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wine
wine-winehq
Commits
45fd0d4e
Commit
45fd0d4e
authored
Mar 30, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 31, 2011
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Plain Diff
wined3d: Merge the IWineD3DBaseShader implementations.
parent
f48cfa2b
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Showing
1 changed file
with
17 additions
and
186 deletions
+17
-186
shader.c
dlls/wined3d/shader.c
+17
-186
No files found.
dlls/wined3d/shader.c
View file @
45fd0d4e
...
...
@@ -1641,7 +1641,8 @@ static HRESULT shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *
return
WINED3D_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
vertexshader_QueryInterface
(
IWineD3DBaseShader
*
iface
,
REFIID
riid
,
void
**
object
)
static
HRESULT
STDMETHODCALLTYPE
wined3d_shader_QueryInterface
(
IWineD3DBaseShader
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
...
...
@@ -1660,7 +1661,7 @@ static HRESULT STDMETHODCALLTYPE vertexshader_QueryInterface(IWineD3DBaseShader
return
E_NOINTERFACE
;
}
static
ULONG
STDMETHODCALLTYPE
vertex
shader_AddRef
(
IWineD3DBaseShader
*
iface
)
static
ULONG
STDMETHODCALLTYPE
wined3d_
shader_AddRef
(
IWineD3DBaseShader
*
iface
)
{
IWineD3DBaseShaderImpl
*
shader
=
(
IWineD3DBaseShaderImpl
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
shader
->
baseShader
.
ref
);
...
...
@@ -1671,7 +1672,7 @@ static ULONG STDMETHODCALLTYPE vertexshader_AddRef(IWineD3DBaseShader *iface)
}
/* Do not call while under the GL lock. */
static
ULONG
STDMETHODCALLTYPE
vertex
shader_Release
(
IWineD3DBaseShader
*
iface
)
static
ULONG
STDMETHODCALLTYPE
wined3d_
shader_Release
(
IWineD3DBaseShader
*
iface
)
{
IWineD3DBaseShaderImpl
*
shader
=
(
IWineD3DBaseShaderImpl
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
shader
->
baseShader
.
ref
);
...
...
@@ -1688,21 +1689,21 @@ static ULONG STDMETHODCALLTYPE vertexshader_Release(IWineD3DBaseShader *iface)
return
refcount
;
}
static
void
*
STDMETHODCALLTYPE
vertex
shader_GetParent
(
IWineD3DBaseShader
*
iface
)
static
void
*
STDMETHODCALLTYPE
wined3d_
shader_GetParent
(
IWineD3DBaseShader
*
iface
)
{
TRACE
(
"iface %p.
\n
"
,
iface
);
return
((
IWineD3DBaseShaderImpl
*
)
iface
)
->
baseShader
.
parent
;
}
static
HRESULT
STDMETHODCALLTYPE
vertex
shader_GetFunction
(
IWineD3DBaseShader
*
iface
,
void
*
data
,
UINT
*
data_size
)
static
HRESULT
STDMETHODCALLTYPE
wined3d_
shader_GetFunction
(
IWineD3DBaseShader
*
iface
,
void
*
data
,
UINT
*
data_size
)
{
TRACE
(
"iface %p, data %p, data_size %p.
\n
"
,
iface
,
data
,
data_size
);
return
shader_get_function
((
IWineD3DBaseShaderImpl
*
)
iface
,
data
,
data_size
);
}
static
HRESULT
STDMETHODCALLTYPE
vertex
shader_SetLocalConstantsF
(
IWineD3DBaseShader
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
wined3d_
shader_SetLocalConstantsF
(
IWineD3DBaseShader
*
iface
,
UINT
start_idx
,
const
float
*
src_data
,
UINT
count
)
{
TRACE
(
"iface %p, start_idx %u, src_data %p, count %u.
\n
"
,
iface
,
start_idx
,
src_data
,
count
);
...
...
@@ -1711,17 +1712,14 @@ static HRESULT STDMETHODCALLTYPE vertexshader_SetLocalConstantsF(IWineD3DBaseSha
start_idx
,
src_data
,
count
);
}
static
const
IWineD3DBaseShaderVtbl
IWineD3DVertexShader_V
tbl
=
static
const
IWineD3DBaseShaderVtbl
wined3d_shader_v
tbl
=
{
/* IUnknown methods */
vertexshader_QueryInterface
,
vertexshader_AddRef
,
vertexshader_Release
,
/* IWineD3DBase methods */
vertexshader_GetParent
,
/* IWineD3DBaseShader methods */
vertexshader_GetFunction
,
vertexshader_SetLocalConstantsF
,
wined3d_shader_QueryInterface
,
wined3d_shader_AddRef
,
wined3d_shader_Release
,
wined3d_shader_GetParent
,
wined3d_shader_GetFunction
,
wined3d_shader_SetLocalConstantsF
,
};
void
find_vs_compile_args
(
const
struct
wined3d_state
*
state
,
...
...
@@ -1849,7 +1847,7 @@ HRESULT vertexshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *de
if
(
!
byte_code
)
return
WINED3DERR_INVALIDCALL
;
shader
->
lpVtbl
=
&
IWineD3DVertexShader_V
tbl
;
shader
->
lpVtbl
=
&
wined3d_shader_v
tbl
;
shader_init
(
&
shader
->
baseShader
,
device
,
parent
,
parent_ops
);
hr
=
shader_set_function
(
shader
,
byte_code
,
output_signature
,
device
->
d3d_vshader_constantF
);
...
...
@@ -1888,97 +1886,13 @@ HRESULT vertexshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *de
return
WINED3D_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
geometryshader_QueryInterface
(
IWineD3DBaseShader
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseShader
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
STDMETHODCALLTYPE
geometryshader_AddRef
(
IWineD3DBaseShader
*
iface
)
{
IWineD3DBaseShaderImpl
*
shader
=
(
IWineD3DBaseShaderImpl
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
shader
->
baseShader
.
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
shader
,
refcount
);
return
refcount
;
}
/* Do not call while under the GL lock. */
static
ULONG
STDMETHODCALLTYPE
geometryshader_Release
(
IWineD3DBaseShader
*
iface
)
{
IWineD3DBaseShaderImpl
*
shader
=
(
IWineD3DBaseShaderImpl
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
shader
->
baseShader
.
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
shader
,
refcount
);
if
(
!
refcount
)
{
shader_cleanup
(
shader
);
shader
->
baseShader
.
parent_ops
->
wined3d_object_destroyed
(
shader
->
baseShader
.
parent
);
HeapFree
(
GetProcessHeap
(),
0
,
shader
);
}
return
refcount
;
}
static
void
*
STDMETHODCALLTYPE
geometryshader_GetParent
(
IWineD3DBaseShader
*
iface
)
{
TRACE
(
"iface %p.
\n
"
,
iface
);
return
((
IWineD3DBaseShaderImpl
*
)
iface
)
->
baseShader
.
parent
;
}
static
HRESULT
STDMETHODCALLTYPE
geometryshader_GetFunction
(
IWineD3DBaseShader
*
iface
,
void
*
data
,
UINT
*
data_size
)
{
TRACE
(
"iface %p, data %p, data_size %p.
\n
"
,
iface
,
data
,
data_size
);
return
shader_get_function
((
IWineD3DBaseShaderImpl
*
)
iface
,
data
,
data_size
);
}
static
HRESULT
STDMETHODCALLTYPE
geometryshader_SetLocalConstantsF
(
IWineD3DBaseShader
*
iface
,
UINT
start_idx
,
const
float
*
src_data
,
UINT
count
)
{
TRACE
(
"iface %p, start_idx %u, src_data %p, count %u.
\n
"
,
iface
,
start_idx
,
src_data
,
count
);
return
shader_set_local_constants_float
((
IWineD3DBaseShaderImpl
*
)
iface
,
start_idx
,
src_data
,
count
);
}
static
const
IWineD3DBaseShaderVtbl
wined3d_geometryshader_vtbl
=
{
/* IUnknown methods */
geometryshader_QueryInterface
,
geometryshader_AddRef
,
geometryshader_Release
,
/* IWineD3DBase methods */
geometryshader_GetParent
,
/* IWineD3DBaseShader methods */
geometryshader_GetFunction
,
geometryshader_SetLocalConstantsF
,
};
HRESULT
geometryshader_init
(
IWineD3DBaseShaderImpl
*
shader
,
IWineD3DDeviceImpl
*
device
,
const
DWORD
*
byte_code
,
const
struct
wined3d_shader_signature
*
output_signature
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
{
HRESULT
hr
;
shader
->
lpVtbl
=
&
wined3d_
geometry
shader_vtbl
;
shader
->
lpVtbl
=
&
wined3d_shader_vtbl
;
shader_init
(
&
shader
->
baseShader
,
device
,
parent
,
parent_ops
);
hr
=
shader_set_function
(
shader
,
byte_code
,
output_signature
,
0
);
...
...
@@ -1994,89 +1908,6 @@ HRESULT geometryshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *
return
WINED3D_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
pixelshader_QueryInterface
(
IWineD3DBaseShader
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseShader
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
STDMETHODCALLTYPE
pixelshader_AddRef
(
IWineD3DBaseShader
*
iface
)
{
IWineD3DBaseShaderImpl
*
shader
=
(
IWineD3DBaseShaderImpl
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
shader
->
baseShader
.
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
shader
,
refcount
);
return
refcount
;
}
/* Do not call while under the GL lock. */
static
ULONG
STDMETHODCALLTYPE
pixelshader_Release
(
IWineD3DBaseShader
*
iface
)
{
IWineD3DBaseShaderImpl
*
shader
=
(
IWineD3DBaseShaderImpl
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
shader
->
baseShader
.
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
shader
,
refcount
);
if
(
!
refcount
)
{
shader_cleanup
(
shader
);
shader
->
baseShader
.
parent_ops
->
wined3d_object_destroyed
(
shader
->
baseShader
.
parent
);
HeapFree
(
GetProcessHeap
(),
0
,
shader
);
}
return
refcount
;
}
static
void
*
STDMETHODCALLTYPE
pixelshader_GetParent
(
IWineD3DBaseShader
*
iface
)
{
TRACE
(
"iface %p.
\n
"
,
iface
);
return
((
IWineD3DBaseShaderImpl
*
)
iface
)
->
baseShader
.
parent
;
}
static
HRESULT
STDMETHODCALLTYPE
pixelshader_GetFunction
(
IWineD3DBaseShader
*
iface
,
void
*
data
,
UINT
*
data_size
)
{
TRACE
(
"iface %p, data %p, data_size %p.
\n
"
,
iface
,
data
,
data_size
);
return
shader_get_function
((
IWineD3DBaseShaderImpl
*
)
iface
,
data
,
data_size
);
}
static
HRESULT
STDMETHODCALLTYPE
pixelshader_SetLocalConstantsF
(
IWineD3DBaseShader
*
iface
,
UINT
start_idx
,
const
float
*
src_data
,
UINT
count
)
{
TRACE
(
"iface %p, start_idx %u, src_data %p, count %u.
\n
"
,
iface
,
start_idx
,
src_data
,
count
);
return
shader_set_local_constants_float
((
IWineD3DBaseShaderImpl
*
)
iface
,
start_idx
,
src_data
,
count
);
}
static
const
IWineD3DBaseShaderVtbl
IWineD3DPixelShader_Vtbl
=
{
/* IUnknown methods */
pixelshader_QueryInterface
,
pixelshader_AddRef
,
pixelshader_Release
,
/* IWineD3DBase methods */
pixelshader_GetParent
,
/* IWineD3DBaseShader methods */
pixelshader_GetFunction
,
pixelshader_SetLocalConstantsF
,
};
void
find_ps_compile_args
(
const
struct
wined3d_state
*
state
,
IWineD3DBaseShaderImpl
*
shader
,
struct
ps_compile_args
*
args
)
{
...
...
@@ -2271,7 +2102,7 @@ HRESULT pixelshader_init(IWineD3DBaseShaderImpl *shader, IWineD3DDeviceImpl *dev
if
(
!
byte_code
)
return
WINED3DERR_INVALIDCALL
;
shader
->
lpVtbl
=
&
IWineD3DPixelShader_V
tbl
;
shader
->
lpVtbl
=
&
wined3d_shader_v
tbl
;
shader_init
(
&
shader
->
baseShader
,
device
,
parent
,
parent_ops
);
hr
=
shader_set_function
(
shader
,
byte_code
,
output_signature
,
device
->
d3d_pshader_constantF
);
...
...
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