {
/* Switch the arguments if needed... */
if (d3dTexStageStateType == D3DTSS_COLOROP) {
handle_color_alpha_args(dwStage, D3DTSS_COLORARG1,
This->state_block.texture_stage_state[dwStage][D3DTSS_COLORARG1 - 1],
dwState);
handle_color_alpha_args(dwStage, D3DTSS_COLORARG2,
This->state_block.texture_stage_state[dwStage][D3DTSS_COLORARG2 - 1],
dwState);
} else {
handle_color_alpha_args(dwStage, D3DTSS_ALPHAARG1,
This->state_block.texture_stage_state[dwStage][D3DTSS_ALPHAARG1 - 1],
dwState);
handle_color_alpha_args(dwStage, D3DTSS_ALPHAARG2,
This->state_block.texture_stage_state[dwStage][D3DTSS_ALPHAARG2 - 1],
dwState);
}
}
if (handled) {
if (d3dTexStageStateType == D3DTSS_ALPHAOP) {
glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale);
} else {
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, scale);
}
TRACE(" Stage type is : %s => %s\n", type, value);
} else {
FIXME(" Unhandled stage type is : %s => %s\n", type, value);
}
} break;
case D3DTSS_COLORARG1:
case D3DTSS_COLORARG2:
case D3DTSS_ALPHAARG1:
case D3DTSS_ALPHAARG2: {
const char *value, *value_comp = "", *value_alpha = "";
BOOLEAN handled;
D3DTEXTUREOP tex_op;
switch (dwState & D3DTA_SELECTMASK) {
#define GEN_CASE(a) case a: value = #a; break
GEN_CASE(D3DTA_DIFFUSE);
GEN_CASE(D3DTA_CURRENT);
GEN_CASE(D3DTA_TEXTURE);
GEN_CASE(D3DTA_TFACTOR);
GEN_CASE(D3DTA_SPECULAR);
#undef GEN_CASE
default: value = "UNKNOWN";
}
if (dwState & D3DTA_COMPLEMENT) {
value_comp = " | D3DTA_COMPLEMENT";
}
if (dwState & D3DTA_ALPHAREPLICATE) {
value_alpha = " | D3DTA_ALPHAREPLICATE";
}
if ((d3dTexStageStateType == D3DTSS_COLORARG1) || (d3dTexStageStateType == D3DTSS_COLORARG2)) {
tex_op = This->state_block.texture_stage_state[dwStage][D3DTSS_COLOROP - 1];
} else {
tex_op = This->state_block.texture_stage_state[dwStage][D3DTSS_ALPHAOP - 1];
}
handled = handle_color_alpha_args(dwStage, d3dTexStageStateType, dwState, tex_op);
if (handled) {
TRACE(" Stage type : %s => %s%s%s\n", type, value, value_comp, value_alpha);
} else {
FIXME(" Unhandled stage type : %s => %s%s%s\n", type, value, value_comp, value_alpha);
}
} break;
default:
if (TRACE_ON(ddraw)) TRACE(" unhandled.\n");
FIXME(" Unhandled stage type : %s => %08lx\n", type, dwState);
break;
}
This->state_block.texture_stage_state[dwStage][d3dTexStageStateType - 1] = dwState;
/* Some special cases when one state modifies more than one... */
if (d3dTexStageStateType == D3DTSS_ADDRESS) {
This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSU - 1] = dwState;
This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSV - 1] = dwState;
}
return DD_OK;
}
......@@ -1565,17 +1843,30 @@ GL_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
glDisable(GL_TEXTURE_2D);
} else {
IDirectDrawSurfaceImpl *tex_impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpTexture2);
GLint max_mip_level;
This->current_texture[dwStage] = tex_impl;
IDirectDrawSurface7_AddRef(ICOM_INTERFACE(tex_impl, IDirectDrawSurface7)); /* Not sure about this either */
glEnable(GL_TEXTURE_2D);
if (This->state_block.texture_stage_state[dwStage][D3DTSS_COLOROP - 1] != D3DTOP_DISABLE) {
/* Do not re-enable texturing if it was disabled due to the COLOROP code */
glEnable(GL_TEXTURE_2D);
TRACE(" enabling 2D texturing.\n");
}
gltex_upload_texture(tex_impl);
if ((tex_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) == 0) {
max_mip_level = 0;
} else {
max_mip_level = tex_impl->surface_desc.u2.dwMipMapCount - 1;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
convert_mag_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MAGFILTER - 1]));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
convert_min_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MINFILTER - 1]));
convert_min_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MINFILTER - 1],
This->state_block.texture_stage_state[dwStage][D3DTSS_MIPFILTER - 1]));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_mip_level);
}
LEAVE_GL();
......@@ -2144,18 +2435,22 @@ d3ddevice_matrices_updated(IDirect3DDeviceImpl *This, DWORD matrices)
*/
static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags)
{
/* First, check if we need to do anything */
/* Try to acquire the device critical section */
EnterCriticalSection(&(This->d3ddevice->crit));
/* Then check if we need to do anything */
if ((This->lastlocktype & DDLOCK_WRITEONLY) == 0) {
GLenum buffer_type;
GLenum prev_read;
RECT loc_rect;
WARN(" application does a lock on a 3D surface - expect slow downs.\n");
ENTER_GL();
glGetIntegerv(GL_READ_BUFFER, &prev_read);
glFlush();
WARN(" application does a lock on a 3D surface - expect slow downs.\n");
if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0) {
/* Application wants to lock the front buffer */
glReadBuffer(GL_FRONT);
......@@ -2181,10 +2476,12 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D
} else {
loc_rect = *pRect;
}
#if 0
glReadPixels(loc_rect.left, loc_rect.top, loc_rect.right, loc_rect.bottom,
GL_RGB, buffer_type, ((char *)This->surface_desc.lpSurface
+ loc_rect.top * This->surface_desc.u1.lPitch
+ loc_rect.left * GET_BPP(This->surface_desc)));
#endif
glReadBuffer(prev_read);
LEAVE_GL();
}
......@@ -2197,11 +2494,12 @@ static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
GLenum buffer_type;
GLenum prev_draw;
WARN(" application does an unlock on a 3D surface - expect slow downs.\n");
ENTER_GL();
glGetIntegerv(GL_DRAW_BUFFER, &prev_draw);
WARN(" application does an unlock on a 3D surface - expect slow downs.\n");
if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0) {
/* Application wants to lock the front buffer */
glDrawBuffer(GL_FRONT);
......@@ -2217,17 +2515,41 @@ static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
} else {
WARN(" unsupported pixel format.\n");
LEAVE_GL();
/* And 'frees' the device critical section */
LeaveCriticalSection(&(This->d3ddevice->crit));
return;
}
glRasterPos2f(0.0, 0.0);
#if 0
glDrawPixels(This->surface_desc.dwWidth, This->surface_desc.dwHeight,
GL_RGB, buffer_type, This->surface_desc.lpSurface);
#endif
glDrawBuffer(prev_draw);
LEAVE_GL();
}
/* And 'frees' the device critical section */
LeaveCriticalSection(&(This->d3ddevice->crit));
}
static void
apply_texture_state(IDirect3DDeviceImpl *This)
{
int stage, state;
/* Initialize texture stages states */
for (stage = 0; stage < MAX_TEXTURES; stage++) {
for (state = 0; state < HIGHEST_TEXTURE_STAGE_STATE; state += 1) {
if (This->state_block.set_flags.texture_stage_state[stage][state] == TRUE) {
IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
stage, state + 1, This->state_block.texture_stage_state[stage][state]);
}
}
}
}
HRESULT
d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface)
{
......@@ -2255,6 +2577,8 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
object->set_matrices = d3ddevice_set_matrices;
object->matrices_updated = d3ddevice_matrices_updated;
InitializeCriticalSection(&(object->crit));
TRACE(" creating OpenGL device for surface = %p, d3d = %p\n", surface, d3d);
device_context = GetDC(surface->ddraw_owner->window);
......@@ -2302,18 +2626,26 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
buffer = GL_FRONT;
}
for (surf = surface; surf->prev_attached != NULL; surf = surf->prev_attached) ;
for (; surf != NULL; surf = surf->next_attached) {
if (((surf->surface_desc.ddsCaps.dwCaps & (DDSCAPS_3DDEVICE)) == (DDSCAPS_3DDEVICE)) &&
((surf->surface_desc.ddsCaps.dwCaps & (DDSCAPS_ZBUFFER)) != (DDSCAPS_ZBUFFER))) {
/* Override the Lock / Unlock function for all these surfaces */
surf->lock_update = d3ddevice_lock_update;
surf->unlock_update = d3ddevice_unlock_update;
/* And install also the blt / bltfast overrides */
surf->aux_blt = d3ddevice_blt;
surf->aux_bltfast = d3ddevice_bltfast;
for (surf = surface; surf != NULL; surf = surf->surface_owner) {
IDirectDrawSurfaceImpl *surf2;
for (surf2 = surf; surf2->prev_attached != NULL; surf2 = surf2->prev_attached) ;
for (; surf2 != NULL; surf2 = surf2->next_attached) {
TRACE(" checking surface %p :", surf2);
if (((surf2->surface_desc.ddsCaps.dwCaps & (DDSCAPS_3DDEVICE)) == (DDSCAPS_3DDEVICE)) &&
((surf2->surface_desc.ddsCaps.dwCaps & (DDSCAPS_ZBUFFER)) != (DDSCAPS_ZBUFFER))) {
/* Override the Lock / Unlock function for all these surfaces */
surf2->lock_update = d3ddevice_lock_update;
surf2->unlock_update = d3ddevice_unlock_update;
/* And install also the blt / bltfast overrides */
surf2->aux_blt = d3ddevice_blt;
surf2->aux_bltfast = d3ddevice_bltfast;
TRACE(" overiding direct surface access.\n");
} else {
TRACE(" no overide.\n");
}
surf2->d3ddevice = object;
}
surf->d3ddevice = object;
}
/* Set the various light parameters */
......@@ -2376,9 +2708,9 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
/* FIXME: Should handle other versions than just 7 */
InitDefaultStateBlock(&object->state_block, 7);
/* Apply default render state values */
/* Apply default render state and texture stage state values */
apply_render_state(object, &object->state_block);
/* FIXME: do something similar for ligh_state and texture_stage_state */
apply_texture_state(object);
/* And fill the fog table with the default fog value */
build_fog_table(gl_object->fog_table, object->state_block.render_state[D3DRENDERSTATE_FOGCOLOR - 1]);
......
......@@ -49,7 +49,7 @@ snoop_texture(IDirectDrawSurfaceImpl *This) {
char buf[128];
FILE *f;
sprintf(buf, "tex_%05d.pnm", glThis->tex_name);
sprintf(buf, "tex_%05d_%02d.pnm", glThis->tex_name, This->mipmap_level);
f = fopen(buf, "wb");
DDRAW_dump_surface_to_disk(This, f);
}
......@@ -60,6 +60,25 @@ snoop_texture(IDirectDrawSurfaceImpl *This) {
#endif
static IDirectDrawSurfaceImpl *
get_sub_mimaplevel(IDirectDrawSurfaceImpl *tex_ptr)
{
/* Now go down the mipmap chain to the next surface */
static const DDSCAPS2 mipmap_caps = { DDSCAPS_MIPMAP | DDSCAPS_TEXTURE, 0, 0, 0 };
LPDIRECTDRAWSURFACE7 next_level;
IDirectDrawSurfaceImpl *surf_ptr;
HRESULT hr;
hr = IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(tex_ptr, IDirectDrawSurface7),
(DDSCAPS2 *) &mipmap_caps, &next_level);
if (FAILED(hr)) return NULL;
surf_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, next_level);
IDirectDrawSurface7_Release(next_level);
return surf_ptr;
}
/*******************************************************************************
* IDirectSurface callback methods
*/
......@@ -69,416 +88,435 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
#if 0
static BOOL color_table_queried = FALSE;
#endif
void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLenum type, const GLvoid *table) = NULL;
BOOL upload_done = FALSE;
BOOL error = FALSE;
GLenum format = GL_RGBA, pixel_format = GL_UNSIGNED_BYTE; /* This is only to prevent warnings.. */
VOID *surface = NULL;
DDSURFACEDESC *src_d = (DDSURFACEDESC *)&(This->surface_desc);
glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
if (glThis->dirty_flag == FALSE) {
TRACE(" activating OpenGL texture id %d.\n", glThis->tex_name);
return DD_OK;
} else {
TRACE(" activating and uploading texture id %d (initial done = %d).\n", glThis->tex_name, glThis->initial_upload_done);
}
/* Texture snooping for the curious :-) */
snoop_texture(This);
static void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLenum type, const GLvoid *table) = NULL;
IDirectDrawSurfaceImpl *surf_ptr;
GLuint tex_name = glThis->tex_name;
if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
/* ****************
Paletted Texture
**************** */
IDirectDrawPaletteImpl* pal = This->palette;
BYTE table[256][4];
int i;
TRACE(" activating OpenGL texture id %d.\n", tex_name);
glBindTexture(GL_TEXTURE_2D, tex_name);
