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wine
wine-winehq
Commits
467fa4e7
Commit
467fa4e7
authored
Jan 06, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 08, 2007
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Plain Diff
wined3d: Do not keep internal references on pixel shaders.
parent
7123d617
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Showing
2 changed files
with
0 additions
and
18 deletions
+0
-18
device.c
dlls/wined3d/device.c
+0
-7
stateblock.c
dlls/wined3d/stateblock.c
+0
-11
No files found.
dlls/wined3d/device.c
View file @
467fa4e7
...
...
@@ -3531,13 +3531,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShader(IWineD3DDevice *iface, I
TRACE
(
"Recording... not performing anything
\n
"
);
}
if
(
NULL
!=
pShader
)
{
IWineD3DPixelShader_AddRef
(
pShader
);
}
if
(
NULL
!=
oldShader
)
{
IWineD3DPixelShader_Release
(
oldShader
);
}
if
(
This
->
isRecordingState
)
{
TRACE
(
"Recording... not performing anything
\n
"
);
return
WINED3D_OK
;
...
...
dlls/wined3d/stateblock.c
View file @
467fa4e7
...
...
@@ -246,10 +246,6 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
This
->
pIndexData
=
NULL
;
}
if
(
NULL
!=
This
->
pixelShader
)
{
IWineD3DPixelShader_Release
(
This
->
pixelShader
);
}
/* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */
for
(
counter
=
0
;
counter
<
GL_LIMITS
(
sampler_stages
);
counter
++
)
{
if
(
This
->
textures
[
counter
])
{
...
...
@@ -414,13 +410,6 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
if
(
This
->
pixelShader
!=
targetStateBlock
->
pixelShader
)
{
TRACE
(
"Updating pixel shader from %p to %p
\n
"
,
This
->
pixelShader
,
targetStateBlock
->
pixelShader
);
if
(
targetStateBlock
->
pixelShader
)
{
IWineD3DPixelShader_AddRef
(
targetStateBlock
->
pixelShader
);
}
if
(
This
->
pixelShader
)
{
IWineD3DPixelShader_Release
(
This
->
pixelShader
);
}
This
->
pixelShader
=
targetStateBlock
->
pixelShader
;
}
...
...
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