Commit 46aa3faf authored by Eric Pouech's avatar Eric Pouech Committed by Alexandre Julliard

d3d11: Build without -DWINE_NO_LONG_TYPES.

parent ae0bdd9a
EXTRADEFS = -DWINE_NO_LONG_TYPES
MODULE = d3d11.dll
IMPORTLIB = d3d11
IMPORTS = dxguid uuid dxgi wined3d
......
......@@ -67,7 +67,7 @@ static ULONG STDMETHODCALLTYPE d3d11_query_AddRef(ID3D11Query *iface)
struct d3d_query *query = impl_from_ID3D11Query(iface);
ULONG refcount = InterlockedIncrement(&query->refcount);
TRACE("%p increasing refcount to %u.\n", query, refcount);
TRACE("%p increasing refcount to %lu.\n", query, refcount);
if (refcount == 1)
{
......@@ -83,7 +83,7 @@ static ULONG STDMETHODCALLTYPE d3d11_query_Release(ID3D11Query *iface)
struct d3d_query *query = impl_from_ID3D11Query(iface);
ULONG refcount = InterlockedDecrement(&query->refcount);
TRACE("%p decreasing refcount to %u.\n", query, refcount);
TRACE("%p decreasing refcount to %lu.\n", query, refcount);
if (!refcount)
{
......@@ -290,7 +290,7 @@ static void STDMETHODCALLTYPE d3d10_query_Begin(ID3D10Query *iface)
TRACE("iface %p.\n", iface);
if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_BEGIN)))
ERR("Failed to issue query, hr %#x.\n", hr);
ERR("Failed to issue query, hr %#lx.\n", hr);
}
static void STDMETHODCALLTYPE d3d10_query_End(ID3D10Query *iface)
......@@ -301,7 +301,7 @@ static void STDMETHODCALLTYPE d3d10_query_End(ID3D10Query *iface)
TRACE("iface %p.\n", iface);
if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END)))
ERR("Failed to issue query, hr %#x.\n", hr);
ERR("Failed to issue query, hr %#lx.\n", hr);
}
static HRESULT STDMETHODCALLTYPE d3d10_query_GetData(ID3D10Query *iface, void *data, UINT data_size, UINT flags)
......@@ -449,7 +449,7 @@ static HRESULT d3d_query_init(struct d3d_query *query, struct d3d_device *device
if (FAILED(hr = wined3d_query_create(device->wined3d_device, query_type_map[desc->Query],
query, &d3d_query_wined3d_parent_ops, &query->wined3d_query)))
{
WARN("Failed to create wined3d query, hr %#x.\n", hr);
WARN("Failed to create wined3d query, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&query->private_store);
wined3d_mutex_unlock();
return hr;
......@@ -493,7 +493,7 @@ HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc
if (FAILED(hr = d3d_query_init(object, device, desc, predicate)))
{
WARN("Failed to initialize predicate, hr %#x.\n", hr);
WARN("Failed to initialise predicate, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......
......@@ -64,7 +64,7 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_AddRef(ID3D11Buffer *iface)
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
ULONG refcount = InterlockedIncrement(&buffer->refcount);
TRACE("%p increasing refcount to %u.\n", buffer, refcount);
TRACE("%p increasing refcount to %lu.\n", buffer, refcount);
if (refcount == 1)
{
......@@ -80,7 +80,7 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_Release(ID3D11Buffer *iface)
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
ULONG refcount = InterlockedDecrement(&buffer->refcount);
TRACE("%p decreasing refcount to %u.\n", buffer, refcount);
TRACE("%p decreasing refcount to %lu.\n", buffer, refcount);
if (!refcount)
{
......@@ -452,7 +452,7 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev
(const struct wined3d_sub_resource_data *)data, buffer,
&d3d_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&buffer->private_store);
wined3d_mutex_unlock();
return hr;
......@@ -475,7 +475,7 @@ HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *de
if (FAILED(hr = d3d_buffer_init(object, device, desc, data)))
{
WARN("Failed to initialize buffer, hr %#x.\n", hr);
WARN("Failed to initialise buffer, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......
......@@ -57,7 +57,7 @@ static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWO
static UINT WINAPI layer_get_size(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0)
{
TRACE("id %#x, args %p, unknown0 %#x\n", id, args, unknown0);
TRACE("id %#x, args %p, unknown0 %#lx.\n", id, args, unknown0);
if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
{
......@@ -73,7 +73,7 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
{
struct d3d_device *object;
TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n",
TRACE("id %#x, layer_base %p, unknown0 %#lx, device_object %p, riid %s, device_layer %p.\n",
id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer);
if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
......@@ -119,7 +119,7 @@ HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte
hr = DXGID3D10CreateDevice(d3d11, factory, adapter, flags, feature_levels, levels, (void **)&dxgi_device);
if (FAILED(hr))
{
WARN("Failed to create device, returning %#x.\n", hr);
WARN("Failed to create device, returning %#lx.\n", hr);
return hr;
}
......@@ -176,7 +176,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
if (FAILED(hr))
{
WARN("Failed to get dxgi factory, returning %#x.\n", hr);
WARN("Failed to get dxgi factory, returning %#lx.\n", hr);
return hr;
}
}
......@@ -185,7 +185,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
hr = CreateDXGIFactory1(&IID_IDXGIFactory, (void **)&factory);
if (FAILED(hr))
{
WARN("Failed to create dxgi factory, returning %#x.\n", hr);
WARN("Failed to create dxgi factory, returning %#lx.\n", hr);
return hr;
}
......@@ -198,7 +198,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
if (FAILED(hr))
{
WARN("No adapters found, returning %#x.\n", hr);
WARN("No adapters found, returning %#lx.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
......@@ -221,7 +221,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
FreeLibrary(refrast);
if (FAILED(hr))
{
WARN("Failed to create a software adapter, returning %#x.\n", hr);
WARN("Failed to create a software adapter, returning %#lx.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
......@@ -239,7 +239,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
if (FAILED(hr))
{
WARN("Failed to create a software adapter, returning %#x.\n", hr);
WARN("Failed to create a software adapter, returning %#lx.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
......@@ -263,7 +263,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
IDXGIFactory_Release(factory);
if (FAILED(hr))
{
WARN("Failed to create a device, returning %#x.\n", hr);
WARN("Failed to create a device, returning %#lx.\n", hr);
return hr;
}
......@@ -317,7 +317,7 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
if (FAILED(hr = d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels,
levels, sdk_version, &device, obtained_feature_level, immediate_context)))
{
WARN("Failed to create a device, returning %#x.\n", hr);
WARN("Failed to create a device, returning %#lx.\n", hr);
return hr;
}
......@@ -325,7 +325,7 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
{
if (FAILED(hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device)))
{
ERR("Failed to get a dxgi device from the d3d11 device, returning %#x.\n", hr);
ERR("Failed to get a dxgi device from the d3d11 device, returning %#lx.\n", hr);
goto cleanup;
}
......@@ -333,7 +333,7 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
IDXGIDevice_Release(dxgi_device);
if (FAILED(hr))
{
ERR("Failed to get the device adapter, returning %#x.\n", hr);
ERR("Failed to get the device adapter, returning %#lx.\n", hr);
goto cleanup;
}
......@@ -341,7 +341,7 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
IDXGIAdapter_Release(adapter);
if (FAILED(hr))
{
ERR("Failed to get the adapter factory, returning %#x.\n", hr);
ERR("Failed to get the adapter factory, returning %#lx.\n", hr);
goto cleanup;
}
......@@ -350,7 +350,7 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
IDXGIFactory_Release(factory);
if (FAILED(hr))
{
WARN("Failed to create a swapchain, returning %#x.\n", hr);
WARN("Failed to create a swapchain, returning %#lx.\n", hr);
goto cleanup;
}
......
......@@ -99,7 +99,7 @@ static ULONG d3d_device_context_state_private_addref(struct d3d_device_context_s
{
ULONG refcount = InterlockedIncrement(&state->private_refcount);
TRACE("%p increasing private refcount to %u.\n", state, refcount);
TRACE("%p increasing private refcount to %lu.\n", state, refcount);
return refcount;
}
......@@ -109,7 +109,7 @@ static ULONG STDMETHODCALLTYPE d3d_device_context_state_AddRef(ID3DDeviceContext
struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
TRACE("%p increasing refcount to %lu.\n", state, refcount);
if (refcount == 1)
{
......@@ -143,7 +143,7 @@ static void d3d_device_context_state_private_release(struct d3d_device_context_s
struct d3d_device *device;
unsigned int i;
TRACE("%p decreasing private refcount to %u.\n", state, refcount);
TRACE("%p decreasing private refcount to %lu.\n", state, refcount);
if (!refcount)
{
......@@ -169,7 +169,7 @@ static ULONG STDMETHODCALLTYPE d3d_device_context_state_Release(ID3DDeviceContex
struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
TRACE("%p decreasing refcount to %lu.\n", state, refcount);
if (!refcount)
{
......@@ -361,7 +361,7 @@ static ULONG STDMETHODCALLTYPE d3d11_command_list_AddRef(ID3D11CommandList *ifac
struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
ULONG refcount = InterlockedIncrement(&list->refcount);
TRACE("%p increasing refcount to %u.\n", list, refcount);
TRACE("%p increasing refcount to %lu.\n", list, refcount);
return refcount;
}
......@@ -371,7 +371,7 @@ static ULONG STDMETHODCALLTYPE d3d11_command_list_Release(ID3D11CommandList *ifa
struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
ULONG refcount = InterlockedDecrement(&list->refcount);
TRACE("%p decreasing refcount to %u.\n", list, refcount);
TRACE("%p decreasing refcount to %lu.\n", list, refcount);
if (!refcount)
{
......@@ -504,7 +504,7 @@ static ULONG STDMETHODCALLTYPE d3d11_device_context_AddRef(ID3D11DeviceContext1
struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
ULONG refcount = InterlockedIncrement(&context->refcount);
TRACE("%p increasing refcount to %u.\n", context, refcount);
TRACE("%p increasing refcount to %lu.\n", context, refcount);
if (refcount == 1)
{
......@@ -519,7 +519,7 @@ static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1
struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
ULONG refcount = InterlockedDecrement(&context->refcount);
TRACE("%p decreasing refcount to %u.\n", context, refcount);
TRACE("%p decreasing refcount to %lu.\n", context, refcount);
if (!refcount)
{
......@@ -1416,7 +1416,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11D
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
ERR("Failed to clear view, hr %#x.\n", hr);
ERR("Failed to clear view, hr %#lx.\n", hr);
}
static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1 *iface,
......@@ -1465,7 +1465,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearDepthStencilView(ID3D11D
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
wined3d_flags, NULL, depth, stencil)))
ERR("Failed to clear view, hr %#x.\n", hr);
ERR("Failed to clear view, hr %#lx.\n", hr);
}
static void STDMETHODCALLTYPE d3d11_device_context_GenerateMips(ID3D11DeviceContext1 *iface,
......@@ -2706,7 +2706,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11De
if (FAILED(hr = wined3d_deferred_context_record_command_list(context->wined3d_context,
!!restore, &object->wined3d_list)))
{
WARN("Failed to record wined3d command list, hr %#x.\n", hr);
WARN("Failed to record wined3d command list, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -3446,7 +3446,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device2 *i
struct d3d_input_layout *object;
HRESULT hr;
TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %Iu, "
"input_layout %p.\n", iface, element_descs, element_count, shader_byte_code,
shader_byte_code_length, input_layout);
......@@ -3466,7 +3466,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device2 *
struct d3d_vertex_shader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
......@@ -3487,7 +3487,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device2
struct d3d_geometry_shader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
......@@ -3511,7 +3511,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutp
struct d3d_geometry_shader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
TRACE("iface %p, byte_code %p, byte_code_length %Iu, so_entries %p, entry_count %u, "
"buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
rasterizer_stream, class_linkage, shader);
......@@ -3538,7 +3538,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device2 *i
struct d3d_pixel_shader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
......@@ -3559,7 +3559,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device2 *if
struct d3d11_hull_shader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
......@@ -3580,7 +3580,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device2 *
struct d3d11_domain_shader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
......@@ -3601,7 +3601,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device2
struct d3d11_compute_shader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
......@@ -3774,7 +3774,7 @@ static HRESULT d3d11_deferred_context_create(struct d3d_device *device,
if (FAILED(hr = wined3d_deferred_context_create(device->wined3d_device, &object->wined3d_context)))
{
WARN("Failed to create wined3d deferred context, hr %#x.\n", hr);
WARN("Failed to create wined3d deferred context, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -3869,7 +3869,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
continue;
if (hr != WINED3D_OK)
{
WARN("Failed to check device format support, hr %#x.\n", hr);
WARN("Failed to check device format support, hr %#lx.\n", hr);
wined3d_mutex_unlock();
return E_FAIL;
}
......@@ -4018,7 +4018,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get device caps, hr %#x.\n", hr);
WARN("Failed to get device caps, hr %#lx.\n", hr);
return hr;
}
......@@ -4040,7 +4040,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get device caps, hr %#x.\n", hr);
WARN("Failed to get device caps, hr %#lx.\n", hr);
return hr;
}
......@@ -4062,7 +4062,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get device caps, hr %#x.\n", hr);
WARN("Failed to get device caps, hr %#lx.\n", hr);
return hr;
}
......@@ -4129,7 +4129,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get device caps, hr %#x.\n", hr);
WARN("Failed to get device caps, hr %#lx.\n", hr);
return hr;
}
......@@ -4389,7 +4389,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device2
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResourceByName(ID3D11Device2 *iface, const WCHAR *name,
DWORD access, REFIID iid, void **resource)
{
FIXME("iface %p, name %s, access %#x, iid %s, resource %p stub!\n", iface, debugstr_w(name), access,
FIXME("iface %p, name %s, access %#lx, iid %s, resource %p stub!\n", iface, debugstr_w(name), access,
debugstr_guid(iid), resource);
return E_NOTIMPL;
......@@ -4541,7 +4541,7 @@ static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface)
struct d3d_device *device = impl_from_IUnknown(iface);
ULONG refcount = InterlockedIncrement(&device->refcount);
TRACE("%p increasing refcount to %u.\n", device, refcount);
TRACE("%p increasing refcount to %lu.\n", device, refcount);
return refcount;
}
......@@ -4552,7 +4552,7 @@ static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface)
ULONG refcount = InterlockedDecrement(&device->refcount);
unsigned int i;
TRACE("%p decreasing refcount to %u.\n", device, refcount);
TRACE("%p decreasing refcount to %lu.\n", device, refcount);
if (!refcount)
{
......@@ -5159,7 +5159,7 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
view->wined3d_view, NULL, WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
ERR("Failed to clear view, hr %#x.\n", hr);
ERR("Failed to clear view, hr %#lx.\n", hr);
}
static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
......@@ -5180,7 +5180,7 @@ static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
view->wined3d_view, NULL, wined3d_flags, NULL, depth, stencil)))
ERR("Failed to clear view, hr %#x.\n", hr);
ERR("Failed to clear view, hr %#lx.\n", hr);
}
static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
......@@ -6129,7 +6129,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
HRESULT hr;
TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
"shader_byte_code_length %lu, input_layout %p\n",
"shader_byte_code_length %Iu, input_layout %p.\n",
iface, element_descs, element_count, shader_byte_code,
shader_byte_code_length, input_layout);
......@@ -6149,7 +6149,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *
struct d3d_vertex_shader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
iface, byte_code, byte_code_length, shader);
if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
......@@ -6167,7 +6167,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1
struct d3d_geometry_shader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
iface, byte_code, byte_code_length, shader);
if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
......@@ -6189,7 +6189,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp
unsigned int i, stride_count = 1;
HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
TRACE("iface %p, byte_code %p, byte_code_length %Iu, output_stream_decls %p, "
"output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
iface, byte_code, byte_code_length, output_stream_decls,
output_stream_decl_count, output_stream_stride, shader);
......@@ -6252,7 +6252,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *i
struct d3d_pixel_shader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
iface, byte_code, byte_code_length, shader);
if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
......@@ -6808,7 +6808,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
D3D11_TEXTURE2D_DESC desc;
HRESULT hr;
TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#lx, wined3d_texture %p.\n",
device_parent, container_parent, wined3d_desc, texture_flags, wined3d_texture);
desc.Width = wined3d_desc->width;
......@@ -6830,12 +6830,12 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
}
if (texture_flags)
FIXME("Unhandled flags %#x.\n", texture_flags);
FIXME("Unhandled flags %#lx.\n", texture_flags);
if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device2_iface,
&desc, NULL, &texture_iface)))
{
WARN("Failed to create 2D texture, hr %#x.\n", hr);
WARN("Failed to create 2D texture, hr %#lx.\n", hr);
return hr;
}
......
......@@ -133,7 +133,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *ifac
struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
ULONG refcount = InterlockedIncrement(&layout->refcount);
TRACE("%p increasing refcount to %u.\n", layout, refcount);
TRACE("%p increasing refcount to %lu.\n", layout, refcount);
if (refcount == 1)
{
......@@ -149,7 +149,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *ifa
struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
ULONG refcount = InterlockedDecrement(&layout->refcount);
TRACE("%p decreasing refcount to %u.\n", layout, refcount);
TRACE("%p decreasing refcount to %lu.\n", layout, refcount);
if (!refcount)
{
......@@ -336,7 +336,7 @@ static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d
if (FAILED(hr = d3d11_input_layout_to_wined3d_declaration(element_descs, element_count,
shader_byte_code, shader_byte_code_length, &wined3d_elements)))
{
WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
WARN("Failed to create wined3d vertex declaration elements, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&layout->private_store);
wined3d_mutex_unlock();
return hr;
......@@ -347,7 +347,7 @@ static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d
heap_free(wined3d_elements);
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
WARN("Failed to create wined3d vertex declaration, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&layout->private_store);
wined3d_mutex_unlock();
return hr;
......@@ -373,7 +373,7 @@ HRESULT d3d_input_layout_create(struct d3d_device *device,
if (FAILED(hr = d3d_input_layout_init(object, device, element_descs, element_count,
shader_byte_code, shader_byte_code_length)))
{
WARN("Failed to initialize input layout, hr %#x.\n", hr);
WARN("Failed to initialise input layout, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......
......@@ -64,7 +64,7 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *if
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
......@@ -80,7 +80,7 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *i
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
......@@ -272,7 +272,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d
if (FAILED(hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
&d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
WARN("Failed to create wined3d vertex shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
......@@ -295,7 +295,7 @@ HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_cod
if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
{
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
WARN("Failed to initialise vertex shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -356,7 +356,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface)
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
......@@ -372,7 +372,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
......@@ -469,7 +469,7 @@ static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d
if (FAILED(hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader,
&d3d11_hull_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d hull shader, hr %#x.\n", hr);
WARN("Failed to create wined3d hull shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
......@@ -543,7 +543,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *if
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
......@@ -559,7 +559,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *i
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
......@@ -656,7 +656,7 @@ static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, stru
if (FAILED(hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader,
&d3d11_domain_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d domain shader, hr %#x.\n", hr);
WARN("Failed to create wined3d domain shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
......@@ -740,7 +740,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
......@@ -756,7 +756,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
......@@ -1141,7 +1141,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
if (FAILED(hr = wined3d_shader_create_gs(device->wined3d_device, &desc, so_entries ? &so_desc : NULL,
shader, &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
WARN("Failed to create wined3d geometry shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
......@@ -1167,7 +1167,7 @@ HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_c
if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length,
so_entries, so_entry_count, buffer_strides, buffer_stride_count, rasterizer_stream)))
{
WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
WARN("Failed to initialise geometry shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -1238,7 +1238,7 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *ifac
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
......@@ -1254,7 +1254,7 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *ifa
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
......@@ -1445,7 +1445,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d
if (FAILED(hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
&d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
WARN("Failed to create wined3d pixel shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
......@@ -1468,7 +1468,7 @@ HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code
if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length)))
{
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
WARN("Failed to initialise pixel shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -1528,7 +1528,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
......@@ -1544,7 +1544,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
......@@ -1640,7 +1640,7 @@ static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, st
if (FAILED(hr = wined3d_shader_create_cs(device->wined3d_device, &desc, shader,
&d3d11_compute_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d compute shader, hr %#x.\n", hr);
WARN("Failed to create wined3d compute shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
......@@ -1713,7 +1713,7 @@ static ULONG STDMETHODCALLTYPE d3d11_class_linkage_AddRef(ID3D11ClassLinkage *if
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
ULONG refcount = InterlockedIncrement(&class_linkage->refcount);
TRACE("%p increasing refcount to %u.\n", class_linkage, refcount);
TRACE("%p increasing refcount to %lu.\n", class_linkage, refcount);
return refcount;
}
......@@ -1723,7 +1723,7 @@ static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *i
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
ULONG refcount = InterlockedDecrement(&class_linkage->refcount);
TRACE("%p decreasing refcount to %u.\n", class_linkage, refcount);
TRACE("%p decreasing refcount to %lu.\n", class_linkage, refcount);
if (!refcount)
{
......
......@@ -59,7 +59,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface)
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
TRACE("%p increasing refcount to %lu.\n", state, refcount);
if (refcount == 1)
{
......@@ -75,7 +75,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
TRACE("%p decreasing refcount to %lu.\n", state, refcount);
if (!refcount)
{
......@@ -413,7 +413,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
if (FAILED(hr = wined3d_blend_state_create(device->wined3d_device, &wined3d_desc,
object, &d3d_blend_state_wined3d_parent_ops, &object->wined3d_state)))
{
WARN("Failed to create wined3d blend state, hr %#x.\n", hr);
WARN("Failed to create wined3d blend state, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&object->private_store);
wine_rb_remove(&device->blend_states, &object->entry);
heap_free(object);
......@@ -485,7 +485,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStenci
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
TRACE("%p increasing refcount to %lu.\n", state, refcount);
if (refcount == 1)
{
......@@ -501,7 +501,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStenc
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
TRACE("%p decreasing refcount to %lu.\n", state, refcount);
if (!refcount)
{
......@@ -804,7 +804,7 @@ HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEP
if (FAILED(hr = wined3d_depth_stencil_state_create(device->wined3d_device, &wined3d_desc,
object, &d3d_depthstencil_state_wined3d_parent_ops, &object->wined3d_state)))
{
WARN("Failed to create wined3d depth/stencil state, hr %#x.\n", hr);
WARN("Failed to create wined3d depth/stencil state, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&object->private_store);
wine_rb_remove(&device->depthstencil_states, &object->entry);
heap_free(object);
......@@ -882,7 +882,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_AddRef(ID3D11RasterizerSta
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState1(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
TRACE("%p increasing refcount to %lu.\n", state, refcount);
if (refcount == 1)
{
......@@ -898,7 +898,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerSt
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState1(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
TRACE("%p decreasing refcount to %lu.\n", state, refcount);
if (!refcount)
{
......@@ -1168,7 +1168,7 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str
if (FAILED(hr = wined3d_rasterizer_state_create(device->wined3d_device, &wined3d_desc,
state, &d3d_rasterizer_state_wined3d_parent_ops, &state->wined3d_state)))
{
WARN("Failed to create wined3d rasterizer state, hr %#x.\n", hr);
WARN("Failed to create wined3d rasteriser state, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&state->private_store);
wine_rb_remove(&device->rasterizer_states, &state->entry);
return hr;
......@@ -1209,7 +1209,7 @@ HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTE
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
WARN("Failed to initialise rasterizer state, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -1280,7 +1280,7 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *if
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
TRACE("%p increasing refcount to %lu.\n", state, refcount);
if (refcount == 1)
{
......@@ -1296,7 +1296,7 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *i
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
TRACE("%p decreasing refcount to %lu.\n", state, refcount);
if (!refcount)
{
......@@ -1572,7 +1572,7 @@ static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3
if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc,
state, &d3d_sampler_wined3d_parent_ops, &state->wined3d_sampler)))
{
WARN("Failed to create wined3d sampler, hr %#x.\n", hr);
WARN("Failed to create wined3d sampler, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&state->private_store);
wine_rb_remove(&device->sampler_states, &state->entry);
return hr;
......@@ -1627,7 +1627,7 @@ HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to initialize sampler state, hr %#x.\n", hr);
WARN("Failed to initialise sampler state, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......
......@@ -71,7 +71,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
ULONG refcount = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u.\n", texture, refcount);
TRACE("%p increasing refcount to %lu.\n", texture, refcount);
if (refcount == 1)
{
......@@ -87,7 +87,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
ULONG refcount = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u.\n", texture, refcount);
TRACE("%p decreasing refcount to %lu.\n", texture, refcount);
if (!refcount)
{
......@@ -463,7 +463,7 @@ HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DE
desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture)))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
WARN("Failed to create wined3d texture, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&texture->private_store);
heap_free(texture);
wined3d_mutex_unlock();
......@@ -490,7 +490,7 @@ HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DE
IWineDXGIDevice_Release(wine_device);
if (FAILED(hr))
{
ERR("Failed to create DXGI surface, returning %#.x\n", hr);
ERR("Failed to create DXGI surface, returning %#.lx\n", hr);
texture->dxgi_surface = NULL;
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
......@@ -550,7 +550,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
ULONG refcount = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u.\n", texture, refcount);
TRACE("%p increasing refcount to %lu.\n", texture, refcount);
if (refcount == 1)
{
......@@ -566,7 +566,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
ULONG refcount = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u.\n", texture, refcount);
TRACE("%p decreasing refcount to %lu.\n", texture, refcount);
if (!refcount)
{
......@@ -1009,7 +1009,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
WARN("Failed to create wined3d texture, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&texture->private_store);
heap_free(texture);
wined3d_mutex_unlock();
......@@ -1037,7 +1037,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
IWineDXGIDevice_Release(wine_device);
if (FAILED(hr))
{
ERR("Failed to create DXGI surface, returning %#.x\n", hr);
ERR("Failed to create DXGI surface, returning %#.lx\n", hr);
texture->dxgi_surface = NULL;
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
......@@ -1096,7 +1096,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
ULONG refcount = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u.\n", texture, refcount);
TRACE("%p increasing refcount to %lu.\n", texture, refcount);
if (refcount == 1)
{
......@@ -1120,7 +1120,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
ULONG refcount = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u.\n", texture, refcount);
TRACE("%p decreasing refcount to %lu.\n", texture, refcount);
if (!refcount)
{
......@@ -1458,7 +1458,7 @@ static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_devi
1, levels, flags, (struct wined3d_sub_resource_data *)data, texture,
&d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
WARN("Failed to create wined3d texture, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&texture->private_store);
wined3d_mutex_unlock();
if (hr == WINED3DERR_INVALIDCALL)
......@@ -1484,7 +1484,7 @@ HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DE
if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
{
WARN("Failed to initialize texture, hr %#x.\n", hr);
WARN("Failed to initialise texture, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......
......@@ -958,7 +958,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencil
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
TRACE("%p increasing refcount to %u.\n", view, refcount);
TRACE("%p increasing refcount to %lu.\n", view, refcount);
if (refcount == 1)
{
......@@ -974,7 +974,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
TRACE("%p decreasing refcount to %u.\n", view, refcount);
TRACE("%p decreasing refcount to %lu.\n", view, refcount);
if (!refcount)
{
......@@ -1300,7 +1300,7 @@ static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, st
view, &d3d_depth_stencil_view_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
WARN("Failed to create a wined3d rendertarget view, hr %#lx.\n", hr);
return hr;
}
......@@ -1323,7 +1323,7 @@ HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *
if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
WARN("Failed to initialise depth/stencil view, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -1396,7 +1396,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_AddRef(ID3D11RenderTarget
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
TRACE("%p increasing refcount to %u.\n", view, refcount);
TRACE("%p increasing refcount to %lu.\n", view, refcount);
if (refcount == 1)
{
......@@ -1412,7 +1412,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_Release(ID3D11RenderTarge
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
TRACE("%p decreasing refcount to %u.\n", view, refcount);
TRACE("%p decreasing refcount to %lu.\n", view, refcount);
if (!refcount)
{
......@@ -1741,7 +1741,7 @@ static HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, st
view, &d3d_render_target_view_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
WARN("Failed to create a wined3d rendertarget view, hr %#lx.\n", hr);
return hr;
}
......@@ -1764,7 +1764,7 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
WARN("Failed to initialise rendertarget view, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -1838,7 +1838,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderRes
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
TRACE("%p increasing refcount to %u.\n", view, refcount);
TRACE("%p increasing refcount to %lu.\n", view, refcount);
if (refcount == 1)
{
......@@ -1854,7 +1854,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderRe
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
TRACE("%p decreasing refcount to %u.\n", view, refcount);
TRACE("%p decreasing refcount to %lu.\n", view, refcount);
if (!refcount)
{
......@@ -2235,7 +2235,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
view, &d3d_shader_resource_view_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr);
WARN("Failed to create wined3d shader resource view, hr %#lx.\n", hr);
return hr;
}
......@@ -2258,7 +2258,7 @@ HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resourc
if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
WARN("Failed to initialise shader resource view, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......@@ -2317,7 +2317,7 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_AddRef(ID3D11Unordere
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
TRACE("%p increasing refcount to %u.\n", view, refcount);
TRACE("%p increasing refcount to %lu.\n", view, refcount);
if (refcount == 1)
{
......@@ -2333,7 +2333,7 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_Release(ID3D11Unorder
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
TRACE("%p decreasing refcount to %u.\n", view, refcount);
TRACE("%p decreasing refcount to %lu.\n", view, refcount);
if (!refcount)
{
......@@ -2538,7 +2538,7 @@ static HRESULT d3d11_unordered_access_view_init(struct d3d11_unordered_access_vi
view, &d3d11_unordered_access_view_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
WARN("Failed to create wined3d unordered access view, hr %#x.\n", hr);
WARN("Failed to create wined3d unordered access view, hr %#lx.\n", hr);
return hr;
}
......@@ -2561,7 +2561,7 @@ HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Reso
if (FAILED(hr = d3d11_unordered_access_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize unordered access view, hr %#x.\n", hr);
WARN("Failed to initialise unordered access view, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
......
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