#if 0
if (color_table_queried == FALSE) {
ptr_ColorTableEXT =
((Mesa_DeviceCapabilities *) ((x11_dd_private *) This->surface->s.ddraw->d->private)->device_capabilities)->ptr_ColorTableEXT;
}
#endif
if (This->mipmap_level != 0) {
WARN(" application activating a sub-level of the mipmapping chain (level %d) !\n", This->mipmap_level);
}
surf_ptr = This;
while (surf_ptr != NULL) {
GLenum format = GL_RGBA, pixel_format = GL_UNSIGNED_BYTE; /* This is only to prevent warnings.. */
VOID *surface = NULL;
DDSURFACEDESC *src_d = (DDSURFACEDESC *)&(surf_ptr->surface_desc);
IDirect3DTextureGLImpl *gl_surf_ptr = (IDirect3DTextureGLImpl *) surf_ptr->tex_private;
BOOL upload_done = FALSE;
BOOL error = FALSE;
if (pal == NULL) {
/* Upload a black texture. The real one will be uploaded on palette change */
WARN("Palettized texture Loading with a NULL palette !\n");
memset(table, 0, 256 * 4);
} else {
/* Get the surface's palette */
for (i = 0; i < 256; i++) {
table[i][0] = pal->palents[i].peRed;
table[i][1] = pal->palents[i].peGreen;
table[i][2] = pal->palents[i].peBlue;
if ((src_d->dwFlags & DDSD_CKSRCBLT) &&
(i >= src_d->ddckCKSrcBlt.dwColorSpaceLowValue) &&
(i <= src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
/* We should maybe here put a more 'neutral' color than the standard bright purple
one often used by application to prevent the nice purple borders when bi-linear
filtering is on */
table[i][3] = 0x00;
else
table[i][3] = 0xFF;
}
}
if (ptr_ColorTableEXT != NULL) {
/* use Paletted Texture Extension */
ptr_ColorTableEXT(GL_TEXTURE_2D, /* target */
GL_RGBA, /* internal format */
256, /* table size */
GL_RGBA, /* table format */
GL_UNSIGNED_BYTE, /* table type */
table); /* the color table */
glTexImage2D(GL_TEXTURE_2D, /* target */
This->mipmap_level, /* level */
GL_COLOR_INDEX8_EXT, /* internal format */
src_d->dwWidth, src_d->dwHeight, /* width, height */
0, /* border */
GL_COLOR_INDEX, /* texture format */
GL_UNSIGNED_BYTE, /* texture type */
src_d->lpSurface); /* the texture */
upload_done = TRUE;
if (gl_surf_ptr->dirty_flag == FALSE) {
TRACE(" - level %d already uploaded.\n", surf_ptr->mipmap_level);
} else {
DWORD i;
BYTE *src = (BYTE *) src_d->lpSurface, *dst;
TRACE(" - uploading texture level %d (initial done = %d).\n",
surf_ptr->mipmap_level, gl_surf_ptr->initial_upload_done);
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (BYTE *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
BYTE color = *src++;
*dst++ = table[color][0];
*dst++ = table[color][1];
*dst++ = table[color][2];
*dst++ = table[color][3];
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_BYTE;
}
} else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
/* ************
RGB Textures
************ */
if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xE0) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x1C) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x03)) {
/* **********************
GL_UNSIGNED_BYTE_3_3_2
********************** */
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* This texture format will never be used.. So do not care about color keying
up until the point in time it will be needed :-) */
error = TRUE;
} else {
format = GL_RGB;
pixel_format = GL_UNSIGNED_BYTE_3_3_2;
/* Texture snooping for the curious :-) */
snoop_texture(surf_ptr);
if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
/* ****************
Paletted Texture
**************** */
IDirectDrawPaletteImpl* pal = surf_ptr->palette;
BYTE table[256][4];
int i;
#if 0
if (color_table_queried == FALSE) {
ptr_ColorTableEXT =
((Mesa_DeviceCapabilities *) ((x11_dd_private *) surf_ptr->surface->s.ddraw->d->private)->device_capabilities)->ptr_ColorTableEXT;
}
} else {
error = TRUE;
}
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Converting the 565 format in 5551 packed to emulate color-keying.
Note : in all these conversion, it would be best to average the averaging
pixels to get the color of the pixel that will be color-keyed to
prevent 'color bleeding'. This will be done later on if ever it is
too visible.
Note2: when using color-keying + alpha, are the alpha bits part of the
color-space or not ?
*/
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = ((color & 0xFFC0) | ((color & 0x1F) << 1));
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0x0001;
dst++;
}
#endif
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
if (pal == NULL) {
/* Upload a black texture. The real one will be uploaded on palette change */
WARN("Palettized texture Loading with a NULL palette !\n");
memset(table, 0, 256 * 4);
} else {
format = GL_RGB;
pixel_format = GL_UNSIGNED_SHORT_5_6_5;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07C0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x003E) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0001)) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = color & 0xFFFE;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x0001;
dst++;
/* Get the surface's palette */
for (i = 0; i < 256; i++) {
table[i][0] = pal->palents[i].peRed;
table[i][1] = pal->palents[i].peGreen;
table[i][2] = pal->palents[i].peBlue;
if ((src_d->dwFlags & DDSD_CKSRCBLT) &&
(i >= src_d->ddckCKSrcBlt.dwColorSpaceLowValue) &&
(i <= src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
/* We should maybe here put a more 'neutral' color than the standard bright purple
one often used by application to prevent the nice purple borders when bi-linear
filtering is on */
table[i][3] = 0x00;
else
table[i][3] = 0xFF;
}
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0F00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x00F0) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000F)) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
if (ptr_ColorTableEXT != NULL) {
/* use Paletted Texture Extension */
ptr_ColorTableEXT(GL_TEXTURE_2D, /* target */
GL_RGBA, /* internal format */
256, /* table size */
GL_RGBA, /* table format */
GL_UNSIGNED_BYTE, /* table type */
table); /* the color table */
glTexImage2D(GL_TEXTURE_2D, /* target */
surf_ptr->mipmap_level, /* level */
GL_COLOR_INDEX8_EXT, /* internal format */
src_d->dwWidth, src_d->dwHeight, /* width, height */
0, /* border */
GL_COLOR_INDEX, /* texture format */
GL_UNSIGNED_BYTE, /* texture type */
src_d->lpSurface); /* the texture */
upload_done = TRUE;
} else {
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
BYTE *src = (BYTE *) src_d->lpSurface, *dst;
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (BYTE *) surface;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = color & 0xFFF0;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x000F;
dst++;
BYTE color = *src++;
*dst++ = table[color][0];
*dst++ = table[color][1];
*dst++ = table[color][2];
*dst++ = table[color][3];
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_BYTE;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x0F00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00F0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xF000)) {
/* Move the four Alpha bits... */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x0FFF) << 4;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0xF000) >> 12;
dst++;
} else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
/* ************
RGB Textures
************ */
if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xE0) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x1C) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x03)) {
/* **********************
GL_UNSIGNED_BYTE_3_3_2
********************** */
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* This texture format will never be used.. So do not care about color keying
up until the point in time it will be needed :-) */
error = TRUE;
} else {
format = GL_RGB;
pixel_format = GL_UNSIGNED_BYTE_3_3_2;
}
} else {
error = TRUE;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst++ = (((color & 0x0FFF) << 4) |
((color & 0xF000) >> 12));
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Converting the 565 format in 5551 packed to emulate color-keying.
Note : in all these conversion, it would be best to average the averaging
pixels to get the color of the pixel that will be color-keyed to
prevent 'color bleeding'. This will be done later on if ever it is
too visible.
Note2: when using color-keying + alpha, are the alpha bits part of the
color-space or not ?
*/
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = ((color & 0xFFC0) | ((color & 0x1F) << 1));
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0x0001;
dst++;
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
format = GL_RGB;
pixel_format = GL_UNSIGNED_SHORT_5_6_5;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07C0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x003E) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0001)) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = color & 0xFFFE;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x0001;
dst++;
}
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0F00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x00F0) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000F)) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = color & 0xFFF0;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x000F;
dst++;
}
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x0F00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00F0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xF000)) {
/* Move the four Alpha bits... */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x0FFF) << 4;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0xF000) >> 12;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst++ = (((color & 0x0FFF) << 4) |
((color & 0xF000) >> 12));
}
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x7C00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x03E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x8000)) {
/* Converting the 1555 format in 5551 packed */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x7FFF) << 1;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0x8000) >> 15;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst++ = (((color & 0x7FFF) << 1) |
((color & 0x8000) >> 15));
}
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
error = TRUE;
}
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x7C00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x03E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x8000)) {
/* Converting the 1555 format in 5551 packed */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x7FFF) << 1;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0x8000) >> 15;
dst++;
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* This is a pain :-) */
DWORD i;
BYTE *src = (BYTE *) src_d->lpSurface;
DWORD *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *((DWORD *) src) & 0x00FFFFFF;
src += 3;
*dst = *src++ << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0xFF;
dst++;
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
format = GL_BGR;
pixel_format = GL_UNSIGNED_BYTE;
}
} else {
error = TRUE;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst++ = (((color & 0x7FFF) << 1) |
((color & 0x8000) >> 15));
}
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
error = TRUE;
}
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* This is a pain :-) */
DWORD i;
BYTE *src = (BYTE *) src_d->lpSurface;
DWORD *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *((DWORD *) src) & 0x00FFFFFF;
src += 3;
*dst = *src++ << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0xFF;
dst++;
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xFF000000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000000FF)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Just use the alpha component to handle color-keying... */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = color & 0xFFFFFF00;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x000000FF;
dst++;
}
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xFF000000)) {
/* Convert from ARGB (Windows' format) to RGBA.
Note: need to check for GL extensions handling ARGB instead of always converting */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = (color & 0x00FFFFFF) << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0xFF000000) >> 24;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = (color & 0x00FFFFFF) << 8;
*dst |= (color & 0xFF000000) >> 24;
}
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
/* Just add an alpha component and handle color-keying... */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = color << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0xFF;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
*dst++ = (*src++ << 8) | 0xFF;
}
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
error = TRUE;
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
format = GL_BGR;
pixel_format = GL_UNSIGNED_BYTE;
error = TRUE;
}
} else {
error = TRUE;
}
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xFF000000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000000FF)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Just use the alpha component to handle color-keying... */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = color & 0xFFFFFF00;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x000000FF;
dst++;
}
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xFF000000)) {
/* Convert from ARGB (Windows' format) to RGBA.
Note: need to check for GL extensions handling ARGB instead of always converting */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = (color & 0x00FFFFFF) << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0xFF000000) >> 24;
dst++;
}
}
if ((upload_done == FALSE) && (error == FALSE)) {
if (gl_surf_ptr->initial_upload_done == FALSE) {
glTexImage2D(GL_TEXTURE_2D,
surf_ptr->mipmap_level,
format,
src_d->dwWidth, src_d->dwHeight,
0,
format,
pixel_format,
surface == NULL ? src_d->lpSurface : surface);
gl_surf_ptr->initial_upload_done = TRUE;
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = (color & 0x00FFFFFF) << 8;
*dst |= (color & 0xFF000000) >> 24;
}
glTexSubImage2D(GL_TEXTURE_2D,
surf_ptr->mipmap_level,
0, 0,
src_d->dwWidth, src_d->dwHeight,
format,
pixel_format,
surface == NULL ? src_d->lpSurface : surface);
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
/* Just add an alpha component and handle color-keying... */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
gl_surf_ptr->dirty_flag = FALSE;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = color << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0xFF;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
*dst++ = (*src++ << 8) | 0xFF;
}
if (surface) HeapFree(GetProcessHeap(), 0, surface);
} else if (error == TRUE) {
if (ERR_ON(ddraw)) {
ERR(" unsupported pixel format for textures : \n");
DDRAW_dump_pixelformat(&src_d->ddpfPixelFormat);
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
error = TRUE;
}
} else {
error = TRUE;
}
} else {
error = TRUE;
}
if ((upload_done == FALSE) && (error == FALSE)) {
if (glThis->initial_upload_done == FALSE) {
glTexImage2D(GL_TEXTURE_2D,
This->mipmap_level,
format,
src_d->dwWidth, src_d->dwHeight,
0,
format,
pixel_format,
surface == NULL ? src_d->lpSurface : surface);
glThis->initial_upload_done = TRUE;
} else {
glTexSubImage2D(GL_TEXTURE_2D,
This->mipmap_level,
0, 0,
src_d->dwWidth, src_d->dwHeight,
format,
pixel_format,
surface == NULL ? src_d->lpSurface : surface);
}
if (surface) HeapFree(GetProcessHeap(), 0, surface);
} else if (error == TRUE) {
if (ERR_ON(ddraw)) {
ERR("Unsupported pixel format for textures : \n");
DDRAW_dump_pixelformat(&src_d->ddpfPixelFormat);
}
}
glThis->dirty_flag = FALSE;
surf_ptr = get_sub_mimaplevel(surf_ptr);
}
return DD_OK;
}
......@@ -499,7 +537,8 @@ gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDCOLORKEY c
IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
glThis->dirty_flag = TRUE;
/* TODO: check color-keying on mipmapped surfaces... */
return DD_OK;
}
......@@ -560,6 +599,8 @@ static void gltex_set_palette(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteIm
/* And set the dirty flag */
glThis->dirty_flag = TRUE;
/* TODO: check palette on mipmapped surfaces... */
}
static void
......@@ -618,82 +659,99 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
LPDIRECT3DTEXTURE2 lpD3DTexture2)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
IDirectDrawSurfaceImpl *lpD3DTextureImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, lpD3DTexture2);
DWORD mem_used;
DDSURFACEDESC *src_d, *dst_d;
IDirectDrawSurfaceImpl *src_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, lpD3DTexture2);
IDirectDrawSurfaceImpl *dst_ptr = This;
HRESULT ret_value = D3D_OK;
TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DTexture2);
if (glThis != NULL) {
if (glThis->loaded == FALSE) {
/* Only check memory for not already loaded texture... */
mem_used = This->surface_desc.dwHeight *
This->surface_desc.u1.lPitch;
if (This->ddraw_owner->allocate_memory(This->ddraw_owner, mem_used) < 0) {
TRACE(" out of virtual memory... Warning application.\n");
return D3DERR_TEXTURE_LOAD_FAILED;
if (((src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) != (dst_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)) ||
(src_ptr->surface_desc.u2.dwMipMapCount != dst_ptr->surface_desc.u2.dwMipMapCount)) {
ERR("Trying to load surfaces with different mip-map counts !\n");
}
/* Now loop through all mipmap levels and load all of them... */
while (1) {
IDirect3DTextureGLImpl *gl_dst_ptr = (IDirect3DTextureGLImpl *) dst_ptr->tex_private;
DDSURFACEDESC *src_d, *dst_d;
if (gl_dst_ptr != NULL) {
if (gl_dst_ptr->loaded == FALSE) {
/* Only check memory for not already loaded texture... */
DWORD mem_used = dst_ptr->surface_desc.dwHeight * dst_ptr->surface_desc.u1.lPitch;
if (This->ddraw_owner->allocate_memory(This->ddraw_owner, mem_used) < 0) {
TRACE(" out of virtual memory... Warning application.\n");
return D3DERR_TEXTURE_LOAD_FAILED;
}
}
gl_dst_ptr->loaded = TRUE;
}
glThis->loaded = TRUE;
}
TRACE("Copied surface %p to surface %p\n", lpD3DTextureImpl, This);
TRACE(" copying surface %p to surface %p (mipmap level %d)\n", src_ptr, dst_ptr, src_ptr->mipmap_level);
if ( This->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD )
/* If the surface is not allocated and its location is not yet specified,
force it to video memory */
if ( !(This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY)) )
This->surface_desc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
if ( dst_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD )
/* If the surface is not allocated and its location is not yet specified,
force it to video memory */
if ( !(dst_ptr->surface_desc.ddsCaps.dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY)) )
dst_ptr->surface_desc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
/* Suppress the ALLOCONLOAD flag */
This->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
/* After seeing some logs, not sure at all about this... */
if (This->palette == NULL) {
This->palette = lpD3DTextureImpl->palette;
if (lpD3DTextureImpl->palette != NULL) IDirectDrawPalette_AddRef(ICOM_INTERFACE(lpD3DTextureImpl->palette,
IDirectDrawPalette));
} else {
if (lpD3DTextureImpl->palette != NULL) {
PALETTEENTRY palent[256];
IDirectDrawPalette *pal_int = ICOM_INTERFACE(lpD3DTextureImpl->palette, IDirectDrawPalette);
IDirectDrawPalette_GetEntries(pal_int, 0, 0, 256, palent);
IDirectDrawPalette_SetEntries(ICOM_INTERFACE(This->palette, IDirectDrawPalette),
0, 0, 256, palent);
}
}
/* Suppress the ALLOCONLOAD flag */
dst_ptr->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
/* Copy one surface on the other */
dst_d = (DDSURFACEDESC *)&(This->surface_desc);
src_d = (DDSURFACEDESC *)&(lpD3DTextureImpl->surface_desc);
if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) {
/* Should also check for same pixel format, u1.lPitch, ... */
ERR("Error in surface sizes\n");
return D3DERR_TEXTURE_LOAD_FAILED;
} else {
/* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
/* I should put a macro for the calculus of bpp */
/* Copy also the ColorKeying stuff */
if (src_d->dwFlags & DDSD_CKSRCBLT) {
dst_d->dwFlags |= DDSD_CKSRCBLT;
dst_d->ddckCKSrcBlt.dwColorSpaceLowValue = src_d->ddckCKSrcBlt.dwColorSpaceLowValue;
dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue;
/* After seeing some logs, not sure at all about this... */
if (dst_ptr->palette == NULL) {
dst_ptr->palette = src_ptr->palette;
if (src_ptr->palette != NULL) IDirectDrawPalette_AddRef(ICOM_INTERFACE(src_ptr->palette, IDirectDrawPalette));
} else {
if (src_ptr->palette != NULL) {
PALETTEENTRY palent[256];
IDirectDrawPalette_GetEntries(ICOM_INTERFACE(src_ptr->palette, IDirectDrawPalette),
0, 0, 256, palent);
IDirectDrawPalette_SetEntries(ICOM_INTERFACE(dst_ptr->palette, IDirectDrawPalette),
0, 0, 256, palent);
}
}
/* Copy one surface on the other */
dst_d = (DDSURFACEDESC *)&(dst_ptr->surface_desc);
src_d = (DDSURFACEDESC *)&(src_ptr->surface_desc);
if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) {
/* Should also check for same pixel format, u1.lPitch, ... */
ERR("Error in surface sizes\n");
return D3DERR_TEXTURE_LOAD_FAILED;
} else {
/* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
/* I should put a macro for the calculus of bpp */
/* Copy also the ColorKeying stuff */
if (src_d->dwFlags & DDSD_CKSRCBLT) {
dst_d->dwFlags |= DDSD_CKSRCBLT;
dst_d->ddckCKSrcBlt.dwColorSpaceLowValue = src_d->ddckCKSrcBlt.dwColorSpaceLowValue;
dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue;
}
/* Copy the main memory texture into the surface that corresponds to the OpenGL
texture object. */
memcpy(dst_d->lpSurface, src_d->lpSurface, src_d->u1.lPitch * src_d->dwHeight);
/* Copy the main memory texture into the surface that corresponds to the OpenGL
texture object. */
memcpy(dst_d->lpSurface, src_d->lpSurface, src_d->u1.lPitch * src_d->dwHeight);
if (glThis != NULL) {
/* If the GetHandle was not done, it is an error... */
if (glThis->tex_name == 0) ERR("Unbound GL texture !!!\n");
if (gl_dst_ptr != NULL) {
/* If the GetHandle was not done, it is an error... */
if (gl_dst_ptr->tex_name == 0) ERR("Unbound GL texture !!!\n");
/* Set this texture as dirty */
glThis->dirty_flag = TRUE;
/* Set this texture as dirty */
gl_dst_ptr->dirty_flag = TRUE;
}
}
src_ptr = get_sub_mimaplevel(src_ptr);
dst_ptr = get_sub_mimaplevel(dst_ptr);
if ((src_ptr == NULL) || (dst_ptr == NULL)) {
if (src_ptr != dst_ptr) {
ERR(" Loading surface with different mipmap structure !!!\n");
}
break;
}
}
......
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