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wine
wine-winehq
Commits
46a7517f
Commit
46a7517f
authored
Apr 16, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 16, 2014
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Plain Diff
d3d8/tests: Use a separate device for resz_test().
parent
b17ff756
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1 changed file
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46 additions
and
36 deletions
+46
-36
visual.c
dlls/d3d8/tests/visual.c
+46
-36
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dlls/d3d8/tests/visual.c
View file @
46a7517f
...
@@ -3429,13 +3429,19 @@ static void multisample_copy_rects_test(IDirect3DDevice8 *device)
...
@@ -3429,13 +3429,19 @@ static void multisample_copy_rects_test(IDirect3DDevice8 *device)
IDirect3DSurface8_Release
(
rt
);
IDirect3DSurface8_Release
(
rt
);
}
}
static
void
resz_test
(
IDirect3DDevice8
*
device
)
static
void
resz_test
(
void
)
{
{
IDirect3DSurface8
*
rt
,
*
original_rt
,
*
ds
,
*
original_ds
,
*
intz_ds
;
IDirect3DSurface8
*
rt
,
*
original_rt
,
*
ds
,
*
original_ds
,
*
intz_ds
;
IDirect3D8
*
d3d8
;
IDirect3DTexture8
*
texture
;
IDirect3DDevice8
*
device
;
IDirect3D8
*
d3d
;
DWORD
ps
,
value
;
unsigned
int
i
;
ULONG
refcount
;
D3DCAPS8
caps
;
D3DCAPS8
caps
;
HWND
window
;
HRESULT
hr
;
HRESULT
hr
;
unsigned
int
i
;
static
const
DWORD
ps_code
[]
=
static
const
DWORD
ps_code
[]
=
{
{
0xffff0101
,
/* ps_1_1 */
0xffff0101
,
/* ps_1_1 */
...
@@ -3450,7 +3456,7 @@ static void resz_test(IDirect3DDevice8 *device)
...
@@ -3450,7 +3456,7 @@ static void resz_test(IDirect3DDevice8 *device)
0x40000001
,
0x80080000
,
0xa0aa0002
,
/* +mov r0.w, c2.z */
0x40000001
,
0x80080000
,
0xa0aa0002
,
/* +mov r0.w, c2.z */
0x0000ffff
,
/* end */
0x0000ffff
,
/* end */
};
};
struct
st
atic
const
st
ruct
{
{
float
x
,
y
,
z
;
float
x
,
y
,
z
;
float
s0
,
t0
,
p0
;
float
s0
,
t0
,
p0
;
...
@@ -3463,7 +3469,7 @@ static void resz_test(IDirect3DDevice8 *device)
...
@@ -3463,7 +3469,7 @@ static void resz_test(IDirect3DDevice8 *device)
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
},
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
},
{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
},
{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
},
};
};
struct
st
atic
const
st
ruct
{
{
UINT
x
,
y
;
UINT
x
,
y
;
D3DCOLOR
color
;
D3DCOLOR
color
;
...
@@ -3479,47 +3485,53 @@ static void resz_test(IDirect3DDevice8 *device)
...
@@ -3479,47 +3485,53 @@ static void resz_test(IDirect3DDevice8 *device)
{
400
,
450
,
D3DCOLOR_ARGB
(
0x00
,
0x9f
,
0x40
,
0x00
)},
{
400
,
450
,
D3DCOLOR_ARGB
(
0x00
,
0x9f
,
0x40
,
0x00
)},
{
560
,
450
,
D3DCOLOR_ARGB
(
0x00
,
0xdf
,
0xbf
,
0x00
)},
{
560
,
450
,
D3DCOLOR_ARGB
(
0x00
,
0xdf
,
0xbf
,
0x00
)},
};
};
IDirect3DTexture8
*
texture
;
DWORD
ps
,
value
;
hr
=
IDirect3DDevice8_GetDirect3D
(
device
,
&
d3d8
);
window
=
CreateWindowA
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d8 interface, hr %#x.
\n
"
,
hr
);
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
hr
=
IDirect3D8_CheckDeviceMultiSampleType
(
d3d8
,
D3DADAPTER_DEFAULT
,
d3d
=
Direct3DCreate8
(
D3D_SDK_VERSION
);
D3DDEVTYPE_HAL
,
D3DFMT_A8R8G8B8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
FAILED
(
hr
))
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
if
(
FAILED
(
IDirect3D8_CheckDeviceMultiSampleType
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_A8R8G8B8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
)))
{
{
skip
(
"Multisampling not supported for D3DFMT_A8R8G8B8, skipping RESZ test.
\n
"
);
skip
(
"Multisampling not supported for D3DFMT_A8R8G8B8, skipping RESZ test.
\n
"
);
return
;
IDirect3DDevice8_Release
(
device
);
goto
done
;
}
}
hr
=
IDirect3D8_CheckDeviceMultiSampleType
(
d3d8
,
D3DADAPTER_DEFAULT
,
if
(
FAILED
(
IDirect3D8_CheckDeviceMultiSampleType
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_D24S8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
);
D3DDEVTYPE_HAL
,
D3DFMT_D24S8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
)))
if
(
FAILED
(
hr
))
{
{
skip
(
"Multisampling not supported for D3DFMT_D24S8, skipping RESZ test.
\n
"
);
skip
(
"Multisampling not supported for D3DFMT_D24S8, skipping RESZ test.
\n
"
);
return
;
IDirect3DDevice8_Release
(
device
);
goto
done
;
}
}
hr
=
IDirect3D8_CheckDeviceFormat
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
if
(
FAILED
(
IDirect3D8_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DUSAGE_DEPTHSTENCIL
,
D3DRTYPE_TEXTURE
,
MAKEFOURCC
(
'I'
,
'N'
,
'T'
,
'Z'
));
D3DFMT_X8R8G8B8
,
D3DUSAGE_DEPTHSTENCIL
,
D3DRTYPE_TEXTURE
,
MAKEFOURCC
(
'I'
,
'N'
,
'T'
,
'Z'
))))
if
(
FAILED
(
hr
))
{
{
skip
(
"No INTZ support, skipping RESZ test.
\n
"
);
skip
(
"No INTZ support, skipping RESZ test.
\n
"
);
return
;
IDirect3DDevice8_Release
(
device
);
goto
done
;
}
}
hr
=
IDirect3D8_CheckDeviceFormat
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
if
(
FAILED
(
IDirect3D8_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DUSAGE_RENDERTARGET
,
D3DRTYPE_SURFACE
,
MAKEFOURCC
(
'R'
,
'E'
,
'S'
,
'Z'
));
D3DFMT_X8R8G8B8
,
D3DUSAGE_RENDERTARGET
,
D3DRTYPE_SURFACE
,
MAKEFOURCC
(
'R'
,
'E'
,
'S'
,
'Z'
))))
if
(
FAILED
(
hr
))
{
{
skip
(
"No RESZ support, skipping RESZ test.
\n
"
);
skip
(
"No RESZ support, skipping RESZ test.
\n
"
);
return
;
IDirect3DDevice8_Release
(
device
);
goto
done
;
}
}
IDirect3D8_Release
(
d3d8
);
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device
,
&
caps
);
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"GetDeviceCaps failed, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"GetDeviceCaps failed, hr %#x.
\n
"
,
hr
);
if
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_POW2
)
if
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_POW2
)
{
{
skip
(
"No unconditional NP2 texture support, skipping INTZ test.
\n
"
);
skip
(
"No unconditional NP2 texture support, skipping INTZ test.
\n
"
);
return
;
IDirect3DDevice8_Release
(
device
);
goto
done
;
}
}
hr
=
IDirect3DDevice8_GetRenderTarget
(
device
,
&
original_rt
);
hr
=
IDirect3DDevice8_GetRenderTarget
(
device
,
&
original_rt
);
...
@@ -3729,20 +3741,18 @@ static void resz_test(IDirect3DDevice8 *device)
...
@@ -3729,20 +3741,18 @@ static void resz_test(IDirect3DDevice8 *device)
hr
=
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
hr
=
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed (0x%08x)
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Present failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
original_rt
,
original_ds
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render target, hr %#x.
\n
"
,
hr
);
IDirect3DSurface8_Release
(
ds
);
IDirect3DSurface8_Release
(
ds
);
hr
=
IDirect3DDevice8_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTexture
(
device
,
1
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed, hr %#x.
\n
"
,
hr
);
IDirect3DTexture8_Release
(
texture
);
IDirect3DTexture8_Release
(
texture
);
hr
=
IDirect3DDevice8_SetPixelShader
(
device
,
0
);
ok
(
SUCCEEDED
(
hr
),
"SetPixelShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_DeletePixelShader
(
device
,
ps
);
hr
=
IDirect3DDevice8_DeletePixelShader
(
device
,
ps
);
ok
(
SUCCEEDED
(
hr
),
"DeletePixelShader failed, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"DeletePixelShader failed, hr %#x.
\n
"
,
hr
);
IDirect3DSurface8_Release
(
original_ds
);
IDirect3DSurface8_Release
(
original_ds
);
IDirect3DSurface8_Release
(
original_rt
);
IDirect3DSurface8_Release
(
original_rt
);
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
}
}
static
void
zenable_test
(
IDirect3DDevice8
*
device
)
static
void
zenable_test
(
IDirect3DDevice8
*
device
)
...
@@ -4787,7 +4797,6 @@ START_TEST(visual)
...
@@ -4787,7 +4797,6 @@ START_TEST(visual)
shadow_test
(
device_ptr
);
shadow_test
(
device_ptr
);
multisample_copy_rects_test
(
device_ptr
);
multisample_copy_rects_test
(
device_ptr
);
zenable_test
(
device_ptr
);
zenable_test
(
device_ptr
);
resz_test
(
device_ptr
);
refcount
=
IDirect3DDevice8_Release
(
device_ptr
);
refcount
=
IDirect3DDevice8_Release
(
device_ptr
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
...
@@ -4795,6 +4804,7 @@ cleanup:
...
@@ -4795,6 +4804,7 @@ cleanup:
IDirect3D8_Release
(
d3d
);
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
DestroyWindow
(
window
);
resz_test
();
fog_special_test
();
fog_special_test
();
volume_dxt5_test
();
volume_dxt5_test
();
volume_v16u16_test
();
volume_v16u16_test
();
...
...
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