Commit 481514ea authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of the conv_mat macro.

parent 69bdff62
......@@ -1801,6 +1801,10 @@ HRESULT CDECL wined3d_device_set_transform(struct wined3d_device *device,
{
TRACE("device %p, state %s, matrix %p.\n",
device, debug_d3dtstype(d3dts), matrix);
TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._11, matrix->u.s._12, matrix->u.s._13, matrix->u.s._14);
TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._21, matrix->u.s._22, matrix->u.s._23, matrix->u.s._24);
TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._31, matrix->u.s._32, matrix->u.s._33, matrix->u.s._34);
TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._41, matrix->u.s._42, matrix->u.s._43, matrix->u.s._44);
/* Handle recording of state blocks. */
if (device->isRecordingState)
......@@ -1823,14 +1827,7 @@ HRESULT CDECL wined3d_device_set_transform(struct wined3d_device *device,
return WINED3D_OK;
}
conv_mat(matrix, &device->stateBlock->state.transforms[d3dts].u.m[0][0]);
/* ScreenCoord = ProjectionMat * ViewMat * WorldMat * ObjectCoord
* where ViewMat = Camera space, WorldMat = world space.
*
* In OpenGL, camera and world space is combined into GL_MODELVIEW
* matrix. The Projection matrix stay projection matrix. */
device->stateBlock->state.transforms[d3dts] = *matrix;
if (d3dts == WINED3D_TS_VIEW)
device->view_ident = !memcmp(matrix, &identity, sizeof(identity));
......
......@@ -840,19 +840,6 @@ do { \
#define checkGLcall(A) do {} while(0)
#endif
/* Trace routines / diagnostics */
/* ---------------------------- */
/* Dump out a matrix and copy it */
#define conv_mat(mat,gl_mat) \
do { \
TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
memcpy(gl_mat, (mat), 16 * sizeof(float)); \
} while (0)
/* Trace vector and strided data information */
#define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
TRACE( #name " = (data {%#x:%p}, stride %d, format %s, stream %u)\n", \
......
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