Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
478d22f7
Commit
478d22f7
authored
Jan 06, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 08, 2007
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Do not keep internal references on index buffers.
parent
3581d8e8
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
0 additions
and
17 deletions
+0
-17
device.c
dlls/wined3d/device.c
+0
-11
stateblock.c
dlls/wined3d/stateblock.c
+0
-6
No files found.
dlls/wined3d/device.c
View file @
478d22f7
...
...
@@ -2999,13 +2999,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetIndices(IWineD3DDevice *iface, IWine
return
WINED3D_OK
;
}
if
(
NULL
!=
pIndexData
)
{
IWineD3DIndexBuffer_AddRef
(
pIndexData
);
}
if
(
NULL
!=
oldIdxs
)
{
IWineD3DIndexBuffer_Release
(
oldIdxs
);
}
/* So far only the base vertex index is tracked */
if
(
BaseVertexIndex
!=
oldBaseIndex
)
{
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_STREAMSRC
);
...
...
@@ -4770,10 +4763,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
idxStride
=
4
;
}
if
(
This
->
stateBlock
->
pIndexData
)
{
IWineD3DIndexBuffer_Release
(
This
->
stateBlock
->
pIndexData
);
}
/* Note in the following, it's not this type, but that's the purpose of streamIsUP */
This
->
stateBlock
->
streamSource
[
0
]
=
(
IWineD3DVertexBuffer
*
)
pVertexStreamZeroData
;
This
->
stateBlock
->
streamIsUP
=
TRUE
;
...
...
dlls/wined3d/stateblock.c
View file @
478d22f7
...
...
@@ -233,12 +233,6 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
int
counter
;
FIXME
(
"Releasing primary stateblock
\n
"
);
/* free any index data */
if
(
This
->
pIndexData
)
{
IWineD3DIndexBuffer_Release
(
This
->
pIndexData
);
This
->
pIndexData
=
NULL
;
}
/* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */
for
(
counter
=
0
;
counter
<
GL_LIMITS
(
sampler_stages
);
counter
++
)
{
if
(
This
->
textures
[
counter
])
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment