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wine
wine-winehq
Commits
46304a73
Commit
46304a73
authored
Jan 02, 2003
by
Patrik Stridvall
Committed by
Alexandre Julliard
Jan 02, 2003
Browse files
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Plain Diff
Fixed some issues found by winapi_check.
parent
caa74b66
Show whitespace changes
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Side-by-side
Showing
6 changed files
with
26 additions
and
15 deletions
+26
-15
crtdll_main.c
dlls/crtdll/crtdll_main.c
+4
-1
shader.c
dlls/d3d8/shader.c
+6
-0
d3dx8_main.c
dlls/d3dx8/d3dx8_main.c
+6
-6
msvcrt.spec
dlls/msvcrt/msvcrt.spec
+1
-1
audio.c
dlls/winmm/winejack/audio.c
+3
-1
d3dx8core.h
include/d3dx8core.h
+6
-6
No files found.
dlls/crtdll/crtdll_main.c
View file @
46304a73
...
...
@@ -19,9 +19,12 @@
*/
#include "config.h"
#include <sys/stat.h>
#include "windef.h"
#include "winbase.h"
#include "sys/stat.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
crtdll
);
...
...
dlls/d3d8/shader.c
View file @
46304a73
...
...
@@ -787,11 +787,17 @@ DWORD vshader_decl_parse(VERTEXSHADER8* vshader) {
return
len
*
sizeof
(
DWORD
);
}
/***********************************************************************
* ValidateVertexShader (D3D8.@)
*/
BOOL
WINAPI
ValidateVertexShader
(
LPVOID
what
,
LPVOID
toto
)
{
FIXME
(
"(void): stub: %p
\n
"
,
what
);
return
TRUE
;
}
/***********************************************************************
* ValidatePixelShader (D3D8.@)
*/
BOOL
WINAPI
ValidatePixelShader
(
LPVOID
what
,
LPVOID
toto
)
{
FIXME
(
"(void): stub: %p
\n
"
,
what
);
return
TRUE
;
...
...
dlls/d3dx8/d3dx8_main.c
View file @
46304a73
...
...
@@ -34,7 +34,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
HRESULT
D3DXCreateBuffer
(
DWORD
NumBytes
,
LPD3DXBUFFER
*
ppBuffer
)
{
HRESULT
WINAPI
D3DXCreateBuffer
(
DWORD
NumBytes
,
LPD3DXBUFFER
*
ppBuffer
)
{
ID3DXBufferImpl
*
object
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
ID3DXBufferImpl
));
...
...
@@ -55,17 +55,17 @@ HRESULT D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
return
D3D_OK
;
}
HRESULT
D3DXCreateFont
(
LPDIRECT3DDEVICE8
pDevice
,
HFONT
hFont
,
LPD3DXFONT
*
ppFont
)
{
HRESULT
WINAPI
D3DXCreateFont
(
LPDIRECT3DDEVICE8
pDevice
,
HFONT
hFont
,
LPD3DXFONT
*
ppFont
)
{
FIXME
(
"(void): stub
\n
"
);
return
D3D_OK
;
}
UINT
D3DXGetFVFVertexSize
(
DWORD
FVF
)
{
UINT
WINAPI
D3DXGetFVFVertexSize
(
DWORD
FVF
)
{
FIXME
(
"(void): stub
\n
"
);
return
0
;
}
HRESULT
D3DXAssembleShader
(
LPCVOID
pSrcData
,
UINT
SrcDataLen
,
DWORD
Flags
,
HRESULT
WINAPI
D3DXAssembleShader
(
LPCVOID
pSrcData
,
UINT
SrcDataLen
,
DWORD
Flags
,
LPD3DXBUFFER
*
ppConstants
,
LPD3DXBUFFER
*
ppCompiledShader
,
LPD3DXBUFFER
*
ppCompilationErrors
)
{
...
...
@@ -73,7 +73,7 @@ HRESULT D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
return
D3D_OK
;
}
HRESULT
D3DXAssembleShaderFromFileA
(
LPSTR
pSrcFile
,
DWORD
Flags
,
HRESULT
WINAPI
D3DXAssembleShaderFromFileA
(
LPSTR
pSrcFile
,
DWORD
Flags
,
LPD3DXBUFFER
*
ppConstants
,
LPD3DXBUFFER
*
ppCompiledShader
,
LPD3DXBUFFER
*
ppCompilationErrors
)
{
...
...
@@ -81,7 +81,7 @@ HRESULT D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
return
D3D_OK
;
}
HRESULT
D3DXAssembleShaderFromFileW
(
LPSTR
pSrcFile
,
DWORD
Flags
,
HRESULT
WINAPI
D3DXAssembleShaderFromFileW
(
LPSTR
pSrcFile
,
DWORD
Flags
,
LPD3DXBUFFER
*
ppConstants
,
LPD3DXBUFFER
*
ppCompiledShader
,
LPD3DXBUFFER
*
ppCompilationErrors
)
{
...
...
dlls/msvcrt/msvcrt.spec
View file @
46304a73
...
...
@@ -327,7 +327,7 @@
@ cdecl _lrotr(long long) _lrotr
@ cdecl _lsearch(ptr ptr long long ptr) _lsearch
@ cdecl _lseek(long long long) _lseek
@ cdecl -ret64 _lseeki64(long long long) _lseeki64
@ cdecl -ret64 _lseeki64(long long long
long
) _lseeki64
@ forward _ltoa ntdll._ltoa
@ cdecl _ltow(long ptr long) _ltow
@ cdecl _makepath(str str str str str) _makepath
...
...
dlls/winmm/winejack/audio.c
View file @
46304a73
...
...
@@ -40,7 +40,9 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <errno.h>
#include <fcntl.h>
#include "windef.h"
...
...
include/d3dx8core.h
View file @
46304a73
...
...
@@ -107,18 +107,18 @@ ICOM_DEFINE(ID3DXFont,IUnknown)
/*************************************************************************************
* Define entrypoints
*/
HRESULT
D3DXCreateBuffer
(
DWORD
NumBytes
,
LPD3DXBUFFER
*
ppBuffer
);
HRESULT
D3DXCreateFont
(
LPDIRECT3DDEVICE8
pDevice
,
HFONT
hFont
,
LPD3DXFONT
*
ppFont
);
UINT
D3DXGetFVFVertexSize
(
DWORD
FVF
);
HRESULT
D3DXAssembleShader
(
LPCVOID
pSrcData
,
UINT
SrcDataLen
,
DWORD
Flags
,
HRESULT
WINAPI
D3DXCreateBuffer
(
DWORD
NumBytes
,
LPD3DXBUFFER
*
ppBuffer
);
HRESULT
WINAPI
D3DXCreateFont
(
LPDIRECT3DDEVICE8
pDevice
,
HFONT
hFont
,
LPD3DXFONT
*
ppFont
);
UINT
WINAPI
D3DXGetFVFVertexSize
(
DWORD
FVF
);
HRESULT
WINAPI
D3DXAssembleShader
(
LPCVOID
pSrcData
,
UINT
SrcDataLen
,
DWORD
Flags
,
LPD3DXBUFFER
*
ppConstants
,
LPD3DXBUFFER
*
ppCompiledShader
,
LPD3DXBUFFER
*
ppCompilationErrors
);
HRESULT
D3DXAssembleShaderFromFileA
(
LPSTR
pSrcFile
,
DWORD
Flags
,
HRESULT
WINAPI
D3DXAssembleShaderFromFileA
(
LPSTR
pSrcFile
,
DWORD
Flags
,
LPD3DXBUFFER
*
ppConstants
,
LPD3DXBUFFER
*
ppCompiledShader
,
LPD3DXBUFFER
*
ppCompilationErrors
);
HRESULT
D3DXAssembleShaderFromFileW
(
LPSTR
pSrcFile
,
DWORD
Flags
,
HRESULT
WINAPI
D3DXAssembleShaderFromFileW
(
LPSTR
pSrcFile
,
DWORD
Flags
,
LPD3DXBUFFER
*
ppConstants
,
LPD3DXBUFFER
*
ppCompiledShader
,
LPD3DXBUFFER
*
ppCompilationErrors
);
...
...
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