Commit 45e50c30 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Ignore dcl_index_range instruction in GLSL backend.

parent 4036cd1b
......@@ -10018,7 +10018,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop,
/* WINED3DSIH_DCL_INDEX_RANGE */ NULL,
/* WINED3DSIH_DCL_INDEX_RANGE */ shader_glsl_nop,
/* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment