Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
4700c17c
Commit
4700c17c
authored
Mar 23, 2023
by
Nikolay Sivov
Committed by
Alexandre Julliard
Mar 29, 2023
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d10/effect: Add support for asin/acos/atan instructions.
Signed-off-by:
Nikolay Sivov
<
nsivov@codeweavers.com
>
parent
8d00428e
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
40 additions
and
0 deletions
+40
-0
effect.c
dlls/d3d10/effect.c
+40
-0
No files found.
dlls/d3d10/effect.c
View file @
4700c17c
...
...
@@ -252,6 +252,33 @@ static void pres_cos(float **args, unsigned int n, const struct preshader_instr
retval
[
i
]
=
cos
(
args
[
0
][
i
]);
}
static
void
pres_asin
(
float
**
args
,
unsigned
int
n
,
const
struct
preshader_instr
*
instr
)
{
float
*
retval
=
args
[
1
];
unsigned
int
i
;
for
(
i
=
0
;
i
<
instr
->
comp_count
;
++
i
)
retval
[
i
]
=
asinf
(
args
[
0
][
i
]);
}
static
void
pres_acos
(
float
**
args
,
unsigned
int
n
,
const
struct
preshader_instr
*
instr
)
{
float
*
retval
=
args
[
1
];
unsigned
int
i
;
for
(
i
=
0
;
i
<
instr
->
comp_count
;
++
i
)
retval
[
i
]
=
acosf
(
args
[
0
][
i
]);
}
static
void
pres_atan
(
float
**
args
,
unsigned
int
n
,
const
struct
preshader_instr
*
instr
)
{
float
*
retval
=
args
[
1
];
unsigned
int
i
;
for
(
i
=
0
;
i
<
instr
->
comp_count
;
++
i
)
retval
[
i
]
=
atanf
(
args
[
0
][
i
]);
}
static
void
pres_ineg
(
float
**
args
,
unsigned
int
n
,
const
struct
preshader_instr
*
instr
)
{
int
*
arg1
=
(
int
*
)
args
[
0
];
...
...
@@ -343,6 +370,15 @@ static void pres_mul(float **args, unsigned int n, const struct preshader_instr
retval
[
i
]
=
args
[
0
][
instr
->
scalar
?
0
:
i
]
*
args
[
1
][
i
];
}
static
void
pres_atan2
(
float
**
args
,
unsigned
int
n
,
const
struct
preshader_instr
*
instr
)
{
float
*
retval
=
args
[
2
];
unsigned
int
i
;
for
(
i
=
0
;
i
<
instr
->
comp_count
;
++
i
)
retval
[
i
]
=
atan2f
(
args
[
0
][
instr
->
scalar
?
0
:
i
],
args
[
1
][
i
]);
}
static
void
pres_div
(
float
**
args
,
unsigned
int
n
,
const
struct
preshader_instr
*
instr
)
{
float
*
retval
=
args
[
2
];
...
...
@@ -403,6 +439,9 @@ static const struct preshader_op_info preshader_ops[] =
{
0x104
,
"frc"
,
pres_frc
},
{
0x108
,
"sin"
,
pres_sin
},
{
0x109
,
"cos"
,
pres_cos
},
{
0x10a
,
"asin"
,
pres_asin
},
{
0x10b
,
"acos"
,
pres_acos
},
{
0x10c
,
"atan"
,
pres_atan
},
{
0x120
,
"ineg"
,
pres_ineg
},
{
0x130
,
"itof"
,
pres_itof
},
{
0x131
,
"utof"
,
pres_utof
},
...
...
@@ -412,6 +451,7 @@ static const struct preshader_op_info preshader_ops[] =
{
0x201
,
"max"
,
pres_max
},
{
0x204
,
"add"
,
pres_add
},
{
0x205
,
"mul"
,
pres_mul
},
{
0x206
,
"atan2"
,
pres_atan2
},
{
0x208
,
"div"
,
pres_div
},
{
0x21a
,
"udiv"
,
pres_udiv
},
{
0x21e
,
"imax"
,
pres_imax
},
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment