Commit 465e8f66 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Explicitly pass the FBO target to context_clean_fbo_attachments().

This should have been part of e01d56f3.
parent 0fe7b45b
......@@ -84,19 +84,19 @@ void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fb
}
/* GL locking is done by the caller */
static void context_clean_fbo_attachments(const struct wined3d_gl_info *gl_info)
static void context_clean_fbo_attachments(const struct wined3d_gl_info *gl_info, GLenum target)
{
unsigned int i;
for (i = 0; i < gl_info->limits.buffers; ++i)
{
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
gl_info->fbo_ops.glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
checkGLcall("glFramebufferTexture2D()");
}
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
gl_info->fbo_ops.glFramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
checkGLcall("glFramebufferTexture2D()");
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
gl_info->fbo_ops.glFramebufferTexture2D(target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
checkGLcall("glFramebufferTexture2D()");
}
......@@ -106,7 +106,7 @@ static void context_destroy_fbo(struct wined3d_context *context, GLuint *fbo)
const struct wined3d_gl_info *gl_info = context->gl_info;
context_bind_fbo(context, GL_FRAMEBUFFER, fbo);
context_clean_fbo_attachments(gl_info);
context_clean_fbo_attachments(gl_info, GL_FRAMEBUFFER);
context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
gl_info->fbo_ops.glDeleteFramebuffers(1, fbo);
......@@ -342,7 +342,7 @@ static void context_reuse_fbo_entry(struct wined3d_context *context, GLenum targ
const struct wined3d_gl_info *gl_info = context->gl_info;
context_bind_fbo(context, target, &entry->id);
context_clean_fbo_attachments(gl_info);
context_clean_fbo_attachments(gl_info, target);
memcpy(entry->render_targets, render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
entry->depth_stencil = depth_stencil;
......
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